Page 14 of 18 FirstFirst ... 4 12 13 14 15 16 ... LastLast
Results 131 to 140 of 175
  1. #131
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,255
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    There really doesn't seem to be any discernible pattern to the classes added, I still say despite the two most recent classes being SGE and RPR, there is a possibility of a Healer and a Melee.

    The Melee of course being a class that would use Scouting as it's kind of just sitting there being NIN exclusive gear... And between the Physical Ranged and Casters, there's more Ranged DPS Jobs than there are Melee ones. So adding in an extra Melee would even those out to total of 6 of both.

    As for the Healer, AST has been reworked twice since HW (first to remove the cards, then to remove Nocturnal Sect), and they were planning yet another rework for it for 6.2 I do believe, but it ended up being such a big rework that it got pushed to 7.0... I could see them pushing out a new Regen healer to take AST's current place as they spend another Expansion or three trying to figure out what exactly they want AST to be.
    (0)

  2. #132
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,334
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    I vaguely recall reading there's a B-team scion that was studying ninjutsu around the time the whole Crystal Braves thing, and being a student of arcanima, they were trying to see if there was a way of merging the two in some way, maybe that could come up at some point

    As for GEO, I just think that the implementation will not be satisfactory due to the way the combat works now. Things are too rigid to allow it. Personally, I'd rather they make BLU able to do actual content and let that be the caster. And if not that, then a new unique-to-XIV job, like how GNB takes inspiration from 8/13 but is 'a new job', and RPR takes some notes from Sice in Type-0 but is 'a new job'
    (0)

  3. #133
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    I vaguely recall reading there's a B-team scion that was studying ninjutsu around the time the whole Crystal Braves thing, and being a student of arcanima, they were trying to see if there was a way of merging the two in some way, maybe that could come up at some point

    As for GEO, I just think that the implementation will not be satisfactory due to the way the combat works now. Things are too rigid to allow it. Personally, I'd rather they make BLU able to do actual content and let that be the caster. And if not that, then a new unique-to-XIV job, like how GNB takes inspiration from 8/13 but is 'a new job', and RPR takes some notes from Sice in Type-0 but is 'a new job'
    Our good buddy Coultenet did create a new magic by combining the elemental aspects of ninjutsu from Doma and arcane geometries. Him and Hoary Boulder are currently exploring Corvos.

    What exactly wouldn’t be satisfactory about Geomancer though? Not everyone wants it to be a field placing caster/healer, but are very happy with the ascetic exorcist that it is in the FF14 universe. It’s gonna be like any other dps in the game: use certain abilities to build a gauge, use different abilities to deplete gauge, no reason that cant work from a Geomancer standpoint, especially with them only focusing on wind/stone/water. Getting a Far Eastern caster is just going to be a win no matter how you look at it.
    (2)

  4. #134
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Firework View Post
    Your own post contradicts itself. "There are no opinions on how the classes are split", "The opinions start rolling in when..." You've just acknowledged there are opinions on the subject. Regardless, if there weren't differing opinions, there wouldn't be discourse. Yet there is
    You cut out when I explained how the opinions roll in. If you're going to just omit the part of the post when the point is made, you're not making a valid argument. You can't argue what is fact, and I shouldn't have to explain how jobs are currently set up a second time. I did that in my last post. Yes, there are opinions on the subject, and those opinions reflect why players make the predictions they do.

    No, it's not. As I've stated, for certain higher end content, physical and magical ranged are lumped together. Certain mechanics require players to be up close to the boss and other players to be at a distance. Magical or physical is irrelevant, they just need to be ranged.
    Mechanics don't dictate what jobs are range or melee. Whether you are required to move in or out to avoid getting hit might determine how easy or difficult it is for certain jobs to maintain uptime though.

    Another example would be achievements. Titles are split between DoM and DoW, you need to level all 12 physical classes for the DoW title and all 7 magic classes for the DoM title. ShB role quests only split the DPS between physical and magic. EW role quests further split the DPS between melee, physical ranged, and magic. There are several ways they can be and are split. However, it's all irrelevant. They're not all taken into consideration when adding new jobs. Current discourse, however, is just split between those who want to separate magical and physical ranged and those who combine them
    This I agree with. It is irrelevant because that is an ARR achievement. The irrelevancy also extends to how all the jobs are split into roles. If we want to boil things down, it is simply easier to look at which jobs are ranged, and which ones are melee based.

