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  1. #1
    Player
    Firework's Avatar
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    Emrys Twinrova
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    Zalera
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    Astrologian Lv 90
    Quote Originally Posted by RitsukoSonoda View Post
    Casters are ranged DPS making the total of those not counting BLU as 6 and the most saturated role in game.

    If you're going to split hairs and call caster and aiming separate then you have to do the same for melee dps making it 2,2,1. The 1 being scouting and all 3 being lower than both types of ranged DPS. There's also the argument that NIN is a hybrid DPS rather than a dedicated physical one.

    Then there's also those comments they made about whatever jobs come next will be something new to the franchise implying they won't be grabbing jobs from previous FF titles. Though that raises a question of whether or not other SE titles are fair game. Other titles with job systems I can immediately recall are the Bravely Default series, Dragon Quest series, and Harvestella.
    Our personal opinions on how classes are split aren't really relevant. When you get right down to it, there are several ways we can split jobs in XIV. 12 DoW, 7 DoM/9 melee, 10 ranged/4 tanks, 4 healers, 11 DPS/4 tanks, 4 healers, 5 melee DPS, 6 ranged DPS, the list goes on. You can't even them all out. High-end fights are designed around team comps of 2 tanks, 2 healers, 2 melee, and 2 ranged. The devs are mostly concerned with balance and as it stands, we have 4 tanks, 4 healers, 5 melee DPS and 6 ranged DPS. They balance tanks with healers and melee DPS with ranged. Magic or physical aren't taken into consideration. Yes, physical ranged and magic are split, but that's only because classes are split between DoM and DoW. Melee magic classes don't exist. There is a high probability we'll get another melee, as much as I dislike melee classes. It'll be unfortunate if they really do go down to 1 job per expansion though as there's always been at least 1 new job I enjoyed. That won't happen anymore if we're limited to 1 each expac, but I digress.

    Actually, regarding melee classes, I'd make an exception for an onion knight DPS class

    Bravely Default is basically a FF spin-off, but I like this idea of borrowing inspiration from other SQEX games. It opens up a much wider range of interesting and unique possibilities. Could be fun.
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    Last edited by Firework; 04-10-2023 at 03:17 PM.

  2. #2
    Player
    Gemina's Avatar
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    Gemina Lunarian
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    Siren
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    Scholar Lv 100
    Quote Originally Posted by Firework View Post
    Our personal opinions on how classes are split aren't really relevant. When you get right down to it, there are several ways we can split jobs in XIV. 12 DoW, 7 DoM/9 melee, 10 ranged/4 tanks, 4 healers, 11 DPS/4 tanks, 4 healers, 5 melee DPS, 6 ranged DPS, the list goes on. You can't even them all out. High-end fights are designed around team comps of 2 tanks, 2 healers, 2 melee, and 2 ranged. The devs are mostly concerned with balance and as it stands, we have 4 tanks, 4 healers, 5 melee DPS and 6 ranged DPS.
    There are no opinions on how the classes are split. 4 tanks, 4 healers, 5 melee DPS, 3 physical ranged DPS, and 3 magical ranged DPS. That's it. The opinions start rolling in when players predict what role a new job or jobs would fill. What players such as myself try to point out, is how erroneous it is to think that new ranged jobs are coming to FFXIV because there are only three of each without taking into consideration that by doing this, there will be a total of eight ranged DPS jobs all the while leaving the total of playable melee DPS jobs at five. It is a very faulty mindset to have if taking into consideration how this dev team loves symmetry, and making things nice and neat. Sure, they could do this, but it would be pivotal in the current direction they have taken with the game.

    They have touched on the fact that there is only one job that uses scouting gear, and melee combatants are just very popular in general across all genres of games. It is also my opinion that another melee job is the most likely candidate, and I feel it just makes to most sense. Also, two jobs per expansion going forward just isn't very prudent. the dev team simply can't continue to do this with the shear number of jobs we already have available. And as for tanks and healers, it is the most difficult to balance the game around these roles, which is why I doubt we will ever see a new tank and healer in FFXIV. If we ever do, it will likely be down the road, and not in 7.0, or even 8.0.
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    Last edited by Gemina; 04-10-2023 at 10:22 PM.

  3. #3
    Player
    Firework's Avatar
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    Emrys Twinrova
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    Zalera
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    Astrologian Lv 90
    Quote Originally Posted by Gemina View Post
    There are no opinions on how the classes are split. 4 tanks, 4 healers, 5 melee DPS, 3 physical ranged DPS, and 3 magical ranged DPS. That's it. The opinions start rolling in when players predict what role a new job or jobs would fill. What players such as myself try to point out, is how erroneous it is to think that new ranged jobs are coming to FFXIV because there are only three of each without taking into consideration that by doing this, there will be a total of eight ranged DPS jobs all the while leaving the total of playable melee DPS jobs at five. It is a very faulty mindset to have if taking into consideration how this dev team loves symmetry, and making things nice and neat. Sure, they could do this, but it would be pivotal in the current direction they have taken with the game.

