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  1. #1
    Player
    Kemeko's Avatar
    Join Date
    Oct 2015
    Posts
    50
    Character
    Kemeko Arakawa
    World
    Lamia
    Main Class
    Paladin Lv 90

    [Suggestion][Personal Notes] My Ideal Singer

    Making notes from personal thoughts and random concepts. Updates based on Live Letter LXXVII and 6.4 Patch Notes. It's always nice to dream.

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    Foundation Adjustments. Listing skills and changes based on order they appear in Actions and Traits Compact View.

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    Spell Actions and Traits Adjustments

    Under review.

    [Action][Spell] [Name Undecided, Rune of Fire] (Lv. ??) [Range: 25y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Deals unaspected damage with a potency of 200.
    Additional Effect: Grants [Rune of Dissonance] to target
    Rune of Dissonance Effect: Deals unaspected damage with a potency of 200 to target when duration ends
    Duration: 4s
    Rune of Dissonance duration is affected by [Rune of Fire] cast time and recast time.
    Rune of Dissonance duration is not affected by instant cast effects.
    Additional Effect: Adds [Resonance of Fire] to Aetherial Resonance Gauge
    Rune of Fire and Rune of Dissonance does 0 damage in a full party unless accompanied by another singer or rune knight or [Redacted] except while under the effect of [Rune of Forsaken].

    [Action][Spell] [Name Undecided, Rune of Water] (Lv. ??) [Range: 25y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Deals unaspected damage with a potency of 200.
    Additional Effect: Grants [Rune of Dissonance] to target
    Rune of Dissonance Effect: Deals unaspected damage with a potency of 200 to target when duration ends
    Duration: 4s
    Rune of Dissonance duration is affected by [Rune of Water] cast time and recast time.
    Rune of Dissonance duration is not affected by instant cast effects.
    Additional Effect: Adds [Resonance of Water] to Aetherial Resonance Gauge
    Rune of Water and Rune of Dissonance does 0 damage in a full party unless accompanied by another singer or rune knight or [Redacted] except while under the effect of [Rune of Forsaken].

    [Action][Spell] [Name Undecided, Rune of Wind] (Lv. ??) [Range: 25y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Deals unaspected damage with a potency of 200.
    Additional Effect: Grants [Rune of Dissonance] to target
    Rune of Dissonance Effect: Deals unaspected damage with a potency of 200 to target when duration ends
    Duration: 4s
    Rune of Dissonance duration is affected by [Rune of Wind] cast time and recast time.
    Rune of Dissonance duration is not affected by instant cast effects.
    Additional Effect: Adds [Resonance of Wind] to Aetherial Resonance Gauge
    Rune of Wind and Rune of Dissonance does 0 damage in a full party unless accompanied by another singer or rune knight or [Redacted] except while under the effect of [Rune of Forsaken].

    [Action][Spell] [Name Undecided, Rune of Earth] (Lv. ??) [Range: 25y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Deals unaspected damage with a potency of 200.
    Additional Effect: Grants [Rune of Dissonance] to target
    Rune of Dissonance Effect: Deals unaspected damage with a potency of 200 to target when duration ends
    Duration: 4s
    Rune of Dissonance duration is affected by [Rune of Earth] cast time and recast time.
    Rune of Dissonance duration is not affected by instant cast effects.
    Additional Effect: Adds [Resonance of Earth] to Aetherial Resonance Gauge
    Rune of Earth and Rune of Dissonance does 0 damage in a full party unless accompanied by another singer or rune knight or [Redacted] except while under the effect of [Rune of Forsaken].

    [Action][Spell] [Name Undecided, Script of Fire] (Lv. ??) [Range: 0y][Radius: 5y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Deals unaspected damage with a potency of 120 to all nearby enemies.
    Additional Effect: Grants [Rune of Dissonance] to all nearby enemies
    Rune of Dissonance Effect: Deals unaspected damage with a potency of 120 to target when duration ends
    Duration: 4s
    Rune of Dissonance duration is affected by [Script of Fire] cast time and recast time.
    Rune of Dissonance duration is not affected by instant cast effects.
    Additional Effect: Adds [Resonance of Fire] to Aetherial Resonance Gauge
    Script of Fire and Rune of Dissonance does 0 damage in a full party unless accompanied by another singer or rune knight or [Redacted] except while under the effect of [Rune of Forsaken].
    Does not require a target to gain [Resonance of Fire] while in combat.

    [Action][Spell] [Name Undecided, Script of Water] (Lv. ??) [Range: 0y][Radius: 5y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Deals unaspected damage with a potency of 120 to all nearby enemies.
    Additional Effect: Grants [Rune of Dissonance] to all nearby enemies
    Rune of Dissonance Effect: Deals unaspected damage with a potency of 120 to target when duration ends
    Duration: 4s
    Rune of Dissonance duration is affected by [Script of Water] cast time and recast time.
    Rune of Dissonance duration is not affected by instant cast effects.
    Additional Effect: Adds [Resonance of Water] to Aetherial Resonance Gauge
    Script of Water and Rune of Dissonance does 0 damage in a full party unless accompanied by another singer or rune knight or [Redacted] except while under the effect of [Rune of Forsaken].
    Does not require a target to gain [Resonance of Water] while in combat.

    [Action][Spell] [Name Undecided, Script of Wind] (Lv. ??) [Range: 0y][Radius: 5y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Deals unaspected damage with a potency of 120 to all nearby enemies.
    Additional Effect: Grants [Rune of Dissonance] to all nearby enemies
    Rune of Dissonance Effect: Deals unaspected damage with a potency of 120 to target when duration ends
    Duration: 4s
    Rune of Dissonance duration is affected by [Script of Wind] cast time and recast time.
    Rune of Dissonance duration is not affected by instant cast effects.
    Additional Effect: Adds [Resonance of Wind] to Aetherial Resonance Gauge
    Script of Wind and Rune of Dissonance does 0 damage in a full party unless accompanied by another singer or rune knight or [Redacted] except while under the effect of [Rune of Forsaken].
    Does not require a target to gain [Resonance of Wind] while in combat.

    [Action][Spell] [Name Undecided, Script of Earth] (Lv. ??) [Range: 0y][Radius: 5y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Deals unaspected damage with a potency of 120 to all nearby enemies.
    Additional Effect: Grants [Rune of Dissonance] to all nearby enemies
    Rune of Dissonance Effect: Deals unaspected damage with a potency of 120 to target when duration ends
    Duration: 4s
    Rune of Dissonance duration is affected by [Script of Earth] cast time and recast time.
    Rune of Dissonance duration is not affected by instant cast effects.
    Additional Effect: Adds [Resonance of Earth] to Aetherial Resonance Gauge
    Script of Earth and Rune of Dissonance does 0 damage in a full party unless accompanied by another singer or rune knight or [Redacted] except while under the effect of [Rune of Forsaken].
    Does not require a target to gain [Resonance of Earth] while in combat.

