Maybe they should've used that one extra hour to make sure this wouldn't happen lol
Maybe they should've used that one extra hour to make sure this wouldn't happen lol



Cause they were somehow supposed to know that they'd accidentally break Linkshells.



Remember when the housing lottery 0 bug presented itself only on the live hardware and not in their testing environment?
You can do all the internal testing in the world you like, some things only manifest on the live product, this tale ain't anything new in the world, bugs/issues appearing in live versions of software regardless of how much testing is done internally happens all the time across countless companies across the entire world.
As a former software developer in the game industry and current network engineer, the armchair developers make for some good reading for when I need a laugh though. The people who say stuff like "it's simple" are the best ones.
Considering the full scope of what such a move would entail based on my own experiences, the fact they did all four NA datacenter hardwares in under 24 hours with only CWLS borked on only one DC as the only issue is actually an impressive feat. I'm actually more surprised that there wasn't more issues in the end, Square's got some great engineers working for them that no doubt were working crazy overtime to get this job done.I will admit that I'm more impressed by this mishap than anything else. Things are always going to go wrong in some way, but they did have a full day, so...I guess for SE, that doesn't mean fewer potential problems, it just means they have a full day to mess it up in ways maybe even they didn't know where possible.
Last edited by Daeriion_Aeradiir; 04-05-2023 at 05:12 AM.







The amount of data, caused by the Balmung Quicksand chat is so huge, that the chat server runs out of ressources before it can establish the CWLS system.
Cheers
oh of course it is a Crystal issue. We are the problem children
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