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  1. #1
    Player
    DixieBellOCE's Avatar
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    Mar 2022
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    Limsa Lominsa
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    Dixie Bell
    World
    Ravana
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    Dancer Lv 100

    Should XIV add more end game combat content.

    A simple question.

    Should XIV throw more development resources at the Endgame combat content of the game to keep players engaged with the game after savage tiers, and in-between content releases?

    This would not impact the current content releases of the game, but be an extra for those people that wish to have more 'above average' content to do throughout the droughts.

    The casual player base would not be affected by the extra content, as it is optional and not required. The rewards would simply be an alternative to savage/tomestone gearing as the content would release 8-16 weeks after savage.

    Yes or No?

    Please keep the arguments to a minimum.
    (15)

  2. #2
    Player Ravenblade1979's Avatar
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    Jun 2016
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    598
    Character
    Anastasia Minou-rose
    World
    Adamantoise
    Main Class
    Dancer Lv 90
    No. simply putting more resources towards that content for the small amount that raid overall would delay new content thats meant to be worked on.
    (19)

  3. #3
    Player
    DixieBellOCE's Avatar
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    Mar 2022
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    Dixie Bell
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    Ravana
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    Dancer Lv 100
    Quote Originally Posted by Ravenblade1979 View Post
    No. simply putting more resources towards that content for the small amount that raid overall would delay new content thats meant to be worked on.
    Which is why i simply stated that it would be extra content, that is not reflected in the current content releases of the game. FF16 development is over and they now have more resources to throw at XIV, this wouldn't affect the current 'more of the same' content structure that we have.
    (7)

  4. #4
    Player
    Kes13a's Avatar
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    May 2020
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    Gridania
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    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by DixieBellOCE View Post
    Which is why i simply stated that it would be extra content, that is not reflected in the current content releases of the game. FF16 development is over and they now have more resources to throw at XIV, this wouldn't affect the current 'more of the same' content structure that we have.
    I would have agreed until I read "casual player base"

    you really need to lay your elitism aside. like it or not, for good or bad, this game is made for a lot more people than catering to a sweatlord mentality. SE is a company and the sole aim of any company, is to make money. regardless of if XVI is done now or not, the company will decide where the money goes, and I wouldnt hold your breath about it suddenly appearing in the XIV coffers. The only way that would happen is if they were dead set on keeping XIV going and there was a huge bleeding of subs so they had to throw money at it to improve or change things to stop the bleeding.

    more content? I dont think anyone would disagree. but it may not be content you like, nor even end game. its always hard to say, but after years of gaming, one thing I have learned is that whatever game companies do in regards to adding in "end game content" no one is usually happy for long. after all, wasnt that Island Sanctuary requiring level 90 to unlock? so that was "end game content" and wasnt a stellar success... in fact, I think I recall you werent happy with it. so, more end game sure.. just dont expect it to conform to your liking.
    (13)

  5. #5
    Player
    LittleImp's Avatar
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    May 2019
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    1,204
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ravenblade1979 View Post
    No. simply putting more resources towards that content for the small amount that raid overall would delay new content thats meant to be worked on.
    Tier clear rates exceeded 50% on some JP servers last tier, and it's very safe to assume a lot more people raid than end up fully clearing any given tier.

    The narrative that raiding is somehow niche content needs to just die already. It's easily the most popular type of optional end-game content in the game.
    (4)
    Last edited by LittleImp; 04-11-2023 at 10:42 AM.

  6. #6
    Player Ravenblade1979's Avatar
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    Jun 2016
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    598
    Character
    Anastasia Minou-rose
    World
    Adamantoise
    Main Class
    Dancer Lv 90
    Quote Originally Posted by LittleImp View Post
    Tier clear rates exceeded 50% on some JP servers last tier, and it's very safe to assume a lot more people raid than end up fully clearing any given tier.

    The narrative that raiding is somehow niche content needs to just die already. It's easily the most popular type of optional end-game content in the game.
    ok but again, as i said earlier in this thread. you take development time away from actual new content creating a content draught just to appease the few who want this type of content. content i might add they will burn and then complain theres no more. meanwhile the actual content that should be made is pushed back.
    (0)

  7. #7
    Player
    LittleImp's Avatar
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    May 2019
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    1,204
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ravenblade1979 View Post
    ok but again, as i said earlier in this thread. you take development time away from actual new content creating a content draught just to appease the few who want this type of content. content i might add they will burn and then complain theres no more. meanwhile the actual content that should be made is pushed back.
    'Actual content' being what exactly? Failed systems like Variant Dungeon and Island Sanctuary that barely anyone actually continues to interact with? A lot of the optional content in EW has fallen completely flat, and nothing of value would be lost if it were axed to make room for something better.
    (6)

  8. #8
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
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    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by DixieBellOCE View Post
    A simple question.

    Should XIV throw more development resources at the Endgame combat content of the game to keep players engaged with the game after savage tiers, and in-between content releases?

    This would not impact the current content releases of the game, but be an extra for those people that wish to have more 'above average' content to do throughout the droughts.

    The casual player base would not be affected by the extra content, as it is optional and not required. The rewards would simply be an alternative to savage/tomestone gearing as the content would release 8-16 weeks after savage.

    Yes or No?

    Please keep the arguments to a minimum.
    They dont even have to make new content just better utilise what we currently have i.e remove weekly lockouts sooner, increase weekly tomes to 900, make relic quest a bit more meatier.
    (14)

  9. #9
    Player
    Amenara's Avatar
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    Apr 2019
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    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Masekase_Hurricane View Post
    They dont even have to make new content just better utilise what we currently have i.e remove weekly lockouts sooner, increase weekly tomes to 900, make relic quest a bit more meatier.
    Just to add on, make variant/criterion dungeons worth doing past the initial clear.
    (2)

  10. #10
    Player
    Gember's Avatar
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    Dec 2019
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    Limsa
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    213
    Character
    Snow Fox
    World
    Zurvan
    Main Class
    Fisher Lv 58
    I think the endgame is fine.

    What I would prefer the devs would do is tighten the ilvl for normal content so people are not steamrolling through it. (Thordan being the most best example here.)
    (5)

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