    (Unused concept if server tick is impossible to work around)
    Additional Effect: Grants [Rune of Dissonance] to self
    Rune of Dissonance Effect: Grants 1 stack of [Rune of Disharmony] to self when duration ends
    Duration: 4s
    Rune of Dissonance duration is affected by [Rune/Script] cast time and recast time.
    Rune of Dissonance duration is not affected by instant cast effects.
    Rune of Disharmony Effect: Increases potency of your next rune or script spell by 100%
    Duration: 30s

    [Action][Spell] [Name Undecided, Verse of Creation] (Lv. ??) [Range: 0y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Executes a spell depending on the arrangement of Resonance stored in Aetherial Resonance Gauge.
    Resonance of Fire and Wind: Ode to Zephyrs
    Resonance of Wind and Water: Ode to Rains
    Resonance of Water and Earth: Ode to Forests
    Resonance of Earth and Fire: Ode to Mountains
    Resonance of Fire, Wind, and Water: Ode to Clouds
    Resonance of Wind, Water, and Earth: Ode to Rivers
    Resonance of Water, Earth, and Fire: Ode to Mists
    Resonance of Earth, Fire, and Wind: Ode to Horizons
    Resonance of Fire, Wind, Water, and Earth: Ode to Light

    [Action][Spell] [Name Undecided, Second Verse of Creation] (Lv. ??) [Range: 0y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Executes a spell depending on the arrangement of Resonance stored in Aetherial Resonance Gauge.
    Resonance of Fire and Wind: Ode to Purification
    Resonance of Wind and Water: Ode to Harvests
    Resonance of Water and Earth: Ode to Springs
    Resonance of Earth and Fire: Ode to Summits
    Resonance of Fire, Wind, and Water: Ode to Meadows
    Resonance of Wind, Water, and Earth: Ode to Oceans
    Resonance of Water, Earth, and Fire: Ode to Valleys
    Resonance of Earth, Fire, and Wind: Ode to Deserts
    Resonance of Fire, Wind, Water, and Earth: Ode to Rainbows

    [Action][Spell] [Name Undecided, Third Verse of Creation] (Lv. ??) [Range: 0y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Executes a spell depending on the arrangement of Resonance stored in Aetherial Resonance Gauge.
    Resonance of Fire and Wind: Prayer to Zephyrs
    Resonance of Wind and Water: Prayer to Rains
    Resonance of Water and Earth: Prayer to Forests
    Resonance of Earth and Fire: Prayer to Mountains
    Resonance of Fire, Wind, and Water: Prayer to Clouds
    Resonance of Wind, Water, and Earth: Prayer to Rivers
    Resonance of Water, Earth, and Fire: Prayer to Mists
    Resonance of Earth, Fire, and Wind: Prayer to Horizons
    Resonance of Fire, Wind, Water, and Earth: Prayer to Light

    [Action][Spell] [Name Undecided, Fourth Verse of Creation] (Lv. ??) [Range: 0y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Executes a spell depending on the arrangement of Resonance stored in Aetherial Resonance Gauge.
    Resonance of Fire and Wind: Prayer to Purification
    Resonance of Wind and Water: Prayer to Harvests
    Resonance of Water and Earth: Prayer to Springs
    Resonance of Earth and Fire: Prayer to Summits
    Resonance of Fire, Wind, and Water: Prayer to Meadows
    Resonance of Wind, Water, and Earth: Prayer to Oceans
    Resonance of Water, Earth, and Fire: Prayer to Valleys
    Resonance of Earth, Fire, and Wind: Prayer to Deserts
    Resonance of Fire, Wind, Water, and Earth: Prayer to Rainbows

    [Action][Spell] [Name Undecided, Verse of Destruction] (Lv. ??) [Range: 0y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][Charge Time: 30s][MP: 400]
    Executes a spell depending on the arrangement of Resonance stored in Aetherial Resonance Gauge.
    Resonance of Fire and Wind: Ode to Storms (500 Potency)
    Resonance of Wind and Water: Ode to Blizzards (500 Potency)
    Resonance of Water and Earth: Ode to Floods (500 Potency)
    Resonance of Earth and Fire: Ode to Eruptions (500 Potency)
    Resonance of Fire, Wind, and Water: Ode to Tempests (500 Potency)
    Resonance of Wind, Water, and Earth: Ode to ??? (500 Potency)
    Resonance of Water, Earth, and Fire: Ode to Tsunamis (500 Potency)
    Resonance of Earth, Fire, and Wind: Ode to Lapilli (500 Potency)
    Resonance of Fire, Wind, Water, and Earth: Ode to Shadows (1000 Potency)
    Maximum Charges: 2
    Shares charges with Second Verse of Destruction.

    [Action][Spell] [Name Undecided, Second Verse of Destruction] (Lv. ??) [Range: 0y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][Charge Time: 30s][MP: 400]
    Executes a spell depending on the arrangement of Resonance stored in Aetherial Resonance Gauge.
    Resonance of Fire and Wind: Prayer to Storms (500 Potency)
    Resonance of Wind and Water: Prayer to Blizzards (500 Potency)
    Resonance of Water and Earth: Prayer to Floods (500 Potency)
    Resonance of Earth and Fire: Prayer to Eruptions (500 Potency)
    Resonance of Fire, Wind, Water, and Earth: Prayer to Shadows (1000 Potency)
    Maximum Charges: 2
    Shares charges with Verse of Destruction.

    [Action][Spell] [Name Undecided, Ode to Zephyrs] (Lv. ??) [Range: 30y][Radius: 30y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Spreads 1 stack of [Rune of Undergrowth] and 1 stack of [Rune of Rejuvenation] or [Rune of Clouds] cast on self or target party member to other nearby party members and extends duration of said effects cast on target by 15s up to a maximum of 45s.
    Duration: 15s
    No effect with [Rune of Undergrowth] when target is not under their effect and no effect with [Rune of Rejuvenation] or [Rune of Clouds] when target is not under their effect.
    *This action cannot be assigned to a hotbar.

    [Action][Spell] [Name Undecided, Ode to Rains] (Lv. ??) [Range: 30y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Grants 1 stack of [Rune of Rejuvenation] to self or target party member.
    Rune of Rejuvenation Effect: Gradually restores target's HP with a cure potency based on available stacks
    1 Stack: 200
    2 Stacks: 300
    3 Stacks: 400
    Duration: 15s
    Adds 1 stack of [Rune of Rejuvenation] up to a maximum of 3 stacks and extends duration by 15s up to 45s by consuming each available stack of [Rune of Life] or additional [Rune of Rejuvenation].
    Rune of Rejuvenation can be extended and enhanced by other players.
    *This action cannot be assigned to a hotbar.

    [Action][Spell] [Name Undecided, Ode to Forests] (Lv. ??) [Range: 30y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Grants 1 stack of [Rune of Undergrowth] to self or target party member.
    Rune of Undergrowth Effect: Restores target's HP with a cure potency based on available stacks when member's HP falls below a certain threshold based on available stacks or upon effect duration expiration and member's HP will not lower below 1 by most attacks once
    1 Stack: 400
    2 Stacks: 800
    3 Stacks: 1200
    1 Stack: 25%
    2 Stacks: 50%
    3 Stacks: 75%
    Duration: 15s
    Adds 1 stack of [Rune of Undergrowth] up to a maximum of 3 and extends duration by 15s up to 45s by consuming each available stack of [Rune of Life] or additional [Rune of Undergrowth].
    Rune of Undergrowth can be extended and enhanced by other players.
    *This action cannot be assigned to a hotbar.

    [Action][Spell] [Name Undecided, Ode to Mountains] (Lv. ??) [Range: 30y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Grants 1 stack of [Rune of Precipice] to self or target party member.
    Rune of Precipice Effect: Reduces damage taken based on available stacks
    1 Stack: 5%
    2 Stacks: 10%
    3 Stacks: 15%
    Duration: 30s
    Adds 1 stack of [Rune of Precipice] up to a maximum of 3 stacks and resets timer by consuming each available stack of [Rune of Life] or additional [Rune of Precipice].
    When duration reaches 0, consumes 1 stack and extends duration by 15s unless depleted.
    Rune of Precipice can be extended and enhanced by other players.
    *This action cannot be assigned to a hotbar.

    [Action][Spell] [Name Undecided, Ode to Clouds] (Lv. ??) [Range: 30y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Grants 1 stack of [Rune of Clouds] to self or target party member.
    Rune of Clouds Effect: Slightly increases movement speed and gradually restores target's HP and restores HP of all nearby party members within a radius of 5 yalms 50% of HP restored to target with a cure potency based on available stacks
    1 Stack: 200
    2 Stacks: 300
    3 Stacks: 400
    Duration: 15s
    Adds 1 stack of [Rune of Clouds] up to a maximum of 3 stacks and extends duration by 15s up to 45s by consuming each available stack of [Rune of Life], each available stack of [Rune of Rejuvenation], or additional [Rune of Clouds].
    Rune of Clouds can be extended and enhanced by other players.
    (Add-on Concept)
    Rune of Clouds Additional Effect: Movement does not interrupt casting for singers and rune knights and [Redacted]
    *This action cannot be assigned to a hotbar.

