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  1. #1
    Player
    Eld_Deran's Avatar
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    May 2011
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    Khatus Strophus
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    Hyperion
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    Thaumaturge Lv 50

    GeForce GTX 680 - Graphic Glitches - Icons



    Hi there! Luckily I do not experience all the game crashes with the GTX 680 that others are having, but I do have an annoying glitch:

    The icons in-game seems to have broken transparency. I can see the icon, but the transparent areas of it is completely pitch black. This happens in the menus and dialogs that show items, inventory, gear, etc.

    In addition, the action icons on the bottom of the screen is only semi-transparent, creating a thick dark stripe where they overlap.

    The rest of the graphics seem to have no issue at all for me.

    An image is worth a thousand words:


    Note: The red boxes were drawn by me to highlight the problems.

    I have also reported it on the nVidia Forum and in that post attached a much larger image for a better view.

    Card: Single GeForce GTX 680
    Driver: v301.42
    OS: Windows 7 Prof x64
    (0)
    Last edited by Eld_Deran; 06-18-2012 at 11:26 PM. Reason: Added nVidia forum post link

  2. #2
    Player Eekiki's Avatar
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    Kickle Cubicle
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    Balmung
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    Rogue Lv 90
    Are you using the FFXIV program settings in the NVIDIA Control Panel?

    I'm using a GTX670 (just upgraded last weekend!), and this doesn't occur for me.
    (0)

  3. #3
    Player
    Eld_Deran's Avatar
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    All the nVidia Control Panel settings are default, except for VSync which I enabled.

    Ambient Occlusion: Not supported for this application
    Anisotropic filtering: Application-controlled
    Antialiasing - FXAA: Off
    Antialiasing - Gamma correction: On
    Antialiasing - Mode: Application-controlled
    Antialiasing - Setting: Application-controlled
    Antialiasing - Transparency: Multisample
    CUDA - GPUs: All
    Maximum pre-rendered frames: Use the 3D application setting
    Multi-display/mixed-GPU acceleration: Multiple display performance
    Power management mode: Adaptive
    Texture filtering - Anisotropic sample optimization: Off
    Texture filtering - Negative LOD bias: Allow
    Texture filtering - Quality: Quality
    Texture filtering - Trilinear optimization: On
    Threaded optimization: Auto
    Triple buffering: Off
    Vertical Sync: On
    (0)

  4. #4
    Player Eekiki's Avatar
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    Balmung
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    Rogue Lv 90
    Could also be something wrong with DirectX. You may try running the update.

    http://www.microsoft.com/en-us/downl...ils.aspx?id=35

    It's a long shot, but you never know.
    (0)

  5. #5
    Player
    Eld_Deran's Avatar
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    Tried it, and got a message that the latest version of DirectX is already installed, install aborted.
    (0)

  6. #6
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    If you haven't tried already, reinstall drivers but choose custom install and put a check mark on clean installation.
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  7. #7
    Player
    Eld_Deran's Avatar
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    I have uninstalled 301.42, removed all the nVidia folders I could find, and all the nVidia registry settings.

    Installed the new 304.48 beta drivers.

    The icons draw correctly, transparency and all. So I set out to figure it out. Tried every setting in the nVidia control panel one at a time. Finally, I think I found the trigger:

    Anialiasing - Transparency: Multi-sample

    With that enabled I get the same problem. Disable it and it works again! Strangely, it was disabled with the older drivers. I remember checking it explicitly. Edit: Actually, I had it on multisample before as well. Oops.
    (0)
    Last edited by Eld_Deran; 06-21-2012 at 12:30 AM.

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