    You've also miscounted the number of ranged as there are 6. Adding 1 would make 7, not 8 (BLU doesn't count). Unless you're suggesting people are predicting we're getting 2 ranged?

    I agree with the speculation that we'll likely get another melee. Whether or not it's the only job we'll get in 7.0, Idk
    I did not miscount, and have been saying there are six ranged DPS jobs this whole time. It's a huge basis for my argument. I said adding one physical ranged and one magical ranged would make eight. This is another basis for my argument because it is my speculation that 7.0 is only going to add one new job, and that isn't based on the lack of another job that uses scouting gear. I make this prediction because I know with the amount of jobs we currently have, it would not be prudent nor practical for the dev team to continue adding two jobs per expansion.
    (0)
    Last edited by Gemina; 04-11-2023 at 09:56 AM.

  5. #135
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Aluja89 View Post
    Elaborate what? It's pretty clear what I'm saying.

    People keep listing the new jobs per expansion and saying how they can clearly see a pattern, only to completely ignore the pattern they themselves listed and mentioned.

    ARR:Healer, Caster, Melee
    HW:Tank, Healer, Ranged
    SB:Melee, Caster
    SHB:Tank, Ranged
    EW:Melee, Healer
    Where's the pattern here? What you're saying is not clear, especially when you say, "Bruuuh, do you even play this game?" That is what I'm saying to you.

    7.0:Let's ignore the pattern because scouting doesn't have another job

    I haven't seen any explanation worthwhile to consider removing new jobs from expansions, new jobs have always been the highlight of new expansions because they haven't added or done anything else. Let's say they do remove it, then what would they market instead? Even if they drop it to one new job, that job would always have to be a DPS by Yoshida's own words, this would slowly kill raiding because healers and tanks will slowly stop playing if they get nothing new.
    Again, what pattern? Your wording is also poor because jobs are never removed upon expansion release. No job has been removed from FFXIV ever, nor will this ever happen. I'm not a numbskull though, and I know what you mean, and what you mean is no additions to jobs in new expansions. The lack of another job that uses Scouting gear is only one of many valid statements supporting the addition of another melee job coming in 7.0. Whether or not you deem someone's comments worthy has no bearing whatsoever, especially if you can't come up with valid counter arguments of your own, which you still have yet to do. You seem to be farming for likes more than anything, but that's just my personal opinion. Based on observation, of course.

    New jobs are a highlight for a new expansion but they are not the only thing that sales them. Players love to continue the MSQ (especially when sitting on the current cliffhanger), they want to see the changes to their favorite [existing] jobs, new cities and zones, new NPCs, dungeons, and trials. The new tribes and quests, the list goes on, bub. If new jobs are the only thing you look forward to with all the content that comes with the release of an entire expansion, I honestly pity you. That's pretty sad.
    (0)

  6. #136
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Gemina View Post
    Where's the pattern here? What you're saying is not clear, especially when you say, "Bruuuh, do you even play this game?" That is what I'm saying to you.


    Again, what pattern? Your wording is also poor because jobs are never removed upon expansion release. No job has been removed from FFXIV ever, nor will this ever happen. I'm not a numbskull though, and I know what you mean, and what you mean is no additions to jobs in new expansions. The lack of another job that uses Scouting gear is only one of many valid statements supporting the addition of another melee job coming in 7.0. Whether or not you deem someone's comments worthy has no bearing whatsoever, especially if you can't come up with valid counter arguments of your own, which you still have yet to do. You seem to be farming for likes more than anything, but that's just my personal opinion. Based on observation, of course.

    New jobs are a highlight for a new expansion but they are not the only thing that sales them. Players love to continue the MSQ (especially when sitting on the current cliffhanger), they want to see the changes to their favorite [existing] jobs, new cities and zones, new NPCs, dungeons, and trials. The new tribes and quests, the list goes on, bub. If new jobs are the only thing you look forward to with all the content that comes with the release of an entire expansion, I honestly pity you. That's pretty sad.
    I'm so confused...? Someone please let me know if my wording is as poor as she claims.