    [Action][Spell] [Name Undecided, Ode to Rivers] (Lv. ??) [Range: 0y][Radius: 30y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Restores target or party member, including self, with the lowest HP with a heal of 1000 potency followed by self or party member with the 2nd lowest HP with a heal of 500 potency followed by self or party member with the 3rd lowest HP with a heal of 250 potency and restores to all nearby party members within a radius of 5 yalms 50% of HP restored to target if target is under the effect of [Rune of Rejuvenation] or [Rune of Clouds] and grants 1 stack of [Rune of Undergrowth] if target is under the effect of [Rune of Undergrowth] and extends said effects cast on target by 15s.
    *This action cannot be assigned to a hotbar.

    [Action][Spell] [Name Undecided, Ode to Mists] (Lv. ??) [Range: 30y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Grants 1 stack of [Rune of Mists] to self or target party member.
    Rune of Mists Effect: Grants the following effects based on available stacks
    1 Stack: Reduces damage taken by 5%
    2 Stacks: Increases dodge rate by 5% and reduces damage taken by 5%
    3 Stacks: Increases dodge rate by 5% and reduces damage taken by 10%
    4 Stacks: Increases dodge rate by 10% and reduces damage taken by 10%
    5 Stacks: Increases dodge rate by 10% and reduces damage taken by 15%
    6 Stacks: Increases dodge rate by 15% and reduces damage taken by 15%
    Duration: 30s
    Adds 2 stacks of [Rune of Mists] up to a maximum of 6 stacks and resets timer by consuming each available stack of [Rune of Life], each available stack of [Rune of Precipice], or additional [Rune of Precipice].
    Adds 3 stacks of [Rune of Mists] up to a maximum of 6 stacks and resets timer by consuming additional [Rune of Mists].
    When duration reaches 0, consumes 1 stack and extends duration by 15s unless depleted.
    Rune of Mists can be extended and enhanced by other players.
    *This action cannot be assigned to a hotbar.

    [Action][Spell] [Name Undecided, Ode to Horizons] (Lv. ??) [Range: 30y][Radius: 15y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Creates a designated area in which all available rune and charm effects cast on self and party members will periodically increase by 10s up to a maximum of 45s.
    Duration: 30s
    Rune of Vigor and Rune of Steadfast is not affected.
    *This action cannot be assigned to a hotbar.

    [Action][Spell] [Name Undecided, Ode to Light] (Lv. ??) [Range: 0y][Radius: 30y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Increases available [Rune of Rejuvenation], [Rune of Clouds], [Rune of Undergrowth], and [Rune of Precipice] by 1 stack and increases available [Rune of Mists] by 2 stacks cast on self and nearby party members and extends duration of available effects by 30s to a maximum of 45s.
    *This action cannot be assigned to a hotbar.

    [Action][Spell] [Name Undecided, Ode to Purification] (Lv. ??) [Range: 30y][Radius: 30y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Removes a single detrimental effect from self or target and removes a single detrimental effect from nearby party members under the effect of [Rune of Rejuvenation] or [Rune of Clouds].
    *This action cannot be assigned to a hotbar.

    [Action][Spell] [Name Undecided, Ode to Harvests] (Lv. ??) [Range: 30y][Radius: 30y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Consumes up to 3 stacks of [Rune of Undergrowth] cast on self or target party member and nearby party members to restore target's HP for each [Rune of Undergrowth] consumed and grants up to 3 stacks of [Rune of Life] up to a maximum of 3 stacks based on the amount of [Rune of Undergrowth] consumed to target.
    Cure Potency: 400
    Rune of Life Effect: When consumed or duration reaches 0, extends duration by 4s unless depleted and restores target's HP
    Cure Potency: 400
    Duration: 4s
    *This action cannot be assigned to a hotbar.

    [Action][Spell] [Name Undecided, Ode to Springs] (Lv. ??) [Range: 30y][Radius: 30y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Restores up to 25% of maximum MP of self or target and restores up to 10% of maximum MP of nearby party members under the effect of [Rune of Undergrowth] and restores target's HP with a heal of potency equivalent to the remaining value up to 1000.
    *This action cannot be assigned to a hotbar.

    [Action][Spell] [Name Undecided, Ode to Summits] (Lv. ??) [Range: 30y][Radius: 30y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Increases available [Rune of Precipice] by 1 stack and increases available [Rune of Mists] by 2 stacks cast on self or target and nearby party members and extends duration of available effects by 30s to a maximum of 45s.
    *This action cannot be assigned to a hotbar.

    [Action][Spell] [Name Undecided, Ode to Meadows] (Lv. ??) [Range: 30y][Radius: 15y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Creates a [Biome Stage of Wind] in a designated area which continuously grants [Center Stage] to self and alliance party singers and [Front Stage] to alliance party rune knights and [Back Stage] to alliance party [Redacted] who enter.
    Center Stage Effect: Adds up to 4 [Resonance of Unaspected] to Aetherial Resonance Gauge and converts 1 [Resonance of Aspected] to [Resonance of Fire], [Resonance of Wind], [Resonance of Water], or [Resonance of Earth] based on rune or script spell executed and grants the following effects based on which [Biome Stage] player is standing in
    [Biome Stage of Fire]: Treats [Resonance of Unaspected] as [Resonance of Fire] and increases radius of [Script of Fire] to 10 yalms
    [Biome Stage of Wind]: Treats [Resonance of Unaspected] as [Resonance of Wind] and increases radius of [Script of Wind] to 10 yalms
    [Biome Stage of Water]: Treats [Resonance of Unaspected] as [Resonance of Water] and increases radius of [Script of Water] to 10 yalms
    [Biome Stage of Earth]: Treats [Resonance of Unaspected] as [Resonance of Earth] and increases radius of [Script of Earth] to 10 yalms
    [Resonance of Unaspected] is treated as [Resonance of Fire], [Resonance of Wind], [Resonance of Water], and [Resonance of Earth] in that order when standing in multiple [Biome Stage].
    Front Stage Effect: Grants the following effects based on which [Biome Stage] player is standing in
    [Biome Stage of Fire]: [Melody of Empowerment] will have no cost and increases radius of [Script of Fire] to 10 yalms
    [Biome Stage of Wind]: [Melody of Haste] will have no cost and increases radius of [Script of Wind] to 10 yalms
    [Biome Stage of Water]: [Melody of Life] will have no cost and increases radius of [Script of Water] to 10 yalms
    [Biome Stage of Earth]: [Melody of Clarity] will have no cost and increases radius of [Script of Earth] to 10 yalms
    [Resonance of Unaspected] is treated as [Resonance of Fire], [Resonance of Wind], [Resonance of Water], and [Resonance of Earth] in that order when standing in multiple [Biome Stage].
    Back Stage Effect: Adds up to 4 [Resonance of Unaspected] to Aetherial Resonance Gauge and converts 1 [Resonance of Aspected] to [Resonance of Fire], [Resonance of Wind], [Resonance of Water], or [Resonance of Earth] based on rune or script spell executed and grants the following effects based on which [Biome Stage] player is standing in
    [Biome Stage of Fire]: Treats [Resonance of Unaspected] as [Resonance of Fire] and increases radius of [Script of Fire] to 10 yalms
    [Biome Stage of Wind]: Treats [Resonance of Unaspected] as [Resonance of Wind] and increases radius of [Script of Wind] to 10 yalms
    [Biome Stage of Water]: Treats [Resonance of Unaspected] as [Resonance of Water] and increases radius of [Script of Water] to 10 yalms
    [Biome Stage of Earth]: Treats [Resonance of Unaspected] as [Resonance of Earth] and increases radius of [Script of Earth] to 10 yalms
    [Resonance of Unaspected] is treated as [Resonance of Fire], [Resonance of Wind], [Resonance of Water], and [Resonance of Earth] in that order when standing in multiple [Biome Stage].
    Duration: 30s
    [Center Stage] and [Front Stage] and [Back Stage] effects are removed upon leaving [Biome Stage].
    *This action cannot be assigned to a hotbar.

