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Ergebnis 21 bis 30 von 175
  1. #21
    Player
    Avatar von CaptainLagbeard
    Registriert seit
    Aug 2013
    Beiträge
    2.191
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    Weißmagier Lv 100
    Zitat Zitat von Oizen Beitrag anzeigen
    Personally I do not want another tank seeing as they cant even make the 4 they already have distinguished from eachother. But you're probably right.
    One way they could make a slightly more unique tank job is making one that mainly uses ranged attacks. Though it wouldn't change too much as in most fights as most enemies do come to melee range, but for bosses that don't move it could open up more positioning options for such a tank.
    (0)

  2. #22
    Player
    Avatar von BasicBlake
    Registriert seit
    Apr 2020
    Ort
    Gridania
    Beiträge
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Rotmagier Lv 90
    Y’all will see 4 tank, 4 healer, 5 melee, 3 caster, 3 physical ranged and really go “we need 5 tanks and 6 melee” with your whole chest.
    (3)

  3. #23
    Player
    Avatar von Firework
    Registriert seit
    Jan 2016
    Beiträge
    31
    Character
    Emrys Twinrova
    World
    Zalera
    Main Class
    Astrologe Lv 90
    Zitat Zitat von BasicBlake Beitrag anzeigen
    Y’all will see 4 tank, 4 healer, 5 melee, 3 caster, 3 physical ranged and really go “we need 5 tanks and 6 melee” with your whole chest.
    I agree with your point on tanks, but melee job distribution is based on gear, not role. We currently have 2 maiming, 2 striking, and 1 scouting. We're pretty much due for another scouting job unless ROG/NIN get merged into a different gear set. Considering the amount of gear they'd end up just removing though, I'm doubtful that will happen

    That said, I don't necessarily think we "need" another scouting, but I think we're going to get one

    I personally think RPR should have been a scouting job. Maiming gear doesn't fit it's aesthetic in the slightest, but oh well
    (5)
    Geändert von Firework (06.04.23 um 10:08 Uhr)

  4. #24
    Player
    Avatar von Gemina
    Registriert seit
    Mar 2016
    Ort
    Dravania
    Beiträge
    5.778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Gelehrter Lv 100
    Zitat Zitat von Firework Beitrag anzeigen
    I agree with your point on tanks, but melee job distribution is based on gear, not role. We currently have 2 maiming, 2 striking, and 1 scouting. We're pretty much due for another scouting job unless ROG/NIN get merged into a different gear set. Considering the amount of gear they'd end up just removing though, I'm doubtful that will happen

    That said, I don't necessarily think we "need" another scouting, but I think we're going to get one

    I personally think RPR should have been a scouting job. Maiming gear doesn't fit it's aesthetic in the slightest, but oh well
    What I'm guessing will happen is there will be adjustments to the melee gear arrangements. Especially if another melee is introduced that uses the scouting set. It'll all get streamlined so that accessories are no longer shared by multiple roles. This would mean that NIN no longer uses aiming, and DEX will no longer be their primary stat. It also means slaying accessories go away, or all of melee DPS will now use them. One of those two. The dev team has no issues with removing gear, and will likely feel that it is necessary considering how cluttered the accessory armory space is for players who play jobs from all roles. They will let players know of this well in advance to 7.0 during the LL that introduces what the new job will be so they are aware and can make the proper preparations.
    (0)

  5. #25
    Player
    Avatar von BasicBlake
    Registriert seit
    Apr 2020
    Ort
    Gridania
    Beiträge
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Rotmagier Lv 90
    Zitat Zitat von Firework Beitrag anzeigen
    I agree with your point on tanks, but melee job distribution is based on gear, not role. We currently have 2 maiming, 2 striking, and 1 scouting. We're pretty much due for another scouting job unless ROG/NIN get merged into a different gear set. Considering the amount of gear they'd end up just removing though, I'm doubtful that will happen

    That said, I don't necessarily think we "need" another scouting, but I think we're going to get one

    I personally think RPR should have been a scouting job. Maiming gear doesn't fit it's aesthetic in the slightest, but oh well
    I see where you are coming from on that one. But I also know they have them all lumped together on the official website. It doesn’t have all the melee split by gear and they all do share the same role actions.

    I hope, for everyone’s sake, they just shake up how bad having the umpteen different melee gear sets are split. In a raid scenario, we only have 4 dps spots available, adding another melee to the already overcrowded melee roster sounds horrendous.

