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  1. #121
    Player
    BasicBlake's Avatar
    登録日
    2020/04/05
    Location
    Gridania
    投稿
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    赤魔道士 Lv 90
    Quote 引用元:RitsukoSonoda 投稿を閲覧
    Casters are ranged DPS making the total of those not counting BLU as 6 and the most saturated role in game.

    If you're going to split hairs and call caster and aiming separate then you have to do the same for melee dps making it 2,2,1. The 1 being scouting and all 3 being lower than both types of ranged DPS. There's also the argument that NIN is a hybrid DPS rather than a dedicated physical one.

    Then there's also those comments they made about whatever jobs come next will be something new to the franchise implying they won't be grabbing jobs from previous FF titles. Though that raises a question of whether or not other SE titles are fair game. Other titles with job systems I can immediately recall are the Bravely Default series, Dragon Quest series, and Harvestella.
    If we are going to split hairs do all the melee have different looking “Role Actions” tabs. Because casters and physical ranged dps do.
    (4)

  2. #122
    Player
    Firework's Avatar
    登録日
    2016/01/19
    投稿
    31
    Character
    Emrys Twinrova
    World
    Zalera
    Main Class
    占星術師 Lv 90
    Quote 引用元:MikkoAkure 投稿を閲覧
    Except that it is an alternate version, and there's nothing in FFXIV's lore that says it uses ice, thunder, or fire.

    Where it connects to Conjurer is that our one example of a GEO who isn't just a Feng Shui consultant uses a Conjurer's 1-handed wand and uses water, stone, and wind spells.

    There are three reasons I'm against having a geomancer job. The first is that as presented to us so far in FFXIV, the job is not unique enough to stand on its own and this game already has a problem with homogenizing everything that I really don't want to continue. The second is that there is only 1 living practitioner of the art in the entire game and he is tied up in another job's storyline. And thirdly, it can be assumed that there are also no job stones for geomancers because the art has basically died out, with the successors having to find things out by reading scrolls or misinterpreting geomancy altogether.
    I didn't say they use ice, thunder, or fire in XIV. I said they do in other games. You are correct in stating that they use water, earth, and wind magic, however that doesn't necessarily make them conjurors. As per your point about a character who uses a wand and casts those 3 elements, I've already noted that when a class that wasn't in the game has made an appearance, the devs had to use another class as a base. Yet the real class turned out to be different once actually implemented into the game. This is neither the only, nor was it the last time that a class that didn't exist had to use another as a base and if it gets added, it will be changed, as has been done before.

    Your point about the last living geomancer, there is a discrepancy as that is not actually true, or at the very least it's the last living humanoid practitioner. The Swallow's Compass dungeon has strong geomancer themes and features enemies that are most certainly not conjurors. They are based on traditional geomancers as they do not wield wands/canes, but bells as weapons. They do cast earth, water, and wind magic, but in the form of terrain and weather spells like a traditional geomancer. It is also said that Seiryu is the god of geomancy and he's definitely not dead either.

    All that aside, it wouldn't really take that much to implement GEO into the game as a playable class. There's really no need to rework CNJ and its lore. If they wanted to make some changes with the job and lore to distinguish it further from conjury, they'd only really need to change some lines of text, they've done it before. It's been one of the most heavily requested classes since StB. So there's a possibility it may be added, but that's not a guarantee either.
    (1)
    2023/04/10 11:53; Firework が最後に編集

  3. #123
    Player
    Firework's Avatar
    登録日
    2016/01/19
    投稿
    31
    Character
    Emrys Twinrova
    World
    Zalera
    Main Class
    占星術師 Lv 90
    Quote 引用元:RitsukoSonoda 投稿を閲覧
    Casters are ranged DPS making the total of those not counting BLU as 6 and the most saturated role in game.

    If you're going to split hairs and call caster and aiming separate then you have to do the same for melee dps making it 2,2,1. The 1 being scouting and all 3 being lower than both types of ranged DPS. There's also the argument that NIN is a hybrid DPS rather than a dedicated physical one.

    Then there's also those comments they made about whatever jobs come next will be something new to the franchise implying they won't be grabbing jobs from previous FF titles. Though that raises a question of whether or not other SE titles are fair game. Other titles with job systems I can immediately recall are the Bravely Default series, Dragon Quest series, and Harvestella.
    Our personal opinions on how classes are split aren't really relevant. When you get right down to it, there are several ways we can split jobs in XIV. 12 DoW, 7 DoM/9 melee, 10 ranged/4 tanks, 4 healers, 11 DPS/4 tanks, 4 healers, 5 melee DPS, 6 ranged DPS, the list goes on. You can't even them all out. High-end fights are designed around team comps of 2 tanks, 2 healers, 2 melee, and 2 ranged. The devs are mostly concerned with balance and as it stands, we have 4 tanks, 4 healers, 5 melee DPS and 6 ranged DPS. They balance tanks with healers and melee DPS with ranged. Magic or physical aren't taken into consideration. Yes, physical ranged and magic are split, but that's only because classes are split between DoM and DoW. Melee magic classes don't exist. There is a high probability we'll get another melee, as much as I dislike melee classes. It'll be unfortunate if they really do go down to 1 job per expansion though as there's always been at least 1 new job I enjoyed. That won't happen anymore if we're limited to 1 each expac, but I digress.

