Quote Originally Posted by Striker44 View Post
Not lazy, just practical. A few thoughts:

1.) It's physically and literally (in the actual meaning of the word) impossible to balance the presence or lack of skills. For most abilities, either you have some people (higher lvl) having to do many more abilities just to achieve the same damage as a lower-level player with only a couple abilities, or the players with higher lvl just obliterate everything and leave the lower level players the content is designed for feeling worthless (never a good thing). Other abilities like AoE vs single-target only level gaps become even harder. And then there's things like tank invulnerability, WHM Benediction, etc. that can't ever be "balanced" against people who don't have those abilities yet.

2.) The content is designed for the lower-level players. They are the stars making their way through something that is new for them. Higher level players are rewarded for doing the roulettes and playing the lower-level content with less abilities by getting max-level tomestones for their participation. It's expected that not every player will find that "their thing" - all that really matters is that enough do (and enough certainly do) to keep the queues going for the newer players leveling through the content for the first time.

3.) In-universe, the reasoning behind it is that when you do lower-level content, you are using the Echo to re-live the experience. Meaning you only have available to you the same abilities you had at the time you first did it.
then why games like GW2 and ESO can do it fine? this 2 game got WAY more complex skill systems