    [Action][Spell] [Name Undecided, Ode to Oceans] (Lv. ??) [Range: 30y][Radius: 15y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Creates a [Biome Stage of Water] in a designated area which continuously grants [Center Stage] to self and alliance party singers and [Front Stage] to alliance party rune knights and [Back Stage] to alliance party [Redacted] who enter.
    Center Stage Effect: Adds up to 4 [Resonance of Unaspected] to Aetherial Resonance Gauge and converts 1 [Resonance of Aspected] to [Resonance of Fire], [Resonance of Wind], [Resonance of Water], or [Resonance of Earth] based on rune or script spell executed and grants the following effects based on which [Biome Stage] player is standing in
    [Biome Stage of Fire]: Treats [Resonance of Unaspected] as [Resonance of Fire] and increases radius of [Script of Fire] to 10 yalms
    [Biome Stage of Wind]: Treats [Resonance of Unaspected] as [Resonance of Wind] and increases radius of [Script of Wind] to 10 yalms
    [Biome Stage of Water]: Treats [Resonance of Unaspected] as [Resonance of Water] and increases radius of [Script of Water] to 10 yalms
    [Biome Stage of Earth]: Treats [Resonance of Unaspected] as [Resonance of Earth] and increases radius of [Script of Earth] to 10 yalms
    [Resonance of Unaspected] is treated as [Resonance of Fire], [Resonance of Wind], [Resonance of Water], and [Resonance of Earth] in that order when standing in multiple [Biome Stage].
    Front Stage Effect: Grants the following effects based on which [Biome Stage] player is standing in
    [Biome Stage of Fire]: [Melody of Empowerment] will have no cost and increases radius of [Script of Fire] to 10 yalms
    [Biome Stage of Wind]: [Melody of Haste] will have no cost and increases radius of [Script of Wind] to 10 yalms
    [Biome Stage of Water]: [Melody of Life] will have no cost and increases radius of [Script of Water] to 10 yalms
    [Biome Stage of Earth]: [Melody of Clarity] will have no cost and increases radius of [Script of Earth] to 10 yalms
    [Resonance of Unaspected] is treated as [Resonance of Fire], [Resonance of Wind], [Resonance of Water], and [Resonance of Earth] in that order when standing in multiple [Biome Stage].
    Back Stage Effect: Adds up to 4 [Resonance of Unaspected] to Aetherial Resonance Gauge and converts 1 [Resonance of Aspected] to [Resonance of Fire], [Resonance of Wind], [Resonance of Water], or [Resonance of Earth] based on rune or script spell executed and grants the following effects based on which [Biome Stage] player is standing in
    [Biome Stage of Fire]: Treats [Resonance of Unaspected] as [Resonance of Fire] and increases radius of [Script of Fire] to 10 yalms
    [Biome Stage of Wind]: Treats [Resonance of Unaspected] as [Resonance of Wind] and increases radius of [Script of Wind] to 10 yalms
    [Biome Stage of Water]: Treats [Resonance of Unaspected] as [Resonance of Water] and increases radius of [Script of Water] to 10 yalms
    [Biome Stage of Earth]: Treats [Resonance of Unaspected] as [Resonance of Earth] and increases radius of [Script of Earth] to 10 yalms
    [Resonance of Unaspected] is treated as [Resonance of Fire], [Resonance of Wind], [Resonance of Water], and [Resonance of Earth] in that order when standing in multiple [Biome Stage].
    Duration: 30s
    [Center Stage] and [Front Stage] and [Back Stage] effects are removed upon leaving [Biome Stage].
    *This action cannot be assigned to a hotbar.

    [Action][Spell] [Name Undecided, Ode to Valleys] (Lv. ??) [Range: 30y][Radius: 15y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Creates a [Biome Stage of Earth] in a designated area which continuously grants [Center Stage] to self and alliance party singers and [Front Stage] to alliance party rune knights and [Back Stage] to alliance party [Redacted] who enter.
    Center Stage Effect: Adds up to 4 [Resonance of Unaspected] to Aetherial Resonance Gauge and converts 1 [Resonance of Aspected] to [Resonance of Fire], [Resonance of Wind], [Resonance of Water], or [Resonance of Earth] based on rune or script spell executed and grants the following effects based on which [Biome Stage] player is standing in
    [Biome Stage of Fire]: Treats [Resonance of Unaspected] as [Resonance of Fire] and increases radius of [Script of Fire] to 10 yalms
    [Biome Stage of Wind]: Treats [Resonance of Unaspected] as [Resonance of Wind] and increases radius of [Script of Wind] to 10 yalms
    [Biome Stage of Water]: Treats [Resonance of Unaspected] as [Resonance of Water] and increases radius of [Script of Water] to 10 yalms
    [Biome Stage of Earth]: Treats [Resonance of Unaspected] as [Resonance of Earth] and increases radius of [Script of Earth] to 10 yalms
    [Resonance of Unaspected] is treated as [Resonance of Fire], [Resonance of Wind], [Resonance of Water], and [Resonance of Earth] in that order when standing in multiple [Biome Stage].
    Front Stage Effect: Grants the following effects based on which [Biome Stage] player is standing in
    [Biome Stage of Fire]: [Melody of Empowerment] will have no cost and increases radius of [Script of Fire] to 10 yalms
    [Biome Stage of Wind]: [Melody of Haste] will have no cost and increases radius of [Script of Wind] to 10 yalms
    [Biome Stage of Water]: [Melody of Life] will have no cost and increases radius of [Script of Water] to 10 yalms
    [Biome Stage of Earth]: [Melody of Clarity] will have no cost and increases radius of [Script of Earth] to 10 yalms
    [Resonance of Unaspected] is treated as [Resonance of Fire], [Resonance of Wind], [Resonance of Water], and [Resonance of Earth] in that order when standing in multiple [Biome Stage].
    Duration: 30s
    [Center Stage] and [Front Stage] and [Back Stage] effects are removed upon leaving [Biome Stage].
    *This action cannot be assigned to a hotbar.

    [Action][Spell] [Name Undecided, Ode to Deserts] (Lv. ??) [Range: 30y][Radius: 15y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Creates a [Biome Stage of Fire] in a designated area which continuously grants [Center Stage] to self and alliance party singers and [Front Stage] to alliance party rune knights and [Back Stage] to alliance party [Redacted] who enter.
    Center Stage Effect: Adds up to 4 [Resonance of Unaspected] to Aetherial Resonance Gauge and converts 1 [Resonance of Aspected] to [Resonance of Fire], [Resonance of Wind], [Resonance of Water], or [Resonance of Earth] based on rune or script spell executed and grants the following effects based on which [Biome Stage] player is standing in
    [Biome Stage of Fire]: Treats [Resonance of Unaspected] as [Resonance of Fire] and increases radius of [Script of Fire] to 10 yalms
    [Biome Stage of Wind]: Treats [Resonance of Unaspected] as [Resonance of Wind] and increases radius of [Script of Wind] to 10 yalms
    [Biome Stage of Water]: Treats [Resonance of Unaspected] as [Resonance of Water] and increases radius of [Script of Water] to 10 yalms
    [Biome Stage of Earth]: Treats [Resonance of Unaspected] as [Resonance of Earth] and increases radius of [Script of Earth] to 10 yalms
    [Resonance of Unaspected] is treated as [Resonance of Fire], [Resonance of Wind], [Resonance of Water], and [Resonance of Earth] in that order when standing in multiple [Biome Stage].
    Front Stage Effect: Grants the following effects based on which [Biome Stage] player is standing in
    [Biome Stage of Fire]: [Melody of Empowerment] will have no cost and increases radius of [Script of Fire] to 10 yalms
    [Biome Stage of Wind]: [Melody of Haste] will have no cost and increases radius of [Script of Wind] to 10 yalms
    [Biome Stage of Water]: [Melody of Life] will have no cost and increases radius of [Script of Water] to 10 yalms
    [Biome Stage of Earth]: [Melody of Clarity] will have no cost and increases radius of [Script of Earth] to 10 yalms
    [Resonance of Unaspected] is treated as [Resonance of Fire], [Resonance of Wind], [Resonance of Water], and [Resonance of Earth] in that order when standing in multiple [Biome Stage].
    Duration: 30s
    [Center Stage] and [Front Stage] and [Back Stage] effects are removed upon leaving [Biome Stage].
    *This action cannot be assigned to a hotbar.

