its not the core of the game. my love hate sits at 50/50 more or so. for how long any gear in this game only good to people (most at last) as a glam they want or not. 2-3 expansions now? there 0 rpg elements left in this game by now, only what class you play and even that gets less and less important by the expansion. what difference it make what tank/healer/dps you play in any content?Obviously it does do something otherwise people wouldn't be crying for min ilvl sync.
I may not agree with everything the devs do. I may not like all the choices. But when you hate literally the core part of the game, maybe it's not for you. That's okay. Don't play something that makes you miserable and that you find so incredibly boring, while all these other games do what you want.
thing is the more BORING you make something (be it a game or a movie) the more people will start to see all the small problems.
people that never in the hole life touched any thing programing related? you can do it and there lot of games that do , some better that others. you do not balance the dungeon here but the skills them self. you change how much DPS/healing they do. how its such a hard concept to understand? like i don't get you people. on one hand you parse the devs and yoshi as some of the most talented people in existence . on the other hand any small thing that people want you say that this devs have no way to do. it cant be both all the timeAdjusted how? Potency changes? People have said that it isn't a viable option, both in this topic and in previous ones. Someone mentioned a damage cap, doesn't help when you keep adding in more and more oGCDs that the lower levels do not have.
You could balance the dungeons for a level 90 skill set, however, the dungeon has to be balanced and be able to be cleared by a full party of on level players, so that is out of the question.
You keep implying it is an easy thing to do, however, you are not willing to even put together a simple concept of how it would all work, whilst keeping balance.
you do realize that they can't even balance healers right from expac to expac right. how do you expect them to balance skill potency of dps and healer for simply wanting dungeons a bit harder. i mean i still hold just to set everything to min ilvl permanently and make it so the gear won't beat the ilvl at all. thats probably way easier then balancing 16 classes. 20 if you throw in the tanks. do you want them to take that time and cause a drought just for the few to be happy that stuff is a bit tougher?people that never in the hole life touched any thing programing related? you can do it and there lot of games that do , some better that others. you do not balance the dungeon here but the skills them self. you change how much DPS/healing they do. how its such a hard concept to understand? like i don't get you people. on one hand you parse the devs and yoshi as some of the most talented people in existence . on the other hand any small thing that people want you say that this devs have no way to do. it cant be both all the time
Make all duties permanently min ilvl and most of you will realize you aren’t as competent as you think you are.
The gear helps hide the shortcomings of the below average player. It’s accessibility. Suck it up
As far as having all your skills, most don’t use half of them anyways. Also, it’s balanced around the content by design. Get over it
Because that solution is untenable, unscalable and ridiculously dumb from any designer worth their salt due to the sheer massive overhead it creates.people that never in the hole life touched any thing programing related? you can do it and there lot of games that do , some better that others. you do not balance the dungeon here but the skills them self. you change how much DPS/healing they do. how its such a hard concept to understand?
Let's take a random example, Bloodspiller on DRK. Let's pretend arbitrarily, that they figured out to make it balanced with a 30 DRK, it gets adjusted to 200 potency.
BUT WAIT, there is now a patch released that changes how Delirium works by making it 30s instead of 60s, meaning now Bloodspiller is happening far more often. In the current system, literally nothing changes.
In your system, they now have to go and re-calculate the average DPS bloodspiller is contributing to the 90 DRK's rotation clashed against a low level DRK's rotation, then modify its potency again.
BUT WAIT, the new expansion is out and now Bloodspiller triggers an extra hit like continuation! In the current system, literally nothing changes.
In your system, they now have to take the combined potency of these two skills, change the scaling on the potencies for both skills now and re-calculate it for a third time.
BUT WAIT, now there's a patch that completely reworked DRK! Let's go back and re-calculate everything ONCE AGAIN!!!
This topic has been brought up countless times, Yoshi-P has flat out said no, itll never happen. For good reason, because any alternative system you pitch is going to be objectively worse than the current system purely because it'll introduce stupid amounts of overhead that will be annoying to balance anytime the numbers, rotations or stat/potency/etc squishes happen.
They currently have a system that is literally future proof. Literally zero overhead. Literally keeps the balance as tight as possible between players within a job of any level range. Why would any developer with even more than one braincell throw away such a finely tuned system for utter balancing chaos? That so hard to grasp? It has nothing to do with Yoshi-P as a person and everything to do with the current system just doing the job its meant to do perfectly.
"If it ain't broke, don't fix it." As they say. You can go level by always queueing the most on-level dungeon. You can farm tomes off of hunt trains & level cap dungeons. You don't ever have to touch level syncing if you want.
sadly i do and there a sad reason for that. they want all to be the same. how you balance any thing to be the same of there more that 1.you do realize that they can't even balance healers right from expac to expac right. how do you expect them to balance skill potency of dps and healer for simply wanting dungeons a bit harder. i mean i still hold just to set everything to min ilvl permanently and make it so the gear won't beat the ilvl at all. thats probably way easier then balancing 16 classes. 20 if you throw in the tanks. do you want them to take that time and cause a drought just for the few to be happy that stuff is a bit tougher?
but we are. i lots of time go to this trash dungeons as 4 dps,4 tanks or 4 healers. for the lol. really we loseMake all duties permanently min ilvl and most of you will realize you aren’t as competent as you think you are.
The gear helps hide the shortcomings of the below average player. It’s accessibility. Suck it up
As far as having all your skills, most don’t use half of them anyways. Also, it’s balanced around the content by design. Get over it
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