A simple question.

Should XIV throw more development resources at the Endgame combat content of the game to keep players engaged with the game after savage tiers, and in-between content releases?

This would not impact the current content releases of the game, but be an extra for those people that wish to have more 'above average' content to do throughout the droughts.

The casual player base would not be affected by the extra content, as it is optional and not required. The rewards would simply be an alternative to savage/tomestone gearing as the content would release 8-16 weeks after savage.

Yes or No?

Please keep the arguments to a minimum.