Last edited by Pickledpinkpeppers; 04-04-2023 at 07:54 PM.
I'm confused. Was there more notes I missed?
RDM LB dmg/healing potency nerfed by half and NIN have to go in closer to harass their opponents with their ninjutsu.
Ya the pvp changes were weird.
Yes. Here's the patch notes. https://eu.finalfantasyxiv.com/lodes...10d2e73f1295ba
I did the new change for AST with it's quicker 2nd use for fall malefic. ..............To be honest, it really is a replacement of SCH, despite the lack of DoT. For content like CC, especially at high lvl, I don't see a bigger shield being the go to thing, but more dmg instead.
this is not a ninja nerf. no other job gets the kind of stuff a ninja gets.
Well......it's a distance nerf. It just forces NIN to be more aggressive instead of being annoying.
What RDM LB potency nerf?
Base dmg/healing got increased from 6k to 8k potency while stance bonus was cut from 100% to 50%.
So previously it was
6k x 2 = 12k
And now it's
8k x 1.5 = 12k
So it's the same, you just don't get punished as hard anymore for not being in the proper stance.
Also barrier and frazzle durations got increased so this patch clearly BUFFED RDM, not nerfed it.
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