Quote Originally Posted by 15725462 View Post
Simple, Hingashi (not Doma) is based as entirely a copy paste of real life Edo period Japan. So any lore elements/aesthetic element/etc, they make for Hingashi, will not require too much creative time to create because they can just take inspiration or even straight out copy paste from Japan and since they obviously know their culture, there would be no issue doing it correctly too.
It's just easier for devs this way. Hingashi is boring in every way possible.
Just because they can pull from their own history and myths doesn't work for an in game reason why we would be going to be exploring a part of Hingashi. Everything but Kugane is forbidden to outsiders and it's not like we're friends with the guy in charge of Kugane let alone anyone further in land. Especially since the first Variant dungeon delt with stuff surrounding Sil'dih and Belah'dia. So, people speculated that we might touch on Gelmorra or some other hidden thing that delt with Limsa.

I'm sure others can think of places in Ala Mhigo or Ishgard that could use some love. Having the next being in Hingashi feels like being told to take the next right when you're on top of the intersection and in the wrong lane.