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  1. #1
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,500
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by magitekLuna View Post
    to you that think all content is done one time and move on it is not (correct me if i am wrong but its what i get from you). but to people that get that an mmo need to have content that lasting longed that this 1 run it is worth pursuing. i will say ones more that i get it will take time and in no way i see hem do all of them in one go. i do see the "problems" or the work there need to be made
    That is where you would be wrong, I frequently do lower level content via roulettes, I just recently finished grinding out all the Manderville relics getting the tomes mostly via roulettes after all.

    You might say you see the problems, but I don't think you fully understand the amount of work required. This is even before all other issues.

    As a thought experiment, how quickly would you imagine it would take to get 1 job done? I would put a very optimistic timescale of 1 job per major patch, meaning, it would take 4 expansions worth to get the current jobs into that state. Then, you have the question of, which jobs do you focus on first?

    All this to, once again, point out that it would be a logistical nightmare.

    Quote Originally Posted by Oizen View Post
    They honestly should design jobs to actually be playable at low levels, but they can't be bothered to do that.
    Being pedantic, they are playable. However, what is your definition of 'playable'?
    (1)

  2. #2
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Mikey_R View Post
    As a thought experiment, how quickly would you imagine it would take to get 1 job done? I would put a very optimistic timescale of 1 job per major patch, meaning, it would take 4 expansions worth to get the current jobs into that state. Then, you have the question of, which jobs do you focus on first?

    All this to, once again, point out that it would be a logistical nightmare.
    Given that they've made significant adjustments to several jobs over the course of EW alone, you might be high balling that estimation greatly. PLD, SAM, NIN, SMN and MNK have all received changes, either at the launch of or subsequent patches in EW, alongside RPR and SGE being released so already a good 1/3 of the jobs have been accounted for.

    Sounds like it would take maybe 2 expansions at best to accomplish this and 7.0 is probably less than a year away with DRG and AST reworks already slated for release so it doesn't seem as nightmarish as you imply.
    (1)

  3. #3
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,500
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Silver-Strider View Post
    Given that they've made significant adjustments to several jobs over the course of EW alone, you might be high balling that estimation greatly. PLD, SAM, NIN, SMN and MNK have all received changes, either at the launch of or subsequent patches in EW, alongside RPR and SGE being released so already a good 1/3 of the jobs have been accounted for.

    Sounds like it would take maybe 2 expansions at best to accomplish this and 7.0 is probably less than a year away with DRG and AST reworks already slated for release so it doesn't seem as nightmarish as you imply.
    But that is only part of the balance changes the OP wants. The whole thing being that you should be able to use your level 90 kit at any other level, including Sastasha. This does also mean that you have to balance not only the level 90 kit for all duties below 90, it also means you have to balance every point where a job gets a change with all the content below it.

    In your list, SAM, NIN and MNK are balanced around the 90 kit, as they did not significantly change the low level experience. SMN and PLD were changed more severely, however, they still built them with the idea that you would be losing things if you down synced, so they are balanced at each point based on the kit they have at that level. A much easier task than balancing every level with every other.

    DRG and AST will also be changed in the same vein as PLD and SMN, ie. changed to account for loss of kit at lower levels, which, again, makes it much easier to balance.
    (1)