    [Action][Spell] [Name Undecided, Ode to Rainbows] (Lv. ??) [Range: 0y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Your next Verse spell will not consume Resonance and have no cast time and have no MP cost.
    Duration: 30s
    *This action cannot be assigned to a hotbar.

    [Action][Spell] [Name Undecided, Prayer to Zephyrs] (Lv. ??) [Range: 30y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Grants 1 stack of [Charm of Zephyrs] to self or target party member.
    Charm of Zephyrs Effect: When target has received cumulative damage equivalent to a heal of 400 potency or duration reaches 0, consumes 1 stack and extends duration by 15s unless depleted to restore target's HP and execute [Ode to Zephyrs] on target
    Cure Potency: 400
    Duration: 30s
    Adds 1 stack of [Charm of Zephyrs] up to a maximum of 3 stacks and extends duration by 30s up to a maximum of 45s.
    Ode to Zephyrs Effect: Spreads 1 stack of [Rune of Undergrowth] and 1 stack of [Rune of Rejuvenation] or [Rune of Clouds] cast on target to other nearby party members within a radius of 30 yalms and extends said effects cast on target by 15s up to a maximum of 45s
    Duration: 15s
    No effect with [Rune of Undergrowth] if target is not under their effect and no effect with [Rune of Rejuvenation] or [Rune of Clouds] if target is not under their effect.
    Charm of Zephyrs can be extended and enhanced by other players.
    Only one type of charm allowed per target.
    *This action cannot be assigned to a hotbar.

    [Action][Spell] [Name Undecided, Prayer to Rains] (Lv. ??) [Range: 30y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Grants 1 stack of [Charm of Rains] to self or target party member.
    Charm of Rains Effect: When target has received cumulative damage equivalent to a heal of 400 potency or duration reaches 0, consumes 1 stack and extends duration by 15s unless depleted to restore target's HP and execute [Ode to Rains] on target
    Cure Potency: 400
    Duration: 30s
    Adds 1 stack of [Charm of Rains] up to a maximum of 3 stacks and extends duration by 30s up to a maximum of 45s.
    Ode to Rains Effect: Grants 1 stack of [Rune of Rejuvenation] to target
    Rune of Rejuvenation Effect: Gradually restores HP with a cure potency based on available stacks
    1 Stack: 200
    2 Stacks: 300
    3 Stacks: 400
    Duration: 15s
    Adds 1 stack of [Rune of Rejuvenation] up to a maximum of 3 stacks and extends duration by 15s up to 45s by consuming each available stack of [Rune of Life] or additional [Rune of Rejuvenation].
    Rune of Rejuvenation can be extended and enhanced by other players.
    Charm of Rains can be extended and enhanced by other players.
    Only one type of charm allowed per target.
    *This action cannot be assigned to a hotbar.

    [Action][Spell] [Name Undecided, Prayer to Forests] (Lv. ??) [Range: 30y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Grants 1 stack of [Charm of Forests] to self or target party member.
    Charm of Forests Effect: When target has received cumulative damage equivalent to a heal of 400 potency or duration reaches 0, consumes 1 stack and extends duration by 15s unless depleted to restore target's HP and execute [Ode to Forests] on target
    Cure Potency: 400
    Duration: 30s
    Adds 1 stack of [Charm of Forests] up to a maximum of 3 stacks and extends duration by 30s up to a maximum of 45s.
    Ode to Forests Effect: Grants 1 stack of [Rune of Undergrowth] to target
    Rune of Undergrowth Effect: Restores HP with a cure potency based on available stacks when member's HP falls below a certain threshold based on available stacks or upon effect duration expiration and member's HP will not lower below 1 by most attacks once
    1 Stack: 400
    2 Stacks: 800
    3 Stacks: 1200
    1 Stack: 25%
    2 Stacks: 50%
    3 Stacks: 75%
    Duration: 15s
    Adds 1 stack of [Rune of Undergrowth] up to a maximum of 3 and extends duration by 15s up to 45s by consuming each available stack of [Rune of Life] or additional [Rune of Undergrowth].
    Rune of Undergrowth can be extended and enhanced by other players.
    Charm of Forests can be extended and enhanced by other players.
    Only one type of charm allowed per target.
    *This action cannot be assigned to a hotbar.

    [Action][Spell] [Name Undecided, Prayer to Mountains] (Lv. ??) [Range: 30y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Grants 1 stack of [Charm of Mountains] to self or target party member.
    Charm of Mountains Effect: When target has received cumulative damage equivalent to a heal of 400 potency or duration reaches 0, consumes 1 stack and extends duration by 15s unless depleted to restore target's HP and execute [Ode to Mountains] on target
    Cure Potency: 400
    Duration: 30s
    Adds 1 stack of [Charm of Mountains] up to a maximum of 3 stacks and extends duration by 30s up to a maximum of 45s.
    Ode to Mountains Effect: Grants 1 stack of [Rune of Precipice] to target
    Rune of Precipice Effect: Reduces damage taken based on available stacks
    1 Stack: 5%
    2 Stacks: 10%
    3 Stacks: 15%
    Duration: 30s
    Adds 1 stack of [Rune of Precipice] up to a maximum of 3 stacks and resets timer by consuming each available stack of [Rune of Life] or additional [Rune of Precipice].
    When duration reaches 0, consumes 1 stack and extends duration by 15s unless depleted.
    Rune of Precipice can be extended and enhanced by other players.
    Charm of Mountains can be extended and enhanced by other players.
    Only one type of charm allowed per target.
    *This action cannot be assigned to a hotbar.

    [Action][Spell] [Name Undecided, Prayer to Clouds] (Lv. ??) [Range: 30y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Grants 1 stack of [Charm of Clouds] to self or target party member.
    Charm of Clouds Effect: When target has received cumulative damage equivalent to a heal of 400 potency or duration reaches 0, consumes 1 stack and extends duration by 15s unless depleted to restore target's HP and execute [Ode to Clouds] on target
    Cure Potency: 400
    Duration: 30s
    Adds 1 stack of [Charm of Clouds] up to a maximum of 3 stacks and extends duration by 30s up to a maximum of 45s.
    Ode to Clouds Effect: Grants 1 stack of [Rune of Clouds] to target
    Rune of Clouds Effect: Slightly increases movement speed and gradually restores HP of target and all nearby party members within a radius of 5 yalms 50% of HP restored to target with a cure potency based on available stacks
    1 Stack: 200
    2 Stacks: 300
    3 Stacks: 400
    Duration: 15s
    Adds 1 stack of [Rune of Clouds] up to a maximum of 3 stacks and extends duration by 15s up to 45s by consuming each available stack of [Rune of Life], each available stack of [Rune of Rejuvenation], or additional [Rune of Clouds].
    Rune of Clouds can be extended and enhanced by other players.
    (Add-on Concept)
    Rune of Clouds Additional Effect: Movement does not interrupt casting for singers and rune knights and [Redacted]
    *This action cannot be assigned to a hotbar.

