I'll let him know
[*]Ikishoten turning into Oginamikiri[*]Iaijutsu button turning into TsubameI hear no nothing either by the players who want Kaiten to stay removed mentioning anything about...Saving us " Four " buttons if we really needed to tackle button bloat without changing our Gameplay. None of these suggestions came to mind to any person that seemingly want Kaiten gone to solve that supposedly non-existing Button Bloat issue we had.
- Shoha I and II merging/fusing
- Guren and Senei merging as 1 skill
- Ikishoten turning into Oginamikiri
- Iaijutsu button turning into Tsubame
this is what XIV Combo does, and how it should be.
The other two skills are not building upon each other, they are just Singletarget or AOE versions of the same thing, you could argue that you get a singletarget skill first , which later turns into a better version with AOE Damage.
Paladin has that with "Spirits Within" > "Expiacion" , you don't have two hotkeys and a shared cooldown here, so it could make sense to rework Shoha I and Shoha II into one skill and Senei Guren into one Skill that upgrades into an AOE version instead of an extra hotkey.
So if you do Hakaze, what does your XIVCombo do, since combo splits into 3. Does it just select right one depending on your Sen? If so, then it does decisions for you, in other words, computer is playing, not you. In that case, there is no longer need for other skills, and if you want to make it brain dead like that, then just follow all the way through and remove everything. Auto attack only from now on. Please look forward to it.[*]Ikishoten turning into Oginamikiri[*]Iaijutsu button turning into Tsubame
this is what XIV Combo does, and how it should be.
The other two skills are not building upon each other, they are just Singletarget or AOE versions of the same thing, you could argue that you get a singletarget skill first , which later turns into a better version with AOE Damage.
Paladin has that with "Spirits Within" > "Expiacion" , you don't have two hotkeys and a shared cooldown here, so it could make sense to rework Shoha I and Shoha II into one skill and Senei Guren into one Skill that upgrades into an AOE version instead of an extra hotkey.
Mine (and many other's) point was that Iki going into Ogi and/or Iaijutsu into Tsubame would be better solution than removing Kaiten (if there really was button bloat problem). I think everyone sensible will agree that your basic GCDs should never be made this way. Otherwise you end up with healer rotation, and you can check healer forums to see how they like it. But now you're starting to understand. Kaiten didn't deserve to be removed when there are these simple and better alternatives.
I'm all in into merging Shinten, Senei and Shoha with their AoE counterparts btw, 2 variants of exact same skills are the real bloat.
As a side note, did lack of Kaiten made me full shizo or did like whole page of comments disappear from here?
If they replace that emptiness with something. They can't even do that with just Kaiten.
XIV Combo seems completely unnecessary. Stop the victimhood and just practice. A singular " Kaiten " button will not stand in the way of you clearing content. As a busy GNB main? SAM would be a cakewalk. Unless you also XIV Combo GNB... which is against how FFXIV is meant to be played by the Designers. At least I see to who Square potentially wants to spoon-feed job Simplification to...
Samurai with many buttons to press is Fun. The weaving part is the Fun part. And thinking about proper Kenki management is Fun. Jobs are becoming excessively boring now. I'm chat and coffee-sip-weaving just to make my Job exciting to perform. How much more dumber do you want!- well you have XIV Combo... are you telling me you want FFXIV dumber then when it's played with XIV Combo... more prechewed then even that? do you want a Lala lifter to go with that supposedly high Job difficulty this game provides =__=;?
I have played other mmo's too, I always loved the combat in Balde and Soul though, you had very few hotkeys but still had to push a lot of buttons to play well.
Making the game more difficult simply by adding more and more unnecessary hotkeys is just stupid, i am not argueing for pushing 1 button all the time as a dps, that would be really boring. But having to use 35+ buttons or shift/alt modifications just to play the damn class is too much.
Why not have EVERY ability in the game on a separate hotkey, lets not consolidate anything then, just add 2-3 more hotbars and you're good to go, doesn't change the fact that a keyboard only has ~100 buttons and a hand has 5 fingers.
" More buttons for the sake of More " is as meaningless as " Less buttons for the sake of Less" . Overused argument point, unless it adds Depth. Kaiten removal? just turned SAM into Shinten spamming i.e Hollow less Depth.I have played other mmo's too, I always loved the combat in Balde and Soul though, you had very few hotkeys but still had to push a lot of buttons to play well.
Making the game more difficult simply by adding more and more unnecessary hotkeys is just stupid, i am not argueing for pushing 1 button all the time as a dps, that would be really boring. But having to use 35+ buttons or shift/alt modifications just to play the damn class is too much.
Why not have EVERY ability in the game on a separate hotkey, lets not consolidate anything then, just add 2-3 more hotbars and you're good to go, doesn't change the fact that a keyboard only has ~100 buttons and a hand has 5 fingers.
I know Blade & Soul and I loved Black Desert's design. But you cannot Copy paste a PvP Focused combat design onto FFXIV's PvE combat, something will not match nor make sense. Plus, no Job requires more then 36 hotkeys to be played, Limitbreak and Sprint Included. Players pull this off without an MMO mouse or on Controller as well. How you get to 100 Buttons for combat is beyond me... Hotkey'd Emotes and RP Macros?
Square has not proven once in the time that I have played from SHB that they can reduce the total amount of skills a Job has by one or more while adding more depth. If they can? I'm all for less Buttons. But they haven't, as far as I know. Feel free to correct me on this.
I'm not saying that more buttons is better, but this game is just simply made with 25+ buttons in mind, that's the end of it. With 30-45 APM and 2-2.5 GCD, you have enough time to use any shift+XY modifiers or even mouse click. This is just borderline minimal difficulty. Auto combo will hopefully not ever be implemented, so I would recommend to have a look at your keybinds.I have played other mmo's too, I always loved the combat in Balde and Soul though, you had very few hotkeys but still had to push a lot of buttons to play well.
Making the game more difficult simply by adding more and more unnecessary hotkeys is just stupid, i am not argueing for pushing 1 button all the time as a dps, that would be really boring. But having to use 35+ buttons or shift/alt modifications just to play the damn class is too much.
Why not have EVERY ability in the game on a separate hotkey, lets not consolidate anything then, just add 2-3 more hotbars and you're good to go, doesn't change the fact that a keyboard only has ~100 buttons and a hand has 5 fingers.
If you find so difficult to use shift modifiers, you can get MMO mouse, or just do what everyone who THINKS there is too much buttons should do, and that is spending more than 10 seconds assigning your keybinds and more than 20 minutes testing it. I've checked my SAM keybinds and counted 7 button presses (if I fight ST) with shift modifier every 2 minutes. If I swapped few situational skills, I could bring it to 4 per 2 minutes windows. Rest is just regular 1-7, F1-F7 (last buttons which are somewhat far is just for Feint and Arm's Length), then just regular Q, E, F, G, T, M4 and M5. This is really not too many buttons, just do your keybinds properly.
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