then why games like GW2 and ESO can do it fine? this 2 game got WAY more complex skill systemsNot lazy, just practical. A few thoughts:
1.) It's physically and literally (in the actual meaning of the word) impossible to balance the presence or lack of skills. For most abilities, either you have some people (higher lvl) having to do many more abilities just to achieve the same damage as a lower-level player with only a couple abilities, or the players with higher lvl just obliterate everything and leave the lower level players the content is designed for feeling worthless (never a good thing). Other abilities like AoE vs single-target only level gaps become even harder. And then there's things like tank invulnerability, WHM Benediction, etc. that can't ever be "balanced" against people who don't have those abilities yet.
2.) The content is designed for the lower-level players. They are the stars making their way through something that is new for them. Higher level players are rewarded for doing the roulettes and playing the lower-level content with less abilities by getting max-level tomestones for their participation. It's expected that not every player will find that "their thing" - all that really matters is that enough do (and enough certainly do) to keep the queues going for the newer players leveling through the content for the first time.
3.) In-universe, the reasoning behind it is that when you do lower-level content, you are using the Echo to re-live the experience. Meaning you only have available to you the same abilities you had at the time you first did it.
Ask their devs why they decided to make it lower potency damage instead of replicating the experience you had when at that particular level (or what would it be, for jobs that did not existed with that particular level).
replicate the experience? im missing a whole hotbar worth of skills when synched to lv50 compared to when it was current
If it's so easy why don't you explain in detail exactly how it should be done?
Armchair programmers at their best.
same way games like gw2 do it? or eso?


It's possible for some jobs more than others.
As I stated earlier, WHM used to have skills like Protect, Fluid Aura, etc. back in ARR level content. The code for them should still be in the game so you would only need to adjust the skills to function as low level versions of skills like Aqua Veil, Assize, etc. SE already set this as a precedence when they did similar for MNK by lowering the level of Chakra down to 15 and reintroduced Steel Peak and Howling Fist as low level versions of TFC and Enlightenment, returning skills that once existed in low level content back without much issue.
Then is low level content going to be tuned up to account for these extra skills? With limited skills you can still watch a video because of how stupid easy old content is.It's possible for some jobs more than others.
As I stated earlier, WHM used to have skills like Protect, Fluid Aura, etc. back in ARR level content. The code for them should still be in the game so you would only need to adjust the skills to function as low level versions of skills like Aqua Veil, Assize, etc. SE already set this as a precedence when they did similar for MNK by lowering the level of Chakra down to 15 and reintroduced Steel Peak and Howling Fist as low level versions of TFC and Enlightenment, returning skills that once existed in low level content back without much issue.


That's up to SE to decide, not me. I personally would have but given that SE has nerfed everything into oblivion to appease the casual player, I doubt they would. They wasted the opportunity of the Stat Squish to fine-tune all the old content to not be a cakewalk and while they did adjust the MSQ dungeons for Trusts/Duty Support, they aren't harder per say, just more mechanically driven.
That doesn't mean the possibility doesn't exist though.
Edit: It just occured to be but, given that some jobs do exceeding poorly in comparison to others when level synched, would they even need to be adjusted? SCH and AST already have a leg up on WHM due to having their primary sustain tools at much earlier levels than WHM and have several oGCDs that WHM doesn't, so would WHM suddenly having access to those skills make WHM OP or would it just be on par with SCH and AST?
Same with other jobs. Would PLD having Flash as a low level version of Holy Circle be problematic when WAR is capable of practically soloing content as soon as level 70, if not earlier? Would DRG getting their AoE be problematic when MNK gets their fully AoE rotation before level 50? Then we have the jobs that weren't designed for low level content coming in with nukes like Standard Step that completely invalidate anything any other job can do. It just seems kind of moot when it comes down to it
Last edited by Silver-Strider; 04-05-2023 at 05:55 AM.
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