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  1. #1
    Player SeiyaSoiya's Avatar
    Join Date
    Apr 2016
    Posts
    361
    Character
    Hariette Reina-cuento
    World
    Marilith
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Iyrnthota View Post
    That would be kind of circular, would it?

    Fights designed for people using sims based on the fights designed for people using sims to practice for fights designed around people using sims.
    let's say hypothetically they make a new ultimate fight but put the hardest 3 trios at the penultimate phase
    trios by definition make bosses untargettable so you focus on movement only, not dps
    so if you were to be able to play on a simulator that lets you practice the trios without having to do all the previous phases, you would gain a massive advantage because anything you learn in the simulation can be translated 1 to 1 to ingame movement

    so if the asaumption is that since simulators are freely accessible to anyone and therefore not cheating, then should developers make the latter phases of a fight insanely hard, with the assumption that players are required to use simulators to practice them beforehand?
    (1)

  2. #2
    Player
    Iyrnthota's Avatar
    Join Date
    Apr 2022
    Location
    Limsa
    Posts
    363
    Character
    Iyrnthota Sparrow
    World
    Spriggan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by SeiyaSoiya View Post
    let's say hypothetically they make a new ultimate fight but put the hardest 3 trios at the penultimate phase
    trios by definition make bosses untargettable so you focus on movement only, not dps
    so if you were to be able to play on a simulator that lets you practice the trios without having to do all the previous phases, you would gain a massive advantage because anything you learn in the simulation can be translated 1 to 1 to ingame movement

    so if the asaumption is that since simulators are freely accessible to anyone and therefore not cheating, then should developers make the latter phases of a fight insanely hard, with the assumption that players are required to use simulators to practice them beforehand?
    Why would being able to practice a later phase more efficiently mean it needs to be tuned to be harder?
    (1)

  3. #3
    Player
    4clubbedace's Avatar
    Join Date
    Jun 2022
    Posts
    384
    Character
    Viorel Amala
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SeiyaSoiya View Post
    let's say hypothetically they make a new ultimate fight but put the hardest 3 trios at the penultimate phase
    trios by definition make bosses untargettable so you focus on movement only, not dps
    so if you were to be able to play on a simulator that lets you practice the trios without having to do all the previous phases, you would gain a massive advantage because anything you learn in the simulation can be translated 1 to 1 to ingame movement

    so if the asaumption is that since simulators are freely accessible to anyone and therefore not cheating, then should developers make the latter phases of a fight insanely hard, with the assumption that players are required to use simulators to practice them beforehand?
    thats still not cheating
    the textbook definition is "dishonest" and "unfair", its neither of those

    thats like saying a batting cage is cheating because you pay money to use it and practice swings outside a real baseball game
    (2)

  4. #4
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by 4clubbedace View Post
    thats still not cheating
    the textbook definition is "dishonest" and "unfair", its neither of those

    thats like saying a batting cage is cheating because you pay money to use it and practice swings outside a real baseball game
    tell console player that "top phase 5 simulator" is not unfair

    you're a joke

    Simulator help's you more than 3000 illegal 3rd party tools, its not a debate, its a fact
    (0)

  5. #5
    Player
    4clubbedace's Avatar
    Join Date
    Jun 2022
    Posts
    384
    Character
    Viorel Amala
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CaedemSanguis View Post
    tell console player that "top phase 5 simulator" is not unfair

    you're a joke

    Simulator help's you more than 3000 illegal 3rd party tools, its not a debate, its a fact
    youre missing half the sentence , "dishonest" is half the equation here.

    And dont be daft, you know it isnt.

    "but consoles!" dont care, go to the library and use a computer there if you want to try out the sim, by this logic a higher fidelity screen and better internet is unfair cheating.
    (4)

  6. #6
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CaedemSanguis View Post
    tell console player that "top phase 5 simulator" is not unfair

    you're a joke

    Simulator help's you more than 3000 illegal 3rd party tools, its not a debate, its a fact
    You realize the sims are available to anyone who owns a computer right? An object that 99.9% of people playing FF14 will likely have in their household?
    One of the statics I'm helping with TOP has several console players, and they all use the sim to practice the phase we're on. The sim even supports controllers, so you can just plug & play to truly emulate the experience.

    Quote Originally Posted by SeiyaSoiya View Post
    because otherwise it becomes too easy
    If a mechanic's difficulty is solely based on whether or not you know anything about it / being forced to spend hours getting deep into the fight & wiping 50 times to sort out all the 'gotcha!' instant kills, it was never a hard mechanic in the first place, it was a tedious one. There's plenty of savage / ultimate mechanics that require problem solving & high execution even if you've trained on the sim all day, like in TOP alone we have Playstation markers of P2, basically all of P1, lots of P3, Sigma and Delta trio due to the plenty of RNG involved in the mechanics and relatively short time frames in which to execute the mechanics.

    One of the best examples of difficult mechanics this game has had is actually in DSR, where despite being the very first two mechanics in the fight and as such can rapidly prog on both of them, Strength & Sanctity of the Ward have very high execution requirements that delayed pretty much every streaming world prog group for the better half of day 1 on its launch. No tedious 'get 9 minutes into the fight' bs to them, just strict execution checks that tons of groups wiped to even long past getting deep into the fight.

    There's also plenty of factors the sim itself doesn't teach, such as simulating what actual damage is like during said mechanic since it uses random values so your healers still have to learn any nuances to healing during said mechanics, or simulating what sort of mit you'd need for certain mechanics. You could practice Gigaflare's edge movement all you like as a healer, but you'd never know what your resource charges/instants/mits look like until you experience it yourself and have to heal on the move.
    (2)
    Last edited by Daeriion_Aeradiir; 04-05-2023 at 06:42 AM.