Page 2 of 2 FirstFirst 1 2
Results 11 to 13 of 13
  1. #11
    Player
    Onisake's Avatar
    Join Date
    Mar 2011
    Posts
    372
    Character
    Naomi Onisake
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Soukyuu View Post
    I disagree; In most cases, it's the PvE that suffers (Aion, WoW, PW, a couple of others). With YoshiP admiring Blizzard, I see PvE being crippled in favor of PvP being a more likely result.

    Separating PvE from PvP won't hurt any of the content, though.
    PvP is much bigger in those games. look at XI's PvP. PLD and RDM were clear kings. RDM was damn near unstopable, and PLD/RDM was almost as bad. I remember we did an LS event and i was taking people on 4v1 as pld/rdm. it took a SC+burst just to break my stoneskin. and the only reason they could SC at all was because of /sam.

    it depends on how big a role PvP will play. most of the formulations are based on dlvl. IE: tanks will excel. the DD classes are wearing paper armor for the most part so they will pale in the face of tanks, seeing as the tanks primary mode of keeping hate is damage. . .

    IE: the best way to balance PvP and not nerf PvE is to add a PvE element to PvP. beat up the other players, but to win the objective you have to do somethign with the environment also. which is why i made specific suggestions to do so.

    And while PvE 'suffered' i can't say a lot of the nerfed skills were beyond usable after. i didn't play any of those games long, but i did a lot of PvP in SWTOR as a tank-assassin. I raped a lot of face. when operative was nerfed, people wined and cried. but when it came down to it, they weren't hurt that bad in PvE. it just wasn't easy-mode anymore. just like the archer nerf, people will always wine and cry when something gets nerfed. but if it's broken in PvP it's also probably broken in PvE. it's just less noticeable.

    again, PvP is most likely to be broken by the tank classes, since they are currently a combination of survivibilty and damage. something the DD/Caster classes lack. adding a global buff for the PvP instance can fix things. Taking from dominion on League of Legends, a global nerf to defense would help. tanks will be near damage cap because of the low defense on DD/caster classes anyway. so it would really just balance out damage done to tanks.
    (0)

  2. #12
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Well with YoshiP saying it's not going to be one of their main focusing points according to that interview, maybe my fears are unfounded. We'll see. As Jinrya said, I don't mind PvP as long as it doesn't affect PvE
    (1)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  3. #13
    Player
    ArkNova's Avatar
    Join Date
    Mar 2012
    Location
    Limsa
    Posts
    504
    Character
    Chizumi Mooncleave
    World
    Excalibur
    Main Class
    Gladiator Lv 100
    Im a bit excited about PvP, combat with a live player now and then could be refreshing. With that said I only did a few ballistas back in FFXI because I always found myself up against a blackmage that would sleepga and wipe shadows and then gravity/bind then launch a heavy nuke then start the cycle all over again until I was dead. That's the kind of PvP I am not looking forward to. As some suggested it does sound better if abilities had two rule sets, one that applies to PvE and one that applies to PvP. We do know that in a previous interview Yoshi said there would be equipment and skills just for PvP any speculations?
    (0)

Page 2 of 2 FirstFirst 1 2