    [Action][Spell] [Name Undecided, Prayer to Rivers] (Lv. ??) [Range: 30y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Grants 1 stack of [Charm of Rivers] to self or target party member.
    Charm of Rivers Effect: When target has received cumulative damage equivalent to a heal of 400 potency or duration reaches 0, consumes 1 stack and extends duration by 15s unless depleted to restore target's HP and execute [Ode to Rivers] on target
    Cure Potency: 400
    Duration: 30s
    Adds 1 stack of [Charm of Rivers] up to a maximum of 3 stacks and extends duration by 30s up to a maximum of 45s.
    Ode to Rivers Effect: Restores target or party member, including self, with the lowest HP with a heal of 1000 potency followed by self or party member with the 2nd lowest HP with a heal of 500 potency followed by self or party member with the 3rd lowest HP with a heal of 250 potency and restores to all nearby party members within a radius of 5 yalms 50% of HP restored to target if target is under the effect of [Rune of Rejuvenation] or [Rune of Clouds] and grants 1 stack of [Rune of Undergrowth] if target is under the effect of [Rune of Undergrowth] and extends said effects cast on target by 15s
    Charm of Rivers can be extended and enhanced by other players.
    Only one type of charm allowed per target.
    *This action cannot be assigned to a hotbar.

    [Action][Spell] [Name Undecided, Prayer to Mists] (Lv. ??) [Range: 30y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Grants 1 stack of [Charm of Mists] to self or target party member.
    Charm of Mists Effect: When target has received cumulative damage equivalent to a heal of 400 potency or duration reaches 0, consumes 1 stack and extends duration by 15s unless depleted to restore target's HP and execute [Ode to Mists] on target
    Cure Potency: 400
    Duration: 30s
    Adds 1 stack of [Charm of Mists] up to a maximum of 3 stacks and extends duration by 30s up to a maximum of 45s.
    Ode to Mists Effect: Grants 1 stack of [Rune of Mists] to target
    Rune of Mists Effect: Grants the following effects based on available stacks
    1 Stack: Reduces damage taken by 5%
    2 Stacks: Increases dodge rate by 5% and reduces damage taken by 5%
    3 Stacks: Increases dodge rate by 5% and reduces damage taken by 10%
    4 Stacks: Increases dodge rate by 10% and reduces damage taken by 10%
    5 Stacks: Increases dodge rate by 10% and reduces damage taken by 15%
    6 Stacks: Increases dodge rate by 15% and reduces damage taken by 15%
    Duration: 30s
    Adds 2 stacks of [Rune of Mists] up to a maximum of 6 stacks and resets timer by consuming each available stack of [Rune of Life], each available stack of [Rune of Precipice], or additional [Rune of Precipice].
    Adds 3 stacks of [Rune of Mists] up to a maximum of 6 stacks and resets timer by consuming additional [Rune of Mists].
    When duration reaches 0, consumes 1 stack and extends duration by 15s unless depleted.
    Rune of Mists can be extended and enhanced by other players.
    Charm of Mists can be extended and enhanced by other players.
    Only one type of charm allowed per target.
    *This action cannot be assigned to a hotbar.

    [Action][Spell] [Name Undecided, Prayer to Horizons] (Lv. ??) [Range: 30y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Grants 1 stack of [Charm of Horizons] to self or target party member.
    Charm of Horizons Effect: When target has received cumulative damage equivalent to a heal of 400 potency or duration reaches 0, consumes 1 stack and extends duration by 15s unless depleted to restore target's HP and execute [Ode to Horizons] on target
    Cure Potency: 400
    Duration: 30s
    Adds 1 stack of [Charm of Horizons] up to a maximum of 3 stacks and extends duration by 30s up to a maximum of 45s.
    Ode to Horizons Effect: Creates a designated area under target with a radius of 15 yalms in which all available rune and charm effects cast on self and party members will periodically increase by 10s up to a maximum of 45s
    Duration: 30s
    Rune of Vigor and Rune of Steadfast is not affected.
    Charm of Horizons can be extended and enhanced by other players.
    Only one type of charm allowed per target.
    *This action cannot be assigned to a hotbar.

    [Action][Spell] [Name Undecided, Prayer to Light] (Lv. ??) [Range: 30y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Grants 1 stack of [Charm of Light] to self or target party member.
    Charm of Light Effect: When target has received cumulative damage equivalent to a heal of 400 potency or duration reaches 0, consumes 1 stack and extends duration by 15s unless depleted to restore target's HP and execute [Ode to Light] on target
    Cure Potency: 400
    Duration: 30s
    Adds 1 stack of [Charm of Light] up to a maximum of 3 stacks and extends duration by 30s up to a maximum of 45s.
    Ode to Light Effect: Increases available [Rune of Rejuvenation], [Rune of Clouds], [Rune of Undergrowth], and [Rune of Precipice] by 1 stack and increases available [Rune of Mists] by 2 stacks cast on target and nearby party members within a radius of 30 yalms and extend duration of available effects by 30s to a maximum of 45s
    Charm of Light can be extended and enhanced by other players.
    Only one type of charm allowed per target.
    *This action cannot be assigned to a hotbar.

    [Action][Spell] [Name Undecided, Prayer to Purification] (Lv. ??) [Range: 30y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Grants 1 stack of [Charm of Purification] to self or target party member.
    Charm of Purification Effect: When target has received cumulative damage equivalent to a heal of 400 potency, receives a detrimental effect, or duration reaches 0, consumes 1 stack and extends duration by 15s unless depleted to restore target's HP and execute [Ode to Purification] on target
    Cure Potency: 400
    Duration: 30s
    Adds 1 stack of [Charm of Purification] up to a maximum of 3 stacks and extends duration by 30s up to a maximum of 45s.
    Ode to Purification Effect: Removes a single detrimental effect from target and removes a single detrimental effect from nearby party members under the effect of [Rune of Rejuvenation] or [Rune of Clouds] within a radius of 30 yalms.
    *This action cannot be assigned to a hotbar.

    [Action][Spell] [Name Undecided, Prayer to Harvests] (Lv. ??) [Range: 30y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Grants 1 stack of [Charm of Harvests] to self or target party member.
    Charm of Harvests Effect: When target has received cumulative damage equivalent to a heal of 400 potency or duration reaches 0, consumes 1 stack and extends duration by 15s unless depleted to restore target's HP and execute [Ode to Harvests] on target
    Cure Potency: 400
    Duration: 30s
    Adds 1 stack of [Charm of Harvests] up to a maximum of 3 stacks and extends duration by 30s up to a maximum of 45s.
    Ode to Harvests Effect: Consumes up to 3 stacks of [Rune of Undergrowth] cast on target and nearby party members within a radius of 30 yalms to restore target's HP for each [Rune of Undergrowth] consumed and grants up to 3 stacks of [Rune of Life] up to a maximum of 3 stacks based on the amount of [Rune of Undergrowth] consumed to target.
    Cure Potency: 400
    Rune of Life Effect: When consumed or duration reaches 0, extends duration by 4s unless depleted and restores target's HP
    Cure Potency: 400
    Duration: 4s
    *This action cannot be assigned to a hotbar.

    [Action][Spell] [Name Undecided, Prayer to Springs] (Lv. ??) [Range: 30y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Grants 1 stack of [Charm of Springs] to self or target party member.
    Charm of Springs Effect: When target has received cumulative damage equivalent to a heal of 400 potency or duration reaches 0, consumes 1 stack and extends duration by 15s unless depleted to restore target's HP and execute [Ode to Springs] on target
    Cure Potency: 400
    Duration: 30s
    Adds 1 stack of [Charm of Springs] up to a maximum of 3 stacks and extends duration by 30s up to a maximum of 45s.
    Ode to Springs Effect: Restores up to 25% of maximum MP of target and restores up to 10% of maximum MP of nearby party members under the effect of [Rune of Undergrowth] within a radius of 30 yalms and restores target's HP with a heal of potency equivalent to the remaining value up to 1000.
    *This action cannot be assigned to a hotbar.

    [Action][Spell] [Name Undecided, Prayer to Summits] (Lv. ??) [Range: 30y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Grants 1 stack of [Charm of Summits] to self or target party member.
    Charm of Summits Effect: When target has received cumulative damage equivalent to a heal of 400 potency or duration reaches 0, consumes 1 stack and extends duration by 15s unless depleted to restore target's HP and execute [Ode to Summits] on target
    Cure Potency: 400
    Duration: 30s
    Adds 1 stack of [Charm of Summits] up to a maximum of 3 stacks and extends duration by 30s up to a maximum of 45s.
    Ode to Summits Effect: Increases available [Rune of Precipice] by 1 stack and increases available [Rune of Mists] by 2 stacks cast on target and nearby party members and extends duration of available effects by 30s to a maximum of 45s.
    *This action cannot be assigned to a hotbar.