    They have touched on the fact that there is only one job that uses scouting gear, and melee combatants are just very popular in general across all genres of games. It is also my opinion that another melee job is the most likely candidate, and I feel it just makes to most sense. Also, two jobs per expansion going forward just isn't very prudent. the dev team simply can't continue to do this with the shear number of jobs we already have available. And as for tanks and healers, it is the most difficult to balance the game around these roles, which is why I doubt we will ever see a new tank and healer in FFXIV. If we ever do, it will likely be down the road, and not in 7.0, or even 8.0.
    Your own post contradicts itself. "There are no opinions on how the classes are split", "The opinions start rolling in when..." You've just acknowledged there are opinions on the subject. Regardless, if there weren't differing opinions, there wouldn't be discourse. Yet there is

    "4 tanks, 4 healers, 5 melee DPS, 3 physical ranged DPS, and 3 magical ranged DPS. That's it." No, it's not. As I've stated, for certain higher end content, physical and magical ranged are lumped together. Certain mechanics require players to be up close to the boss and other players to be at a distance. Magical or physical is irrelevant, they just need to be ranged. Another example would be achievements. Titles are split between DoM and DoW, you need to level all 12 physical classes for the DoW title and all 7 magic classes for the DoM title. ShB role quests only split the DPS between physical and magic. EW role quests further split the DPS between melee, physical ranged, and magic. There are several ways they can be and are split. However, it's all irrelevant. They're not all taken into consideration when adding new jobs. Current discourse, however, is just split between those who want to separate magical and physical ranged and those who combine them

    You've also miscounted the number of ranged as there are 6. Adding 1 would make 7, not 8 (BLU doesn't count). Unless you're suggesting people are predicting we're getting 2 ranged?

    I agree with the speculation that we'll likely get another melee. Whether or not it's the only job we'll get in 7.0, Idk
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    Last edited by Firework; 04-11-2023 at 12:41 AM.

  4. #4
    Player
    Gemina's Avatar
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    Gemina Lunarian
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    Siren
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    Scholar Lv 100
    Quote Originally Posted by Firework View Post
    Your own post contradicts itself. "There are no opinions on how the classes are split", "The opinions start rolling in when..." You've just acknowledged there are opinions on the subject. Regardless, if there weren't differing opinions, there wouldn't be discourse. Yet there is
    You cut out when I explained how the opinions roll in. If you're going to just omit the part of the post when the point is made, you're not making a valid argument. You can't argue what is fact, and I shouldn't have to explain how jobs are currently set up a second time. I did that in my last post. Yes, there are opinions on the subject, and those opinions reflect why players make the predictions they do.

    No, it's not. As I've stated, for certain higher end content, physical and magical ranged are lumped together. Certain mechanics require players to be up close to the boss and other players to be at a distance. Magical or physical is irrelevant, they just need to be ranged.
    Mechanics don't dictate what jobs are range or melee. Whether you are required to move in or out to avoid getting hit might determine how easy or difficult it is for certain jobs to maintain uptime though.

    Another example would be achievements. Titles are split between DoM and DoW, you need to level all 12 physical classes for the DoW title and all 7 magic classes for the DoM title. ShB role quests only split the DPS between physical and magic. EW role quests further split the DPS between melee, physical ranged, and magic. There are several ways they can be and are split. However, it's all irrelevant. They're not all taken into consideration when adding new jobs. Current discourse, however, is just split between those who want to separate magical and physical ranged and those who combine them
    This I agree with. It is irrelevant because that is an ARR achievement. The irrelevancy also extends to how all the jobs are split into roles. If we want to boil things down, it is simply easier to look at which jobs are ranged, and which ones are melee based.

    You've also miscounted the number of ranged as there are 6. Adding 1 would make 7, not 8 (BLU doesn't count). Unless you're suggesting people are predicting we're getting 2 ranged?

    I agree with the speculation that we'll likely get another melee. Whether or not it's the only job we'll get in 7.0, Idk
    I did not miscount, and have been saying there are six ranged DPS jobs this whole time. It's a huge basis for my argument. I said adding one physical ranged and one magical ranged would make eight. This is another basis for my argument because it is my speculation that 7.0 is only going to add one new job, and that isn't based on the lack of another job that uses scouting gear. I make this prediction because I know with the amount of jobs we currently have, it would not be prudent nor practical for the dev team to continue adding two jobs per expansion.
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    Last edited by Gemina; 04-11-2023 at 09:56 AM.

  5. #5
    Player
    Firework's Avatar
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    Emrys Twinrova
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    Zalera
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    Astrologian Lv 90
    Quote Originally Posted by Gemina View Post
    You cut out when I explained how the opinions roll in. If you're going to just omit the part of the post when the point is made, you're not making a valid argument. You can't argue what is fact, and I shouldn't have to explain how jobs are currently set up a second time. I did that in my last post. Yes, there are opinions on the subject, and those opinions reflect why players make the predictions they do.
    I think you're misunderstanding my point. My first paragraph is only pointing out a contradiction in yours. First you state people don't have opinions, then backtrack and say they do. When, how, or why they exist is irrelevant, my only point was that they do.

    You don't need to explain how jobs are set up. We've both already covered it and we seem to share the opinion that we may get a new melee. It has nothing to do with my first paragraph anyway.

    As for the original post you responded to, I was merely pointing out that there are several ways classes could be split, but individual opinions on how they should be don't really matter. Saying "We're probably getting x role because I think classes should be split this way" doesn't make sense. The devs are going to add a job based on their own perspective, and it's their perspective we should look at when speculating new jobs. They will take player demand into consideration, but will still ultimately add or change based on what they think needs balancing, if they think it needs any

    Quote Originally Posted by Gemina View Post
    Mechanics don't dictate what jobs are range or melee. Whether you are required to move in or out to avoid getting hit might determine how easy or difficult it is for certain jobs to maintain uptime though.
    I was just pointing out typical team comps and how magical ranged and physical ranged are lumped together

    Quote Originally Posted by Gemina View Post
    This I agree with. It is irrelevant because that is an ARR achievement.
    ??? They've added a new title achievement with every expac. It's still irrelevant, but that statement is just false

    Quote Originally Posted by Gemina View Post
    The irrelevancy also extends to how all the jobs are split into roles. If we want to boil things down, it is simply easier to look at which jobs are ranged, and which ones are melee based
    This is pretty much a simplified way of explaining the point I was trying to make, but yes. Jobs can be split many ways, but most are irrelevant
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