no one asking for nothing to be over powered. we clearly asking for it to be adjusted to the content. you say things will get killed faster if you do 1 2 3 4 set over 11111111?
Adjusted how? Potency changes? People have said that it isn't a viable option, both in this topic and in previous ones. Someone mentioned a damage cap, doesn't help when you keep adding in more and more oGCDs that the lower levels do not have.
You could balance the dungeons for a level 90 skill set, however, the dungeon has to be balanced and be able to be cleared by a full party of on level players, so that is out of the question.
You keep implying it is an easy thing to do, however, you are not willing to even put together a simple concept of how it would all work, whilst keeping balance.
You say this as though SE actually takes low level balance into account anymore. They don't. Newer jobs simply by virtue of their potencies being made for the content they were released in already don't account for low level content but since they aren't excluded from being level synched down to that content, any and all low level balance is thrown straight out the window.Adjusted how? Potency changes? People have said that it isn't a viable option, both in this topic and in previous ones. Someone mentioned a damage cap, doesn't help when you keep adding in more and more oGCDs that the lower levels do not have.
You could balance the dungeons for a level 90 skill set, however, the dungeon has to be balanced and be able to be cleared by a full party of on level players, so that is out of the question.
You keep implying it is an easy thing to do, however, you are not willing to even put together a simple concept of how it would all work, whilst keeping balance.
GNB at level 50 does more damage and has better survivability than PLD by a mile.
DNC completely invalidates every other DPS at level 50 just for having Standard Step.
WHM is just totally outclassed by all other healers at level 50 due to poor sustain and having the most costly spells out of all healers but fast forward to level 80 and Misery is now a DPS gain because it wasn't balanced properly and just given extra potency to match EW's Glare potency and not ShB's Glare.
You cannot use low level balance as a defense because it doesn't exist.
MCH is actually better than DNC at 50, though marginally so, simply because Heat Blast and Wildfire are absolutely insane skills at that level, though bellow 35, DNC is indeed a god, and if you get sync'd down to Sastasha, the ground will quake at your wake, and a DNC can easily do more damage than the rest of the party combined... though hopefully it won't matter much and hopefully nobody is logging Sastasha parses.
That still proves the point though that newer jobs aren't balanced for lower level content either way.MCH is actually better than DNC at 50, though marginally so, simply because Heat Blast and Wildfire are absolutely insane skills at that level, though bellow 35, DNC is indeed a god, and if you get sync'd down to Sastasha, the ground will quake at your wake, and a DNC can easily do more damage than the rest of the party combined... though hopefully it won't matter much and hopefully nobody is logging Sastasha parses.
people that never in the hole life touched any thing programing related? you can do it and there lot of games that do , some better that others. you do not balance the dungeon here but the skills them self. you change how much DPS/healing they do. how its such a hard concept to understand? like i don't get you people. on one hand you parse the devs and yoshi as some of the most talented people in existence . on the other hand any small thing that people want you say that this devs have no way to do. it cant be both all the timeAdjusted how? Potency changes? People have said that it isn't a viable option, both in this topic and in previous ones. Someone mentioned a damage cap, doesn't help when you keep adding in more and more oGCDs that the lower levels do not have.
You could balance the dungeons for a level 90 skill set, however, the dungeon has to be balanced and be able to be cleared by a full party of on level players, so that is out of the question.
You keep implying it is an easy thing to do, however, you are not willing to even put together a simple concept of how it would all work, whilst keeping balance.
you do realize that they can't even balance healers right from expac to expac right. how do you expect them to balance skill potency of dps and healer for simply wanting dungeons a bit harder. i mean i still hold just to set everything to min ilvl permanently and make it so the gear won't beat the ilvl at all. thats probably way easier then balancing 16 classes. 20 if you throw in the tanks. do you want them to take that time and cause a drought just for the few to be happy that stuff is a bit tougher?people that never in the hole life touched any thing programing related? you can do it and there lot of games that do , some better that others. you do not balance the dungeon here but the skills them self. you change how much DPS/healing they do. how its such a hard concept to understand? like i don't get you people. on one hand you parse the devs and yoshi as some of the most talented people in existence . on the other hand any small thing that people want you say that this devs have no way to do. it cant be both all the time
sadly i do and there a sad reason for that. they want all to be the same. how you balance any thing to be the same of there more that 1.you do realize that they can't even balance healers right from expac to expac right. how do you expect them to balance skill potency of dps and healer for simply wanting dungeons a bit harder. i mean i still hold just to set everything to min ilvl permanently and make it so the gear won't beat the ilvl at all. thats probably way easier then balancing 16 classes. 20 if you throw in the tanks. do you want them to take that time and cause a drought just for the few to be happy that stuff is a bit tougher?
Because that solution is untenable, unscalable and ridiculously dumb from any designer worth their salt due to the sheer massive overhead it creates.people that never in the hole life touched any thing programing related? you can do it and there lot of games that do , some better that others. you do not balance the dungeon here but the skills them self. you change how much DPS/healing they do. how its such a hard concept to understand?
Let's take a random example, Bloodspiller on DRK. Let's pretend arbitrarily, that they figured out to make it balanced with a 30 DRK, it gets adjusted to 200 potency.
BUT WAIT, there is now a patch released that changes how Delirium works by making it 30s instead of 60s, meaning now Bloodspiller is happening far more often. In the current system, literally nothing changes.
In your system, they now have to go and re-calculate the average DPS bloodspiller is contributing to the 90 DRK's rotation clashed against a low level DRK's rotation, then modify its potency again.
BUT WAIT, the new expansion is out and now Bloodspiller triggers an extra hit like continuation! In the current system, literally nothing changes.
In your system, they now have to take the combined potency of these two skills, change the scaling on the potencies for both skills now and re-calculate it for a third time.
BUT WAIT, now there's a patch that completely reworked DRK! Let's go back and re-calculate everything ONCE AGAIN!!!
This topic has been brought up countless times, Yoshi-P has flat out said no, itll never happen. For good reason, because any alternative system you pitch is going to be objectively worse than the current system purely because it'll introduce stupid amounts of overhead that will be annoying to balance anytime the numbers, rotations or stat/potency/etc squishes happen.
They currently have a system that is literally future proof. Literally zero overhead. Literally keeps the balance as tight as possible between players within a job of any level range. Why would any developer with even more than one braincell throw away such a finely tuned system for utter balancing chaos? That so hard to grasp? It has nothing to do with Yoshi-P as a person and everything to do with the current system just doing the job its meant to do perfectly.
"If it ain't broke, don't fix it." As they say. You can go level by always queueing the most on-level dungeon. You can farm tomes off of hunt trains & level cap dungeons. You don't ever have to touch level syncing if you want.
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