    [Action][Spell] [Name Undecided, Prayer to Meadows] (Lv. ??) [Range: 30y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Grants 1 stack of [Charm of Meadows] to self or target party member.
    Charm of Meadows Effect: Grants the following effects based on duration and when target has received cumulative damage equivalent to a heal of 400 potency, restores target's HP and reduces duration by 10s
    Duration of 45s: Restores target's HP and add [Resonance of Wind] to Aetherial Resonance Gauge if target is a singer or [Redacted]
    Duration of 40s: Restores target's HP and add [Resonance of Wind] to Aetherial Resonance Gauge if target is a singer or [Redacted]
    Duration of 30s: Restores target's HP and add [Resonance of Wind] to Aetherial Resonance Gauge if target is a singer or [Redacted]
    Duration of 20s: Restores target's HP and add [Resonance of Wind] to Aetherial Resonance Gauge if target is a singer or [Redacted]
    Duration of 10s: Restores target's HP and add [Resonance of Wind] to Aetherial Resonance Gauge if target is a singer or [Redacted]
    Duration of 0s: Restores target's HP and add [Resonance of Wind] to Aetherial Resonance Gauge if target is a singer or [Redacted] and consume 1 stack of [Charm of Meadows] to extend duration by 30s unless depleted
    Cure Potency: 400
    Duration: 30s
    Adds 1 stack of [Charm of Meadows] up to a maximum of 3 stacks.
    Charm of Meadows can be extended and enhanced by other players.
    Only one type of charm allowed per target.
    *This action cannot be assigned to a hotbar.

    [Action][Spell] [Name Undecided, Prayer to Oceans] (Lv. ??) [Range: 30y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Grants 1 stack of [Charm of Oceans] to self or target party member.
    Charm of Oceans Effect: Grants the following effects based on duration and when target has received cumulative damage equivalent to a heal of 400 potency, restores target's HP and reduces duration by 10s
    Duration of 45s: Restores target's HP and add [Resonance of Water] to Aetherial Resonance Gauge if target is a singer or [Redacted]
    Duration of 40s: Restores target's HP and add [Resonance of Water] to Aetherial Resonance Gauge if target is a singer or [Redacted]
    Duration of 30s: Restores target's HP and add [Resonance of Water] to Aetherial Resonance Gauge if target is a singer or [Redacted]
    Duration of 20s: Restores target's HP and add [Resonance of Water] to Aetherial Resonance Gauge if target is a singer or [Redacted]
    Duration of 10s: Restores target's HP and add [Resonance of Water] to Aetherial Resonance Gauge if target is a singer or [Redacted]
    Duration of 0s: Restores target's HP and add [Resonance of Water] to Aetherial Resonance Gauge if target is a singer or [Redacted] and consume 1 stack of [Charm of Oceans] to extend duration by 30s unless depleted
    Cure Potency: 400
    Duration: 30s
    Adds 1 stack of [Charm of Oceans] up to a maximum of 3 stacks.
    Charm of Oceans can be extended and enhanced by other players.
    Only one type of charm allowed per target.
    *This action cannot be assigned to a hotbar.

    [Action][Spell] [Name Undecided, Prayer to Valleys] (Lv. ??) [Range: 30y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Grants 1 stack of [Charm of Valleys] to self or target party member.
    Charm of Valleys Effect: Grants the following effects based on duration and when target has received cumulative damage equivalent to a heal of 400 potency, restores target's HP and reduces duration by 10s
    Duration of 45s: Restores target's HP and add [Resonance of Earth] to Aetherial Resonance Gauge if target is a singer or [Redacted]
    Duration of 40s: Restores target's HP and add [Resonance of Earth] to Aetherial Resonance Gauge if target is a singer or [Redacted]
    Duration of 30s: Restores target's HP and add [Resonance of Earth] to Aetherial Resonance Gauge if target is a singer or [Redacted]
    Duration of 20s: Restores target's HP and add [Resonance of Earth] to Aetherial Resonance Gauge if target is a singer or [Redacted]
    Duration of 10s: Restores target's HP and add [Resonance of Earth] to Aetherial Resonance Gauge if target is a singer or [Redacted]
    Duration of 0s: Restores target's HP and add [Resonance of Earth] to Aetherial Resonance Gauge if target is a singer or [Redacted] and consume 1 stack of [Charm of Valleys] to extend duration by 30s unless depleted
    Cure Potency: 400
    Duration: 30s
    Adds 1 stack of [Charm of Valleys] up to a maximum of 3 stacks.
    Charm of Valleys can be extended and enhanced by other players.
    Only one type of charm allowed per target.
    *This action cannot be assigned to a hotbar.

    [Action][Spell] [Name Undecided, Prayer to Deserts] (Lv. ??) [Range: 30y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Grants 1 stack of [Charm of Deserts] to self or target party member.
    Charm of Deserts Effect: Grants the following effects based on duration and when target has received cumulative damage equivalent to a heal of 400 potency, restores target's HP and reduces duration by 10s
    Duration of 45s: Restores target's HP and add [Resonance of Fire] to Aetherial Resonance Gauge if target is a singer or [Redacted]
    Duration of 40s: Restores target's HP and add [Resonance of Fire] to Aetherial Resonance Gauge if target is a singer or [Redacted]
    Duration of 30s: Restores target's HP and add [Resonance of Fire] to Aetherial Resonance Gauge if target is a singer or [Redacted]
    Duration of 20s: Restores target's HP and add [Resonance of Fire] to Aetherial Resonance Gauge if target is a singer or [Redacted]
    Duration of 10s: Restores target's HP and add [Resonance of Fire] to Aetherial Resonance Gauge if target is a singer or [Redacted]
    Duration of 0s: Restores target's HP and add [Resonance of Fire] to Aetherial Resonance Gauge if target is a singer or [Redacted] and consume 1 stack of [Charm of Deserts] to extend duration by 30s unless depleted
    Cure Potency: 400
    Duration: 30s
    Adds 1 stack of [Charm of Deserts] up to a maximum of 3 stacks.
    Charm of Deserts can be extended and enhanced by other players.
    Only one type of charm allowed per target.
    *This action cannot be assigned to a hotbar.

    [Action][Spell] [Name Undecided, Prayer to Rainbows] (Lv. ??) [Range: 30y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Grants 1 stack of [Charm of Rainbows] to self or target party member.
    Charm of Rainbows Effect: Grants the following effects based on duration and when target has received cumulative damage equivalent to a heal of 400 potency, restores target's HP and reduces duration by 10s
    Duration of 45s: Restores target's HP and adds 1 stack of [Charm of Rainbows] up to a maximum of 3 stacks on target
    Duration of 40s: Restores target's HP
    Duration of 30s: Restores target's HP and add [Resonance of Fire] to Aetherial Resonance Gauge if target is a singer or [Redacted]
    Duration of 20s: Restores target's HP and add [Resonance of Wind] to Aetherial Resonance Gauge if target is a singer or [Redacted]
    Duration of 10s: Restores target's HP and add [Resonance of Water] to Aetherial Resonance Gauge if target is a singer or [Redacted]
    Duration of 0s: Restores target's HP and add [Resonance of Earth] to Aetherial Resonance Gauge if target is a singer or [Redacted] and consume 1 stack of [Charm of Rainbows] to extend duration by 40s unless depleted
    Cure Potency: 400
    Duration: 40s
    Adds 1 stack of [Charm of Rainbows] up to a maximum of 3 stacks.
    Charm of Rainbows can be extended and enhanced by other players.
    Only one type of charm allowed per target.
    *This action cannot be assigned to a hotbar.

    [Action][Spell] [Name Undecided, Ode to Storms] (Lv. ??) [Range: 0y][Radius: 15y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Deal 250 lightning damage from self and nearby party members under the effect of [Rune of Rejuvenation] or [Rune of Clouds] to nearby enemies within a radius of 5 yalms.
    *This action cannot be assigned to a hotbar.

