DRG got its first potency nerf...which was paired with another potency buff and a stronger barrier.
NIN lost 5 range, but Goka is already 20 range in PvE anyway, so they actually got away with that for a while.
DRG got its first potency nerf...which was paired with another potency buff and a stronger barrier.
NIN lost 5 range, but Goka is already 20 range in PvE anyway, so they actually got away with that for a while.
I don't get that train of thought.
You don't LB mindlessly when you're out of resources and purify, and even more than this, you don't get into melee mindlessly while you still have most of your stacks to spend unless it's warranted. You can still use burst as well during it since you're not on a huge time constraint and gain the barrier that way. Why would you want to have not only a LB barrier, but then a barrier from burst on top of it so that you can be shielded for 30+ seconds or something? That's supposed to be balanced? You can even move freely without casting during the whole LB duration, and yet, BLM is "easy" to shut down? Like, BLM LB is monstrous. It has to come with downsides, and shutting it down is part of the game, even though that it's actually not as easy as it looks.
And I'm saying this as someone that plays BLM quite a bit, so it's not like I'm a BLM hater.
Ninja really got kicked out of the football team with those range nerfs.
That is the most ridiculous thing I have ever read. No wonder you couldn't climb the ranks in CC.i hate being overly reliant on the LB to get kills, makes me feel weak and miss the time where i could just throw out a fireball a couple of times and eventually kill somebody.
then again i always hated the TTK on frontline and i REALLY HOPE they revert it back to 6.1 TTK so i can just do damage and have fun.
Mmmm I don't think BLM is all that weak. Its just with the nerf to their ability to control the fight with aoe stuns (which I definitely agree was a justified change) in addition to losing their defense from LB it simply becomes easier to pressure them. I'm fine with the ice changes they made, I just feel like their LB should get the barrier back. They need something other than lightning to give them some form of defense as right now its too easy to dive and kill them imo.
Good players will dive you when LB is up to stop the ice spam. Giving them a bit of a barrier during LB would help alleviate that and give them room to kite. They need something other than just burst for defense.I don't get that train of thought.
You don't LB mindlessly when you're out of resources and purify, and even more than this, you don't get into melee mindlessly while you still have most of your stacks to spend unless it's warranted. You can still use burst as well during it since you're not on a huge time constraint and gain the barrier that way. Why would you want to have not only a LB barrier, but then a barrier from burst on top of it so that you can be shielded for 30+ seconds or something? That's supposed to be balanced? You can even move freely without casting during the whole LB duration, and yet, BLM is "easy" to shut down? Like, BLM LB is monstrous. It has to come with downsides, and shutting it down is part of the game, even though that it's actually not as easy as it looks.
And I'm saying this as someone that plays BLM quite a bit, so it's not like I'm a BLM hater.
Range nerf honestly doesn't change anything.
Last edited by Ransu; 04-07-2023 at 02:04 AM.
Honestly I hardly noticed anything as a ninja regarding the range nerfs
drg didnt need touching
Give me more Keeper of the Moon rep!
Comment was just a meme. In all seriousness, it's still really good to have a ranged capability of attacking that far away. The worst part is that you will always be in gap closer range when attacking but you should be able to deal with that situation if you plan for it.
It did nothing for NIN. Its still a walking -50% max HP for the whole enemy team in a mode where 1-2 people pressing buttons at a target can burst drop easily people to under 50% and LB chain begins
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