Quote Originally Posted by NekoMataMata View Post
30% of the total player base with a very, very generous estimation. Not the active player base that plays through the post expansion patches, just the total player base.

Anyways, continue on.
You do realize 30% is absolutely massive, yes? There is no single piece of content in this game except MSQ and 24 mans with that much participation when looked at individually. Even cutting that number in half, it would remain impressive if accurate. People too often much like a theme park, people won't do everything and even a good chunk of the casual content will get ignored if someone dislikes it just like Ultimate will for those finding it too hard. While the latter is on the smaller slice of pie, it's numbers are fairly solid overall for the type of content it is. Omega is possibly the only exception as present clear rates are quite low; just 1,500 as of early March.

It should also be noted achievements are hidden by default on the lodestone. So it actually makes it harder to gather data on the amount of clears or participation. FFlogs is usually what tracks a good amount of this.

Quote Originally Posted by NekoMataMata View Post
It depends. We don't really know how much effort goes into developing Ultimates. There's a lot more information you'd need before you'd make a decision like that.

Anyways, I don't really care about whether or not they keep making Ultimates. I was mostly just annoyed by how you spread misinformation about FFXIV Collect, and how you exaggerated exactly like the person you were responding to.
Actually, we do. Yoshida has outright said that roughly 95% of Ultimate is entirely reused assets, which means they have extremely high return on investment given how much viewership and attention they garner. Considering they decided to add onto them with a new boss model and arena for the final phase starting with TEA, it's clearly a worthwhile endeavour. Although, it should be noted both Dragonsong and Omega have no new music added, thus subtracting a pretty hefty cost.

Naturally, they still take time to develop but the cost itself is extremely minimal based on Yoshida's own comments. Hence why whenever someone brings up Ultimate being a waste, it's eyerolling.