    But I am also biased and think that we need another caster no matter what since it’s been since Stormblood.
    (2)

  6. #26
    Player
    Avatar von Firework
    Registriert seit
    Jan 2016
    Beiträge
    31
    Character
    Emrys Twinrova
    World
    Zalera
    Main Class
    Astrologe Lv 90
    Zitat Zitat von Gemina Beitrag anzeigen
    What I'm guessing will happen is there will be adjustments to the melee gear arrangements. Especially if another melee is introduced that uses the scouting set. It'll all get streamlined so that accessories are no longer shared by multiple roles. This would mean that NIN no longer uses aiming, and DEX will no longer be their primary stat. It also means slaying accessories go away, or all of melee DPS will now use them. One of those two. The dev team has no issues with removing gear, and will likely feel that it is necessary considering how cluttered the accessory armory space is for players who play jobs from all roles. They will let players know of this well in advance to 7.0 during the LL that introduces what the new job will be so they are aware and can make the proper preparations.
    It'd be sad to see a lot of gear go considering how big glamour is in this game, but NIN has always been in a weird spot gear-wise. If it gets merged into striking gear or something, I guess I can't complain too much. Plus, that'd leave open another maiming role for the Onion Knight job I'd like to see o.o A lot of scouting gear does tend to be similar to other gear sets as well

    Zitat Zitat von BasicBlake Beitrag anzeigen
    I see where you are coming from on that one. But I also know they have them all lumped together on the official website. It doesn’t have all the melee split by gear and they all do share the same role actions.

    I hope, for everyone’s sake, they just shake up how bad having the umpteen different melee gear sets are split. In a raid scenario, we only have 4 dps spots available, adding another melee to the already overcrowded melee roster sounds horrendous.

    But I am also biased and think that we need another caster no matter what since it’s been since Stormblood.
    8-person content is often designed around team comps of 2 tanks, 2 healers, 2 melee and 2 ranged though. It makes the most sense to balance melee DPS with ranged DPS, as opposed to splitting ranged between magic and physical and then balancing those. If we get more ranged, we need another melee. Also, my AST cards will thank them
    (1)
    Geändert von Firework (06.04.23 um 11:04 Uhr)

  7. #27
    Player
    Avatar von Amenara
    Registriert seit
    Apr 2019
    Beiträge
    1.040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I think a scouting dps is pretty obvious as one of the next jobs so that there can more than one job that uses it. I am also hoping for a Thief style job so we can have the original aesthetic of Rogue back...
    (1)

  8. #28
    Player
    Avatar von Gemina
    Registriert seit
    Mar 2016
    Ort
    Dravania
    Beiträge
    5.778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Gelehrter Lv 100
    Zitat Zitat von Firework Beitrag anzeigen
    It'd be sad to see a lot of gear go considering how big glamour is in this game, but NIN has always been in a weird spot gear-wise. If it gets merged into striking gear or something, I guess I can't complain too much. Plus, that'd leave open another maiming role for the Onion Knight job I'd like to see o.o A lot of scouting gear does tend to be similar to other gear sets as well.
    Yoshi and co typically announce one or more impactful changes during one of LLs prior to the next expansion's release, and this time around I am guessing this is going to be one of those changes that will accompany the next job that uses the Scouting set. It's not that bad if it's just the accessories, but I actually don't think any gear is going to be deleted, just consolidated to make more sense. I am going to guess that the Slaying set will remain, and will be used by all melee, but the left side will still be Striking, Maiming, and Scouting. I would imagine that this will affect some of the materia builds for the more hardcore playerbase, while it won't matter much if at all for the casuals. We'll all just get used to it and accept it over time as usual though.
    (0)
    Geändert von Gemina (06.04.23 um 13:40 Uhr)

  9. #29
    Player
    Avatar von SweetPete
    Registriert seit
    Dec 2013
    Beiträge
    987
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    I am guessing caster and physical ranged. Geomancer for caster and some type of puppet/mammet job since they sorta teased it during Ameliance quest.
    (1)

  10. #30
    Player
    Avatar von Sotaris
    Registriert seit
    Apr 2018
    Beiträge
    2.185
    Character
    Meluwen Nobu
    World
    Lich
    Main Class
    Weißmagier Lv 100
    If they do GEO like you suggest, as someone who played that job extensively in FF11, I'd be very surprised at the different playstyles (it's a buffer hybrid job in 11)
    (2)

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