Quote Originally Posted by Mikey_R View Post
Adjusted how? Potency changes? People have said that it isn't a viable option, both in this topic and in previous ones. Someone mentioned a damage cap, doesn't help when you keep adding in more and more oGCDs that the lower levels do not have.

You could balance the dungeons for a level 90 skill set, however, the dungeon has to be balanced and be able to be cleared by a full party of on level players, so that is out of the question.

You keep implying it is an easy thing to do, however, you are not willing to even put together a simple concept of how it would all work, whilst keeping balance.
You say this as though SE actually takes low level balance into account anymore. They don't. Newer jobs simply by virtue of their potencies being made for the content they were released in already don't account for low level content but since they aren't excluded from being level synched down to that content, any and all low level balance is thrown straight out the window.
GNB at level 50 does more damage and has better survivability than PLD by a mile.
DNC completely invalidates every other DPS at level 50 just for having Standard Step.
WHM is just totally outclassed by all other healers at level 50 due to poor sustain and having the most costly spells out of all healers but fast forward to level 80 and Misery is now a DPS gain because it wasn't balanced properly and just given extra potency to match EW's Glare potency and not ShB's Glare.

You cannot use low level balance as a defense because it doesn't exist.