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  1. #1
    Player
    SannaR's Avatar
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    Feb 2018
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    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100

    6.4 patch speculation

    Ok so yes we didn't get a whole lot as this was just the 1st LL for the patch yet there are a few nuggets. So if you place the two slides they showed from the raid vertically where the tree is above the figure they make it look as though they're the same area. Who or what do we think the person/creature is and what are they locking or unlocking?

    Who now thinks we still get a Zeromus fight in 6.5 considering who the trial for this patch will be? Will we get a shadow dragon ala a mind controlled Azdaja as part of the fight? Or do some think we will be wrapping up the void stuff somehow at the end of 6.4?

    Where exactly do you feel the dungeon is at and does it have anything to do with Erenville's asking Krile for help that was hinted at in that one Tales from story? Is whatever Zero is looking at in an area that takes place in the dungeon or do you think the blurriness of the background is to help hide where it is? The crystal like walling that we do see kind of reminds me of the top of the Crystal Tower. Yet it could be in the area the dungeon takes place. Which looks like another Sharlayan inhabited area.
    (1)

  2. #2
    Player
    SannaR's Avatar
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    Sanna Rosewood
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    Midgardsormr
    Main Class
    White Mage Lv 100
    Not going to edit my Op, but where and why do you think we will be going to Mount Rokkon for? I'm a bit disappointed that we will be going to a place in Othard. When we still have crap in our back yard we can explore further. It will be interesting to see what we end up doing with Gaius and Allie.
    (2)

  3. #3
    Player
    15725462's Avatar
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    Oct 2019
    Location
    Gridania
    Posts
    18
    Character
    Laurienne Vermeliont
    World
    Omega
    Main Class
    White Mage Lv 71
    Quote Originally Posted by SannaR View Post
    Not going to edit my Op, but where and why do you think we will be going to Mount Rokkon for? I'm a bit disappointed that we will be going to a place in Othard. When we still have crap in our back yard we can explore further. It will be interesting to see what we end up doing with Gaius and Allie.
    Simple, Hingashi (not Doma) is based as entirely a copy paste of real life Edo period Japan. So any lore elements/aesthetic element/etc, they make for Hingashi, will not require too much creative time to create because they can just take inspiration or even straight out copy paste from Japan and since they obviously know their culture, there would be no issue doing it correctly too.
    It's just easier for devs this way. Hingashi is boring in every way possible.
    (2)

  4. #4
    Player
    SannaR's Avatar
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    Sanna Rosewood
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    Midgardsormr
    Main Class
    White Mage Lv 100
    Quote Originally Posted by 15725462 View Post
    Simple, Hingashi (not Doma) is based as entirely a copy paste of real life Edo period Japan. So any lore elements/aesthetic element/etc, they make for Hingashi, will not require too much creative time to create because they can just take inspiration or even straight out copy paste from Japan and since they obviously know their culture, there would be no issue doing it correctly too.
    It's just easier for devs this way. Hingashi is boring in every way possible.
    Just because they can pull from their own history and myths doesn't work for an in game reason why we would be going to be exploring a part of Hingashi. Everything but Kugane is forbidden to outsiders and it's not like we're friends with the guy in charge of Kugane let alone anyone further in land. Especially since the first Variant dungeon delt with stuff surrounding Sil'dih and Belah'dia. So, people speculated that we might touch on Gelmorra or some other hidden thing that delt with Limsa.

    I'm sure others can think of places in Ala Mhigo or Ishgard that could use some love. Having the next being in Hingashi feels like being told to take the next right when you're on top of the intersection and in the wrong lane.
    (0)

  5. #5
    Player
    Iscah's Avatar
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    Nov 2017
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    14,044
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by SannaR View Post
    I still don't get why there's ninjas in the WoD raid besides that they were common enemies in III's version. Lore wise there's no explanation.
    It's right there in the enemy name: "sacrificed ninja". Combined with the ninjas seen among the enemies in Syrcus Tower, it's not hard to conclude that this was an Allagan discipline.

    (Edit: Or possibly imported from the Far East in Allagan times, or captives.)


    Quote Originally Posted by SannaR View Post
    Just because they can pull from their own history and myths doesn't work for an in game reason why we would be going to be exploring a part of Hingashi.
    Aside of getting over the previous assumption they would be focusing on each of the original three city-states, I don't see any particular reason to not go there either. This whole variant dungeon thing is framed as a sort of investigation agency thing, so evidently they have been petitioned by someone in Hingashi (assuming it is Hingashi and not Doma again) this time.

    At this point, our "back yard" is all of Etheirys, and Hingashi is just as much a place that we have visited but not explored in depth.

    That said, hopefully we are going there because there's a story worth telling and not just because they want to showcase their Japanese setting again.
    (1)
    Last edited by Iscah; 05-09-2023 at 12:25 AM.

  6. #6
    Player
    SannaR's Avatar
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    Sanna Rosewood
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    Midgardsormr
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    White Mage Lv 100
    Quote Originally Posted by Iscah View Post
    It's right there in the enemy name: "sacrificed ninja". Combined with the ninjas seen among the enemies in Syrcus Tower, it's not hard to conclude that this was an Allagan discipline.




