Quote Originally Posted by Iyrnthota View Post
That would be kind of circular, would it?

Fights designed for people using sims based on the fights designed for people using sims to practice for fights designed around people using sims.
let's say hypothetically they make a new ultimate fight but put the hardest 3 trios at the penultimate phase
trios by definition make bosses untargettable so you focus on movement only, not dps
so if you were to be able to play on a simulator that lets you practice the trios without having to do all the previous phases, you would gain a massive advantage because anything you learn in the simulation can be translated 1 to 1 to ingame movement

so if the asaumption is that since simulators are freely accessible to anyone and therefore not cheating, then should developers make the latter phases of a fight insanely hard, with the assumption that players are required to use simulators to practice them beforehand?