    Actually, regarding melee classes, I'd make an exception for an onion knight DPS class

    Bravely Default is basically a FF spin-off, but I like this idea of borrowing inspiration from other SQEX games. It opens up a much wider range of interesting and unique possibilities. Could be fun.
    (0)
    2023/04/10 15:17; Firework が最後に編集

  4. #124
    Player
    Aluja89's Avatar
    登録日
    2018/05/14
    投稿
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    ガンブレイカー Lv 100
    Man, the amount of people using "logic" to only throw it out the window...

    Then there are the people saying they'll only start releasing only 1 new job to maybe none. Bruhhhhhhhhh, have you played this game? There's nothing actually new to play other than new jobs in a new expansion.

    Anyway, using actual logic, the new jobs will most likely be a Caster and Tank.
    (2)

  5. #125
    Player
    VentVanitas's Avatar
    登録日
    2020/02/29
    投稿
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    黒魔道士 Lv 100
    Quote 引用元:RitsukoSonoda 投稿を閲覧
    If you're going to split hairs and call caster and aiming separate then you have to do the same for melee dps making it 2,2,1. The 1 being scouting and all 3 being lower than both types of ranged DPS. There's also the argument that NIN is a hybrid DPS rather than a dedicated physical one.
    what? is going by the in-game menu splitting hairs?

    (5)

  6. #126
    Player
    grinkdaboy's Avatar
    登録日
    2018/12/24
    投稿
    852
    Character
    Viktor Fontaine
    World
    Balmung
    Main Class
    青魔道士 Lv 80
    no way we get melee twice in a row

    caster(most likely considering its been 6 years since they have added a new one)+tank or phys ranged+tank

    the pattern is/was
    arr-caster, healer, melee
    hw-phys, tank (melee-like), healer
    sb - melee, caster
    shb- phys, tank
    ew - melee, healer
    (4)
    2023/04/10 17:47; grinkdaboy が最後に編集

  7. #127
    Player
    Gemina's Avatar
    登録日
    2016/03/15
    Location
    Dravania
    投稿
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    学者 Lv 100
    Quote 引用元:Aluja89 投稿を閲覧
    Man, the amount of people using "logic" to only throw it out the window...

    Then there are the people saying they'll only start releasing only 1 new job to maybe none. Bruhhhhhhhhh, have you played this game? There's nothing actually new to play other than new jobs in a new expansion.

    Anyway, using actual logic, the new jobs will most likely be a Caster and Tank.
    You're going to have to elaborate on your logic. Those pointing out why the likelihood of the next job being a melee, and the fact that the next expansion will only release one job are breaking things down to the grain. All you're doing is stating your opinion along with, "Bruuuuuh, have you even played this game?" Is that the extent of your logic?

    Quote 引用元:VentVanitas 投稿を閲覧
    what? is going by the in-game menu splitting hairs?

    If going by the in-game menu, then you can clearly see how unbalanced the roles are. What exactly is your point?
    (0)

  8. #128
    Player
    Gemina's Avatar
    登録日
    2016/03/15
    Location
    Dravania
    投稿
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    学者 Lv 100
    Quote 引用元:Firework 投稿を閲覧
    Our personal opinions on how classes are split aren't really relevant. When you get right down to it, there are several ways we can split jobs in XIV. 12 DoW, 7 DoM/9 melee, 10 ranged/4 tanks, 4 healers, 11 DPS/4 tanks, 4 healers, 5 melee DPS, 6 ranged DPS, the list goes on. You can't even them all out. High-end fights are designed around team comps of 2 tanks, 2 healers, 2 melee, and 2 ranged. The devs are mostly concerned with balance and as it stands, we have 4 tanks, 4 healers, 5 melee DPS and 6 ranged DPS.
    There are no opinions on how the classes are split. 4 tanks, 4 healers, 5 melee DPS, 3 physical ranged DPS, and 3 magical ranged DPS. That's it. The opinions start rolling in when players predict what role a new job or jobs would fill. What players such as myself try to point out, is how erroneous it is to think that new ranged jobs are coming to FFXIV because there are only three of each without taking into consideration that by doing this, there will be a total of eight ranged DPS jobs all the while leaving the total of playable melee DPS jobs at five. It is a very faulty mindset to have if taking into consideration how this dev team loves symmetry, and making things nice and neat. Sure, they could do this, but it would be pivotal in the current direction they have taken with the game.

