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Thread: Gear Swaps?

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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Jeronlmo View Post
    Gear swaping in 11 is what kept the game relevant at lvl 75 for so many years, gear 8yrs old+ was still used. All gear swaps do is add another element to the game for people to do, some of the people on this thread are claiming they "did fine" on 11 without using gear swaps, so why would you hate if it was added if it wouldnt effect you?
    But you didn't do fine without swapping. Difference in performance was very notable between someone who swapped and someone who didn't. Not to mention swaps led to stupid things like cure cheat macros, which I absolutely abhorred. It would be fine if there had been some passive buff that increased the effect gear had on you the longer you went without swapping, so that I could have bypassed the need to swap entirely. Alas, swappers won the game, people who didn't swap sucked and were gimp. All because the devs were too damn lazy to fix that oversight in design early on.
    (2)
    Last edited by Duelle; 06-21-2012 at 09:05 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Duelle View Post
    But you didn't do fine without swapping. Difference in performance was very notable between someone who swapped and someone who didn't. Not to mention swaps led to stupid things like cure cheat macros, which I absolutely abhorred. It would be fine if there had been some passive buff that increased the effect gear had on you the longer you went without swapping, so that I could have bypassed the need to swap entirely. Alas, swappers won the game, people who didn't swap sucked and were gimp. All because the devs were too damn lazy to fix that oversight in design early on.
    Aye it really didn't take much to tell who was and wasn't utilizing swaps, and it really encouraged alot of script macros in order to optimally perform with gear, unless you happened to be very creative with macro setups (very few of which were).

    To be perfectly honest even though the macro lists in FFXIV are much larger than in FFXI, I think script macros will still be created and abused like in FFXI once more situational gear becomes available. In my opinion it wouldn't be fair to implement a system that would eventually encourage cheating in order to compete in any environment, and at the same time we would actually have room in our inventories to carry gear for the other jobs we may use in a given situation instead of waiting 20 minutes for Jim to transfer 50 pieces of gear off his mule/retainer/storage so we could have a WHM for an event.
    (0)
    Last edited by SwordCoheir; 06-21-2012 at 09:25 AM.

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]