


Speaking of this, though, I wish they'd treat some of the FATE items you need to turn in for ARR tribal quests as the key items that they literally are, instead of taking up regular inventory slots.No such thing. The key item "inventory" isnt an actual inventory. There are no actual slots there. Its an extension of the quest system that visually shows you items that you have to turn in, along with other specially coded items like the hunt logs that function in a similar way. The items most of this thread are talking about function more like a type of currency then they do like a quest turn in.
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