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  1. #61
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by kaynide View Post
    1) This does not mean they won't use what people want. YoshiP wanted Hrothgar, but gave us Viera because it's what people wanted.
    2) Just because they DID choose sage to fill a gap does not mean they are FORCED to.
    3) Jobs used to be straight up Ranged DPS and Melee DPS. Then it became "Physical" and "Magical" ranged. There is no reason to assume it can't eventually become organized by gear set. Or that BLU can't be moved to a "Limited Jobs" list.
    4) Again, the key point was location does not dictate job choices.
    What SE uses and what people want just happen to line up sometimes, and more often than not they don't line up. If it did Chemist, Geomancer, Necromancer, Puppetmaster, Beastmaster, Corsair, Thief, Rune Knight, Mystic Knight, Brawler and so forth would be playable jobs in FFXIV.

    Everyone knew that a new healer was coming with EW, but this doesn't necessarily mean SE was forced to release Sage. If the game still had just three healers, the game would still be here today, and very likely still have the same amount of active subs it does currently. Again, SE is very calculated with what they release and when. We got Sage this expansion because it made the most sense.

    BLU will never be made a full job. It does not and cannot be counted towards the current roster of available jobs for standard PvE. BLU is entirely its own content. I know players think the possibility is high for a new magical and physical ranged DPS because there are three of each, but this is wishful thinking. SE does not view the job roster in this fashion. They will no doubt look at the jobs across all roles and see that there are currently 10 ranged jobs (includes the healers), and 9 melee jobs (includes the tanks). Diversifying the roster even further by adding even more ranged jobs be it magical, physical, or both just isn't feasible based on the track record of decision making this dev team does.

    As for #4, we are in agreeance here, but I will elaborate even further. HW was the only expansion that based all of its jobs in the city that came with it. MCH, DRK, and AST are all unlocked and based in Ishgard. Even several of ARR's jobs were based in areas that did not come until later DRG (Ishgard), MNK (Ala Mhigo), and with SCH, their founding city of Nym is in ruins and there is now way presently we can actually go there. It is more accurate to say that SE shoehorns the lore of a job into one of the new areas like they did with GNB, DNC, SGE, and RPR.
    (1)

  2. #62
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ishe-P View Post
    They should really mix things up with a Magical Melee DPS. Wouldn't that be something.
    Closest we have to that is NIN. This was made even more apparent when we can now see if an attack is physically or magically based, and NIN is loaded with magically based attacks.

    Quote Originally Posted by Rongway View Post
    It's not an unfixable mistake. The only thing distinctly roguey/thiefy about NIN is Mug. Change that to something else and you can split it from rogue and make it a classless job, so rogue can be reworked into thief. It wouldn't be a technically difficult change to make at all; the rough part would be giving it an identity and playstyle distinct from NIN and any of the other melee jobs.
    This is actually a possibility. I doubt it will happen, but it definitely would make the 'maybe' pile of possibilities. Mug is something that I think will probably go away for NIN. It will remain for Rogue, but become updated to Sneak Attack or something along those lines along with obtaining the NIN soulstone.
    (0)

  3. #63
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ishe-P View Post
    OOOOO imagine if they did like a face-heel turn and made DRK a dps job! It would be so divisive you'd think ARR happened all over again! Man, this game needs a shot in the arm, this is what I'm saying.
    Previous games had DRK as a self destructive tank. It could soak damage just about as well as every other tank until it started using job abilities/skills that boosted damage output. The average gamer's tendency towards "OOO BIG NUMBERS" resulted in most thinking it wasn't a tank since they were always stripping their own defense while eating their own HP.

    As for new jobs in 7.0...

    New DPS job that uses scouting gear

    If they do a 2nd job then tank simply because we got a new healer in Endwalker and I don't expect them to release 2 new DPS again after all the queue complaints in Stormblood.

    The only other thing that's standing out to me is how people lump all the melee DPS jobs together but separate ranged into 2 sub classes based on gear set when melee has 3 different gear sets. Currently we have 5 melee DPS options and 6 Ranged DPS options.
    (1)

  4. #64
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    899
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    If they do go to the New World, they can make BLU fans happy and turn it into a full job. Wouldn't even need to think of a new caster.

    And maybe another Scouting job would actually get more people to use NIN.
    (1)

  5. #65
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by VictorSpoils View Post
    If they do go to the New World, they can make BLU fans happy and turn it into a full job. Wouldn't even need to think of a new caster.

    And maybe another Scouting job would actually get more people to use NIN.
    I don't see BLU ever being moved out of the limited job category since the concept of it doesn't work if shoehorned into a single role. However I would like it to at least have the same level cap as every other job in game and have the ability to freely queue duties that don't have role composition restrictions like eureka/bozja
    (2)

  6. #66
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    It will be scouting and caster.
    (2)

  7. #67
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Gemina View Post
    What SE uses and what people want just happen to line up sometimes, and more often than not they don't line up. If it did Chemist, Geomancer, Necromancer, Puppetmaster, Beastmaster, Corsair, Thief, Rune Knight, Mystic Knight, Brawler and so forth would be playable jobs in FFXIV.

