

I just googled it, cause I've never heard of it before, and correct me if I'm wrong it looks like something anyone could use pretty freely.This analogy makes no sense. Cheating is defined by having an unfair or dishonest advantage. Particularly when competition is present. Anyone can practice poker before going to the gambling table. Whether they choose to do so is another matter. The same can be said about video guides for a trial or raid. This does and will give players an advantage over those who have not, or do not use those guides, but everyone has access to them. So a player who chooses to go in blind when these tools are available aren't cheated; they've deliberately chose to gimp themselves. Apply that knowledge to a combat simulator.




Then you'll be allowed to have that view despite it being clear it isn't.
One can always try to define everything.
But the end result will be that it isn't attached to the game. it doesn't affect the end result.
Does the casual that toys around with it, but ultimately decides to not actually do the real content in the game.., Cheating?
No, they were satisfying curiosity.
Does the CC playing with a Housing Sim Cheating or ruining a Community by streaming a sim that doesn't interact with the game.<Unless the intent was to use it for that goal>
No.
That is just digging for Gotchas, and using the straws found to make a "Man"
You can have a "Activity" but that Activity doesn't make everyone a Master.
You'll be allowed to have that idea that it does. But all else knows they are not the same.
[I personally never even have looked for said things, but have heard of them via Nonsense some mains brought up cause said CC has streamed it.]
But one doesn't need to be part of those areas of the community to see what falls under TPP.
or how Canadane said. how others are seen as Secondar Party.
if sims are not cheating then should they be considered mandatory for normal progression of normal statics (akin to spoiling yourself by reading a guide beforehand) and therefore should encounters be designed with the assumption that players will use simulators to practice latter mechanics?


That would be kind of circular, would it?if sims are not cheating then should they be considered mandatory for normal progression of normal statics (akin to spoiling yourself by reading a guide beforehand) and therefore should encounters be designed with the assumption that players will use simulators to practice latter mechanics?
Fights designed for people using sims based on the fights designed for people using sims to practice for fights designed around people using sims.
let's say hypothetically they make a new ultimate fight but put the hardest 3 trios at the penultimate phase
trios by definition make bosses untargettable so you focus on movement only, not dps
so if you were to be able to play on a simulator that lets you practice the trios without having to do all the previous phases, you would gain a massive advantage because anything you learn in the simulation can be translated 1 to 1 to ingame movement
so if the asaumption is that since simulators are freely accessible to anyone and therefore not cheating, then should developers make the latter phases of a fight insanely hard, with the assumption that players are required to use simulators to practice them beforehand?


Why would being able to practice a later phase more efficiently mean it needs to be tuned to be harder?let's say hypothetically they make a new ultimate fight but put the hardest 3 trios at the penultimate phase
trios by definition make bosses untargettable so you focus on movement only, not dps
so if you were to be able to play on a simulator that lets you practice the trios without having to do all the previous phases, you would gain a massive advantage because anything you learn in the simulation can be translated 1 to 1 to ingame movement
so if the asaumption is that since simulators are freely accessible to anyone and therefore not cheating, then should developers make the latter phases of a fight insanely hard, with the assumption that players are required to use simulators to practice them beforehand?
thats still not cheatinglet's say hypothetically they make a new ultimate fight but put the hardest 3 trios at the penultimate phase
trios by definition make bosses untargettable so you focus on movement only, not dps
so if you were to be able to play on a simulator that lets you practice the trios without having to do all the previous phases, you would gain a massive advantage because anything you learn in the simulation can be translated 1 to 1 to ingame movement
so if the asaumption is that since simulators are freely accessible to anyone and therefore not cheating, then should developers make the latter phases of a fight insanely hard, with the assumption that players are required to use simulators to practice them beforehand?
the textbook definition is "dishonest" and "unfair", its neither of those
thats like saying a batting cage is cheating because you pay money to use it and practice swings outside a real baseball game
tell console player that "top phase 5 simulator" is not unfair
you're a joke
Simulator help's you more than 3000 illegal 3rd party tools, its not a debate, its a fact
youre missing half the sentence , "dishonest" is half the equation here.
And dont be daft, you know it isnt.
"but consoles!" dont care, go to the library and use a computer there if you want to try out the sim, by this logic a higher fidelity screen and better internet is unfair cheating.
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