
Originally Posted by
Gemina
What SE uses and what people want just happen to line up sometimes, and more often than not they don't line up. If it did Chemist, Geomancer, Necromancer, Puppetmaster, Beastmaster, Corsair, Thief, Rune Knight, Mystic Knight, Brawler and so forth would be playable jobs in FFXIV.
Everyone knew that a new healer was coming with EW, but this doesn't necessarily mean SE was forced to release Sage. If the game still had just three healers, the game would still be here today, and very likely still have the same amount of active subs it does currently. Again, SE is very calculated with what they release and when. We got Sage this expansion because it made the most sense.
BLU will never be made a full job. It does not and cannot be counted towards the current roster of available jobs for standard PvE. BLU is entirely its own content. I know players think the possibility is high for a new magical and physical ranged DPS because there are three of each, but this is wishful thinking. SE does not view the job roster in this fashion. They will no doubt look at the jobs across all roles and see that there are currently 10 ranged jobs (includes the healers), and 9 melee jobs (includes the tanks). Diversifying the roster even further by adding even more ranged jobs be it magical, physical, or both just isn't feasible based on the track record of decision making this dev team does.
As for #4, we are in agreeance here, but I will elaborate even further. HW was the only expansion that based all of its jobs in the city that came with it. MCH, DRK, and AST are all unlocked and based in Ishgard. Even several of ARR's jobs were based in areas that did not come until later DRG (Ishgard), MNK (Ala Mhigo), and with SCH, their founding city of Nym is in ruins and there is now way presently we can actually go there. It is more accurate to say that SE shoehorns the lore of a job into one of the new areas like they did with GNB, DNC, SGE, and RPR.