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  1. #10
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by magitekLuna View Post
    then why games like GW2 and ESO can do it fine? this 2 game got WAY more complex skill systems
    Everytime I've heard people mention GW2's syncing system, I've also heard plenty of GW2 players saying the syncing isn't great either and that scaled down people still have way stronger power creep than at proper levels. There is no perfect syncing system out there, just varying levels of 'balanced'. (Also GW2 is heavily horizontal progression based, meaning their system doesn't have to run into massive glaring issues that any vertical power system would instantly expose in GW2's syncing system in a nanosecond)

    FF14's system is actually genius in that regard, since it achieves as close to perfect balance as possible, while also being future proof due to its design, on top of being extremely easy to program, it's the absolute definition of the phrase 'work smarter, not harder.' No overhead, no tweaking from expansion to expansion, no per-job editing, just a global solution that works for all jobs at all levels, no fuss.

    But since you seem to think it's lazy the route the devs take, go ahead and pitch to me your solution to the following equation:

    -Yoshi-P wants near perfect balance between high level players and low-level players. Meaning high level players have to be within a low level player's equivalency of power. This condition is absolute, and any solution you create must adhere to this philosophy without fail.
    -Your solution must be as easy to implement than the following if statement, because that's exactly what you're up against:

    if ( player.jobLevel > instance.maxSyncLevel)
    {
    player.jobLevel = instance.maxSyncLevel;
    }

    -Your solution must work for all jobs equally without any one job requiring manually tweaking.
    -Your solution must work for all jobs of all levels compared to all other levels within that job. I.E; your solution must make a PLD 30, PLD 50, PLD 70, PLD 80 & PLD 90 all be equally as strong as a GLD 20 without any per-level tweaking.
    -Your solution must not require any tweaks in future expansions, because the current system literally requires zero overhead from one expansion to the next.

    With all these restrictions: Pitch me how you'd balance Hallowed Ground, Benediction, BloodWhetting, TBN, Corrundum, Inner Release, Inner Chaos with one system that makes them perpetually balanced with players who don't have them for the rest of this game's lifecycle.

    I'll wait, go ahead and impress me.
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    Last edited by Daeriion_Aeradiir; 04-05-2023 at 04:19 AM.