    Everyone knew that a new healer was coming with EW, but this doesn't necessarily mean SE was forced to release Sage. If the game still had just three healers, the game would still be here today, and very likely still have the same amount of active subs it does currently. Again, SE is very calculated with what they release and when. We got Sage this expansion because it made the most sense.

    BLU will never be made a full job. It does not and cannot be counted towards the current roster of available jobs for standard PvE. BLU is entirely its own content. I know players think the possibility is high for a new magical and physical ranged DPS because there are three of each, but this is wishful thinking. SE does not view the job roster in this fashion. They will no doubt look at the jobs across all roles and see that there are currently 10 ranged jobs (includes the healers), and 9 melee jobs (includes the tanks). Diversifying the roster even further by adding even more ranged jobs be it magical, physical, or both just isn't feasible based on the track record of decision making this dev team does.

    As for #4, we are in agreeance here, but I will elaborate even further. HW was the only expansion that based all of its jobs in the city that came with it. MCH, DRK, and AST are all unlocked and based in Ishgard. Even several of ARR's jobs were based in areas that did not come until later DRG (Ishgard), MNK (Ala Mhigo), and with SCH, their founding city of Nym is in ruins and there is now way presently we can actually go there. It is more accurate to say that SE shoehorns the lore of a job into one of the new areas like they did with GNB, DNC, SGE, and RPR.
    I’m not sure you get what I’m saying about blue mage. It is physically listed in your character status page as a “magical ranged” job. That is what I am talking about when I say organizing jobs and their placement on that specific page is fluid. I am not talking about how they play or their content, strictly how they are organized.

    Originally that list was only melee and ranged, with the original list having 3 ranged (blm, Brd, smn) and 2 dps (mnk, drg). Ninja gave “balance” with 3/3 pre HW, then it got rearranged and split ranged into physical and magical ranged. Currently Blu is listed as “magical ranged”. My point was that it could someday be moved to a specific other place on that status page to redefine how jobs are organized, and that in the future this page could simply be labeled as their gear sets (aka striking, scouting, casting, healing, tanking and limited).
    (0)

  8. #68
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I wouldn't be surprised if they scale back to one job per expansion.

    Right now, we have:

    4 Tanks
    4 Healers
    5 Melee
    6 Ranged (excluding BLU)

    Ideally, they should add an additional tank and find ways to freshen up the role with an atypical aesthetic (perhaps Shapeshifting or Mecha/Puppetry, combined with a non-bladed weapon like a Hammer). In practice, I'd expect to see a DoT-based caster using some form of Void or Space-time themed magic, simply because most newer players feel a lot safer playing at range, leading to the playstyle being so overrepresented in the jobs. While I'd personally love to see either a Mystic Knight or a Divine Knight (Crush Helm) using the Corvosi Unyielding Blade, I think that's less likely to take form as a melee dps at this time given that they just released one.

    When they do get back to releasing another healer, I'd be hopeful that they actually start experimenting with the role a bit. I'd love to see either a melee range healer (Quarterstaff?) or a non-magical healer that uses an alternative resource system (Potion Mixing/Totems/etc.)
    (0)

  9. #69
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    probably getting double DPS next expac but it wouldn't surprise me if it was just one DPS,
    but couple things Yoshi has said recently like new jobs will be more unique to FF like Reaper and in the most recent live letter, while they were having Mic issues he did say "oh mic is fixed i was just talking about the new Jobs" as a joke but could still mean 2 jobs are still a thing at least for one more expansion.
    (0)

  10. #70
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by kaynide View Post
    I’m not sure you get what I’m saying about blue mage. It is physically listed in your character status page as a “magical ranged” job. That is what I am talking about when I say organizing jobs and their placement on that specific page is fluid. I am not talking about how they play or their content, strictly how they are organized.

    Originally that list was only melee and ranged, with the original list having 3 ranged (blm, Brd, smn) and 2 dps (mnk, drg). Ninja gave “balance” with 3/3 pre HW, then it got rearranged and split ranged into physical and magical ranged. Currently Blu is listed as “magical ranged”. My point was that it could someday be moved to a specific other place on that status page to redefine how jobs are organized, and that in the future this page could simply be labeled as their gear sets (aka striking, scouting, casting, healing, tanking and limited).
    Fluid would mean the jobs on that page are constantly changing and being rearranged. While it may have been that way in the past when the devs were trying to get a grip on things; presently they are the exact opposite of that, and are static. I don't see them being arranged again anytime soon, particularly because the dev team uses role quests now, which further cements their current position on that page. They have everything nice and neat now, with the only exception to their desired symmetry being the lack of a sixth melee class. They will fix this in 7.0.

    If there is a change, it will very likely be with BLU, and they will fit it into its own category separate from the other casters and jobs. They might even this out as well by releasing another limited job that is physically based. Whether that new limited job is ranged or melee is another matter. Either way, my main point is the BLU is not included in the overall roster when considering the next job they will add to the game.
    (0)

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