    They have touched on the fact that there is only one job that uses scouting gear, and melee combatants are just very popular in general across all genres of games. It is also my opinion that another melee job is the most likely candidate, and I feel it just makes to most sense. Also, two jobs per expansion going forward just isn't very prudent. the dev team simply can't continue to do this with the shear number of jobs we already have available. And as for tanks and healers, it is the most difficult to balance the game around these roles, which is why I doubt we will ever see a new tank and healer in FFXIV. If we ever do, it will likely be down the road, and not in 7.0, or even 8.0.
    (0)
    2023/04/10 22:22; Gemina が最後に編集

  9. #129
    Player
    Firework's Avatar
    登録日
    2016/01/19
    投稿
    31
    Character
    Emrys Twinrova
    World
    Zalera
    Main Class
    占星術師 Lv 90
    Quote 引用元:Gemina 投稿を閲覧
    There are no opinions on how the classes are split. 4 tanks, 4 healers, 5 melee DPS, 3 physical ranged DPS, and 3 magical ranged DPS. That's it. The opinions start rolling in when players predict what role a new job or jobs would fill. What players such as myself try to point out, is how erroneous it is to think that new ranged jobs are coming to FFXIV because there are only three of each without taking into consideration that by doing this, there will be a total of eight ranged DPS jobs all the while leaving the total of playable melee DPS jobs at five. It is a very faulty mindset to have if taking into consideration how this dev team loves symmetry, and making things nice and neat. Sure, they could do this, but it would be pivotal in the current direction they have taken with the game.

    They have touched on the fact that there is only one job that uses scouting gear, and melee combatants are just very popular in general across all genres of games. It is also my opinion that another melee job is the most likely candidate, and I feel it just makes to most sense. Also, two jobs per expansion going forward just isn't very prudent. the dev team simply can't continue to do this with the shear number of jobs we already have available. And as for tanks and healers, it is the most difficult to balance the game around these roles, which is why I doubt we will ever see a new tank and healer in FFXIV. If we ever do, it will likely be down the road, and not in 7.0, or even 8.0.
    Your own post contradicts itself. "There are no opinions on how the classes are split", "The opinions start rolling in when..." You've just acknowledged there are opinions on the subject. Regardless, if there weren't differing opinions, there wouldn't be discourse. Yet there is

    "4 tanks, 4 healers, 5 melee DPS, 3 physical ranged DPS, and 3 magical ranged DPS. That's it." No, it's not. As I've stated, for certain higher end content, physical and magical ranged are lumped together. Certain mechanics require players to be up close to the boss and other players to be at a distance. Magical or physical is irrelevant, they just need to be ranged. Another example would be achievements. Titles are split between DoM and DoW, you need to level all 12 physical classes for the DoW title and all 7 magic classes for the DoM title. ShB role quests only split the DPS between physical and magic. EW role quests further split the DPS between melee, physical ranged, and magic. There are several ways they can be and are split. However, it's all irrelevant. They're not all taken into consideration when adding new jobs. Current discourse, however, is just split between those who want to separate magical and physical ranged and those who combine them

    You've also miscounted the number of ranged as there are 6. Adding 1 would make 7, not 8 (BLU doesn't count). Unless you're suggesting people are predicting we're getting 2 ranged?

    I agree with the speculation that we'll likely get another melee. Whether or not it's the only job we'll get in 7.0, Idk
    (0)
    2023/04/11 00:41; Firework が最後に編集

  10. #130
    Player
    Aluja89's Avatar
    登録日
    2018/05/14
    投稿
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    ガンブレイカー Lv 100
    Quote 引用元:Gemina 投稿を閲覧
    You're going to have to elaborate on your logic. Those pointing out why the likelihood of the next job being a melee, and the fact that the next expansion will only release one job are breaking things down to the grain. All you're doing is stating your opinion along with, "Bruuuuuh, have you even played this game?" Is that the extent of your logic?


    Elaborate what? It's pretty clear what I'm saying.

    People keep listing the new jobs per expansion and saying how they can clearly see a pattern, only to completely ignore the pattern they themselves listed and mentioned.

    ARR:Healer, Caster, Melee
    HW:Tank, Healer, Ranged
    SB:Melee, Caster
    SHB:Tank, Ranged
    EW:Melee, Healer
    7.0:Let's ignore the pattern because scouting doesn't have another job

    I haven't seen any explanation worthwhile to consider removing new jobs from expansions, new jobs have always been the highlight of new expansions because they haven't added or done anything else. Let's say they do remove it, then what would they market instead? Even if they drop it to one new job, that job would always have to be a DPS by Yoshida's own words, this would slowly kill raiding because healers and tanks will slowly stop playing if they get nothing new.
    (3)
    2023/04/11 01:01; Aluja89 が最後に編集

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