    This Pattern.
    ARR:Melee, Healer, Caster
    HW:Tank, Healer, Ranged
    SB:Melee, Caster
    SHB:Tank, Ranged
    EW:Melee, Healer

    Farming likes? What am I gonna do with likes? I don't control who likes my posts.

    As for the "gameplay" additions you mentioned, literally nothing new, just a new coat of paint. New jobs are the only new things we can interact with. I agree, it is sad.
    (3)
    Last edited by Aluja89; 04-11-2023 at 10:46 AM.

  7. #137
    Player
    seolhyun's Avatar
    Join Date
    Sep 2015
    Posts
    145
    Character
    Sana Minatozaki
    World
    Adamantoise
    Main Class
    Dancer Lv 70
    Quote Originally Posted by Aluja89 View Post
    I'm so confused...? Someone please let me know if my wording is as poor as she claims.

    This Pattern.
    ARR:Melee, Healer, Caster
    HW:Tank, Healer, Ranged
    SB:Melee, Caster
    SHB:Tank, Ranged
    EW:Melee, Healer

    Farming likes? What am I gonna do with likes? I don't control who likes my posts.

    As for the "gameplay" additions you mentioned, literally nothing new, just a new coat of paint. New jobs are the only new things we can interact with. I agree, it is sad.
    that person is like talking to a wall just ignore them. theres very obvious pattern in that they do not do the same role 2 xpacs in a row. by that we are sure next xpac will 100% not be a healer or melee dps.
    (4)

  8. #138
    Player
    kevin_satron's Avatar
    Join Date
    Apr 2021
    Location
    Gridania
    Posts
    313
    Character
    Kevin Satron
    World
    Typhon
    Main Class
    White Mage Lv 100
    no, we need new range and caster dps
    (3)

  9. #139
    Player
    Firework's Avatar
    Join Date
    Jan 2016
    Posts
    31
    Character
    Emrys Twinrova
    World
    Zalera
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Gemina View Post
    You cut out when I explained how the opinions roll in. If you're going to just omit the part of the post when the point is made, you're not making a valid argument. You can't argue what is fact, and I shouldn't have to explain how jobs are currently set up a second time. I did that in my last post. Yes, there are opinions on the subject, and those opinions reflect why players make the predictions they do.
    I think you're misunderstanding my point. My first paragraph is only pointing out a contradiction in yours. First you state people don't have opinions, then backtrack and say they do. When, how, or why they exist is irrelevant, my only point was that they do.

    You don't need to explain how jobs are set up. We've both already covered it and we seem to share the opinion that we may get a new melee. It has nothing to do with my first paragraph anyway.

    As for the original post you responded to, I was merely pointing out that there are several ways classes could be split, but individual opinions on how they should be don't really matter. Saying "We're probably getting x role because I think classes should be split this way" doesn't make sense. The devs are going to add a job based on their own perspective, and it's their perspective we should look at when speculating new jobs. They will take player demand into consideration, but will still ultimately add or change based on what they think needs balancing, if they think it needs any

    Quote Originally Posted by Gemina View Post
    Mechanics don't dictate what jobs are range or melee. Whether you are required to move in or out to avoid getting hit might determine how easy or difficult it is for certain jobs to maintain uptime though.
    I was just pointing out typical team comps and how magical ranged and physical ranged are lumped together

    Quote Originally Posted by Gemina View Post
    This I agree with. It is irrelevant because that is an ARR achievement.
    ??? They've added a new title achievement with every expac. It's still irrelevant, but that statement is just false

    Quote Originally Posted by Gemina View Post
    The irrelevancy also extends to how all the jobs are split into roles. If we want to boil things down, it is simply easier to look at which jobs are ranged, and which ones are melee based
    This is pretty much a simplified way of explaining the point I was trying to make, but yes. Jobs can be split many ways, but most are irrelevant
    (0)

  10. #140
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    I would be very surprised with we get another Tank/Healer job so soon (if at all).
    If we get two jobs in 7.0, then it's most likely Scouting and Casting. But we're probably approaching the time we start to get only one job per expansion, so my money would be on Caster.
    (1)

Page 14 of 18 FirstFirst ... 4 12 13 14 15 16 ... LastLast