Unironically, kind of miss the old days where bard had to beg RNG for an actual kill credit, or spam AoEs on teams to build battle high. You'd think people playing Onsai would notice that. Still crowd control effects are such a buzzkill in PvP these days, and bard has plenty of them, so they're pretty strong, and it's a small mercy to anyone achievement hunting. A good change overall.
Frontline wise, still also feel old Black Mage better knew what it was supposed to be, Burst feels real awkward to use in fights that big, yes it's powerful plus barrier but point-blank AoE design frequently makes you defy logic to get the most out of it. Plus no real need to alternate fire and ice for mana reasons, just kill ones, which can make fighting Black Mages either insufferably difficult, or cheesy, but at the same time feels alien to control when playing as them if you haven't played it thoroughly. Having mained Warlock back in WoW, it felt good to be a turret and knowing why pressing a button worked. A feedback issue, I know.
Also when
isn't the ninja kill stealing?
