Page 7 of 7 FirstFirst ... 5 6 7
Results 61 to 70 of 74

Hybrid View

  1. #1
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CaedemSanguis View Post
    tell console player that "top phase 5 simulator" is not unfair

    you're a joke

    Simulator help's you more than 3000 illegal 3rd party tools, its not a debate, its a fact
    You realize the sims are available to anyone who owns a computer right? An object that 99.9% of people playing FF14 will likely have in their household?
    One of the statics I'm helping with TOP has several console players, and they all use the sim to practice the phase we're on. The sim even supports controllers, so you can just plug & play to truly emulate the experience.

    Quote Originally Posted by SeiyaSoiya View Post
    because otherwise it becomes too easy
    If a mechanic's difficulty is solely based on whether or not you know anything about it / being forced to spend hours getting deep into the fight & wiping 50 times to sort out all the 'gotcha!' instant kills, it was never a hard mechanic in the first place, it was a tedious one. There's plenty of savage / ultimate mechanics that require problem solving & high execution even if you've trained on the sim all day, like in TOP alone we have Playstation markers of P2, basically all of P1, lots of P3, Sigma and Delta trio due to the plenty of RNG involved in the mechanics and relatively short time frames in which to execute the mechanics.

    One of the best examples of difficult mechanics this game has had is actually in DSR, where despite being the very first two mechanics in the fight and as such can rapidly prog on both of them, Strength & Sanctity of the Ward have very high execution requirements that delayed pretty much every streaming world prog group for the better half of day 1 on its launch. No tedious 'get 9 minutes into the fight' bs to them, just strict execution checks that tons of groups wiped to even long past getting deep into the fight.

    There's also plenty of factors the sim itself doesn't teach, such as simulating what actual damage is like during said mechanic since it uses random values so your healers still have to learn any nuances to healing during said mechanics, or simulating what sort of mit you'd need for certain mechanics. You could practice Gigaflare's edge movement all you like as a healer, but you'd never know what your resource charges/instants/mits look like until you experience it yourself and have to heal on the move.
    (2)
    Last edited by Daeriion_Aeradiir; 04-05-2023 at 06:42 AM.

  2. #2
    Player SeiyaSoiya's Avatar
    Join Date
    Apr 2016
    Posts
    361
    Character
    Hariette Reina-cuento
    World
    Marilith
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Iyrnthota View Post
    Why would being able to practice a later phase more efficiently mean it needs to be tuned to be harder?
    because otherwise it becomes too easy
    (0)

  3. #3
    Player
    Iyrnthota's Avatar
    Join Date
    Apr 2022
    Location
    Limsa
    Posts
    363
    Character
    Iyrnthota Sparrow
    World
    Spriggan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by SeiyaSoiya View Post
    because otherwise it becomes too easy
    It doesn't become any easier, it just becomes quicker.
    (2)

  4. #4
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,526
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Freely accessible external tools should not mean the said game should be tuned around the expectation that everyone will be using them.

    That's just downright poor game design. Games should only really be designed around systems embedded natively within the game.
    (2)
    Last edited by Kaurhz; 04-05-2023 at 01:40 AM.

  5. #5
    Player
    GTK0HLK's Avatar
    Join Date
    Jul 2020
    Posts
    1,072
    Character
    Selene Halflight
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Nyxs View Post
    The job icon is a ui thing. Your argument is dumb to complain here about headgear. Can you hroth stop complaining in every thread about your headgear issue when its not even relevant? Thanks.
    If you want them to stop, ignore them, unless they repeat it multiple times in the thread.

    I get you want retaliation, but the rest of us responded accordingly.
    (0)

  6. #6
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,436
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    Job icons? Don't we already have icons to represent jobs?
    (0)

  7. #7
    Player
    4clubbedace's Avatar
    Join Date
    Jun 2022
    Posts
    384
    Character
    Viorel Amala
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SamSmoot View Post
    Job icons? Don't we already have icons to represent jobs?
    job icons next to names in chat
    (0)

  8. #8
    Player
    Sinesters's Avatar
    Join Date
    Apr 2023
    Posts
    6
    Character
    Sinesters Shalines
    World
    Phantom
    Main Class
    White Mage Lv 90
    I hope they add all the mods! that people like, complaining about mods, is the most stupid thing ever!
    (0)
    O please...

Page 7 of 7 FirstFirst ... 5 6 7