    Aside of getting over the previous assumption they would be focusing on each of the original three city-states, I don't see any particular reason to not go there either. This whole variant dungeon thing is framed as a sort of investigation agency thing, so evidently they have been petitioned by someone in Hingashi (assuming it is Hingashi and not Doma again) this time.

    At this point, our "back yard" is all of Etheirys, and Hingashi is just as much a place that we have visited but not explored in depth.

    That said, hopefully we are going there because there's a story worth telling and not just because they want to showcase their Japanese setting again.
    According to one of the recent interviews the person we're to be exploring Mount Rokkon is to be a certain Hingashi Lord. Which should rule out Hien and Gosetsu as they're both Doman. I'm not sure how many would label Hancock as a Hingashi Lord. The only lord we know is the Soy Sauce heir. Who many don't see in a positive light. Then there's the bakufu of Kugane who I don't think we have ever seen. Not sure of the title of the guy who's in charge of the coliseum we got introduced to Gogo at. Or that they'd pull from Blue Mage for a familiar face.

    I'd hope it would have story if we're to be collecting information like we did this last time.
    (0)

  7. #7
    Player
    Alleluia's Avatar
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    Aug 2013
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    Limsa Lominsa
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    1,161
    Character
    Regana Redwyne
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by SannaR View Post
    Just because they can pull from their own history and myths doesn't work for an in game reason why we would be going to be exploring a part of Hingashi. Everything but Kugane is forbidden to outsiders and it's not like we're friends with the guy in charge of Kugane let alone anyone further in land. Especially since the first Variant dungeon delt with stuff surrounding Sil'dih and Belah'dia. So, people speculated that we might touch on Gelmorra or some other hidden thing that delt with Limsa.

    I'm sure others can think of places in Ala Mhigo or Ishgard that could use some love. Having the next being in Hingashi feels like being told to take the next right when you're on top of the intersection and in the wrong lane.
    I wonder if, eventually, Limsa will pull a Comodore Matthew Perry and open up Hingashi? Which, given Limsa/Merlwyb's recent direction via role quests and short stories, might not be too out of left field. I know that most Americans know virtually nothing about Perry's actions opening up Japan, but the Japanese do, so they'd like as not draw from it.

    Also, I do personally think the actual city of Ala Mhigo could use a Doman Enclave/Ishgardian Restoration-esque questline that turns the currently inaccessible portion into a real zoned city state like the other cities of Eorzea.
    (4)
    Last edited by Alleluia; 05-08-2023 at 04:51 AM.

  8. #8
    Player
    Eisi's Avatar
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    Feb 2021
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    Character
    Eiserne Sternschnuppe
    World
    Shiva
    Main Class
    Monk Lv 90
    Quote Originally Posted by Alleluia View Post
    Also, I do personally think the actual city of Ala Mhigo could use a Doman Enclave/Ishgardian Restoration-esque questline that turns the currently inaccessible portion into a real zoned city state like the other cities of Eorzea.
    Big agree, it should have been Ala Mhigo all along, not Rhalgr's Reach, which should have been completely destroyed. We already have part of the city map from the dungeon and I LOVE IT.
    (1)

  9. #9
    Player
    Cleretic's Avatar
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    Sep 2021
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    Solution Eight (it's not as good)
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    2,924
    Character
    Ein Dose
    World
    Mateus
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by 15725462 View Post
    Simple, Hingashi (not Doma) is based as entirely a copy paste of real life Edo period Japan. So any lore elements/aesthetic element/etc, they make for Hingashi, will not require too much creative time to create because they can just take inspiration or even straight out copy paste from Japan and since they obviously know their culture, there would be no issue doing it correctly too.
    It's just easier for devs this way. Hingashi is boring in every way possible.
    This is itself a really lazy and, frankly, borderline-offensive way to look at the situation. Just because a part of the setting is closer to the real world, doesn't mean that it's the 'easy option', and the fact you seem to think it is and that's why says more about your levels of creativity than anyone else's.

    I think they're picking Hingashi because it's actually a really good choice for what variant dungeons can do. Don't get me wrong, I would've preferred plumbing the depths of a lost part of the Shroud too, but a strength of variant dungeons is that it's a piece of content that can tell multiple different stories in the same place, fleshing out a part of the world more than a single focused dungeon. Sil'dih used that quite well to deepen parts of the Thanalan's story that were only vaguely implied and show that Ul'dah isn't just any one part of its past, and Mount Rokkon could use the same to get a lot of even worldbuilding out of an area that has very little, while just, say, a Hingashi regular dungeon risks defining inner Hingashi purely as one thing.

    ...of course, all that is assuming Mount Rokkon is in fact Hingan. I'm conscious that we don't actually know that for sure, we've just been assuming that because it's a more interesting option than Doma.
    (5)

  10. #10
    Player
    Eisi's Avatar
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    Feb 2021
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    572
    Character
    Eiserne Sternschnuppe
    World
    Shiva
    Main Class
    Monk Lv 90
    We will probably fight Exdeath or whatever his name is in the trial. The dark guy from the story.
    (3)

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