    [Action][Spell] [Name Undecided, Ode to Blizzards](Lv. ??) [Range: 0y][Radius: 15y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Deal 250 ice damage from self and nearby party members under the effect of [Rune of Rejuvenation] or [Rune of Clouds] to nearby enemies within a radius of 5 yalms.
    *This action cannot be assigned to a hotbar.

    [Action][Spell] [Name Undecided, Ode to Floods] (Lv. ??) [Range: 0y][Radius: 15y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Deal 250 water damage from self and nearby party members under the effect of [Rune of Undergrowth] to nearby enemies within a radius of 5 yalms.
    *This action cannot be assigned to a hotbar.

    [Action][Spell] [Name Undecided, Ode to Eruptions] (Lv. ??) [Range: 0y][Radius: 15y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Deal 250 fire damage from self and nearby party members under the effect of [Rune of Precipice] or [Rune of Mists] to nearby enemies within a radius of 5 yalms.
    *This action cannot be assigned to a hotbar.

    [Action][Spell] [Name Undecided, Ode to Shadows] (Lv. ??) [Range: 0y][Radius: 30y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Deal 250 unaspected damage from self and nearby party members under the effect of [Rune of Rejuvenation], [Rune of Clouds], [Rune of Undergrowth], or [Rune of Precipice], or [Rune of Mists] to nearby enemies within a radius of 5 yalms.
    *This action cannot be assigned to a hotbar.

    [Action][Spell] [Name Undecided, Prayer to Storms] (Lv. ??) [Range: 25y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Grants 1 stack of [Charm of Storms] to target.
    Charm of Storms Effect: When target has received cumulative damage equivalent to a heal of 2000 potency or duration reaches 0, consumes 1 stack and extends duration by 30s unless depleted to execute [Prayer to Storms] on target
    Duration: 30s
    Adds 1 stack of [Charm of Storms] up to a maximum of 30 stacks and extends duration by 30s up to a maximum of 60s.
    Prayer to Storms Effect: Deal 250 lightning damage to target and all enemies in a line between target and alliance party members under charm effects within a radius of 15 yalms.
    *This action cannot be assigned to a hotbar.

    [Action][Spell] [Name Undecided, Prayer to Blizzards](Lv. ??) [Range: 25y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Grants 1 stack of [Charm of Blizzards] to target.
    Charm of Blizzards Effect: When target has received cumulative damage equivalent to a heal of 2000 potency or duration reaches 0, consumes 1 stack and extends duration by 30s unless depleted to execute [Prayer to Blizzards] on target
    Duration: 30s
    Adds 1 stack of [Charm of Blizzards] up to a maximum of 30 stacks and extends duration by 30s up to a maximum of 60s.
    Prayer to Blizzards Effect: Deal 250 ice damage to target and all enemies in a line between target and alliance party members under charm effects within a radius of 15 yalms.
    *This action cannot be assigned to a hotbar.

    [Action][Spell] [Name Undecided, Prayer to Floods] (Lv. ??) [Range: 25y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Grants 1 stack of [Charm of Floods] to target.
    Charm of Floods Effect: When target has received cumulative damage equivalent to a heal of 2000 potency or duration reaches 0, consumes 1 stack and extends duration by 30s unless depleted to execute [Prayer to Floods] on target
    Duration: 30s
    Adds 1 stack of [Charm of Floods] up to a maximum of 30 stacks and extends duration by 30s up to a maximum of 60s.
    Prayer to Floods Effect: Deal 250 water damage to target and all enemies in a line between target and alliance party members under charm effects within a radius of 15 yalms.
    *This action cannot be assigned to a hotbar.

    [Action][Spell] [Name Undecided, Prayer to Eruptions] (Lv. ??) [Range: 25y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Grants 1 stack of [Charm of Eruptions] to target.
    Charm of Eruptions Effect: When target has received cumulative damage equivalent to a heal of 2000 potency or duration reaches 0, consumes 1 stack and extends duration by 30s unless depleted to execute [Prayer to Eruptions] on target
    Duration: 30s
    Adds 1 stack of [Charm of Eruptions] up to a maximum of 30 stacks and extends duration by 30s up to a maximum of 60s.
    Prayer to Eruptions Effect: Deal 250 fire damage to target and all enemies in a line between target and alliance party members under charm effects within a radius of 15 yalms.
    *This action cannot be assigned to a hotbar.

    [Action][Spell] [Name Undecided, Prayer to Shadows] (Lv. ??) [Range: 25y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Grants 1 stack of [Charm of Shadows] to target.
    Charm of Shadows Effect: When target has received cumulative damage equivalent to a heal of 2000 potency or duration reaches 0, consumes 1 stack and extends duration by 30s unless depleted to execute [Prayer to Shadows] on target
    Duration: 30s
    Adds 1 stack of [Charm of Shadows] up to a maximum of 30 stacks and extends duration by 30s up to a maximum of 60s.
    Prayer to Shadows Effect: Deal 250 unaspected damage to target and all enemies in a line between target and alliance party members under charm effects within a radius of up to 30 yalms and past alliance party members with the remaining radius.
    *This action cannot be assigned to a hotbar.

    [Action][Spell] [Name Undecided, Requiem] (Lv. ??) [Range: 30y][Radius: 0y][Cast: 8s][Recast: 2.5s][MP: 2400]
    Resurrects target to a weakened state.

    [Action][Spell] [Name Undecided, Melody of Empowerment] (Lv. ??) [Range: 30y][Radius: 30y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Consumes up to 3 [Resonance of Fire] and grants stacks of [Rune of Empowerment] based on the amount consumed to self or target party member.
    Removes [Rune of Forsaken] cast on self if target is a party member.
    Rune of Empowerment Effect: Grants the following effects based on available stacks
    When Full Party:
    1 Stack: Increases Strength, Dexterity, and Intelligence by 5%
    2 Stacks: Increases Strength, Dexterity, and Intelligence by 10%
    3 Stacks: Increases Strength, Dexterity, and Intelligence by 15%
    When Light Party of 4 to 7:
    1 Stack: Increases Strength, Dexterity, and Intelligence by 10%
    2 Stacks: Increases Strength, Dexterity, and Intelligence by 20%
    3 Stacks: Increases Strength, Dexterity, and Intelligence by 30%
    When Solo or Light Party of less than 4:
    1 Stack: Increases Strength, Dexterity, and Intelligence by 15%
    2 Stacks: Increases Strength, Dexterity, and Intelligence by 30%
    3 Stacks: Increases Strength, Dexterity, and Intelligence by 50%
    Duration: 30s
    Adds up to 3 stacks of [Rune of Empowerment] up to a maximum of 3 stacks and resets timer.
    Effect can be extended and enhanced by other players.
    Effect cannot stack with [Rune of Vigor].
    Grants full effect with no cost outside of combat.

    [Action][Spell] [Name Undecided, Melody of Clarity] (Lv. ??) [Range: 30y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Consumes up to 3 [Resonance of Earth] and grants stacks of [Rune of Clarity] based on the amount consumed to self or target party member.
    Removes [Rune of Forsaken] cast on self if target is a party member.
    Rune of Clarity Effect: Grants the following effects based on available stacks
    When Full Party:
    1 Stack: Increases Vitality and Mind by 5% and restores HP by the amount increased
    2 Stacks: Increases Vitality and Mind by 10% and restores HP by the amount increased
    3 Stacks: Increases Vitality and Mind by 15% and restores HP by the amount increased
    When Light Party of 4 to 7:
    1 Stack: Increases Vitality and Mind by 10% and restores HP by the amount increased
    2 Stacks: Increases Vitality and Mind by 20% and restores HP by the amount increased
    3 Stacks: Increases Vitality and Mind by 30% and restores HP by the amount increased
    When Solo or Light Party of less than 4:
    1 Stack: Increases Vitality and Mind by 15% and restores HP by the amount increased
    2 Stacks: Increases Vitality and Mind by 30% and restores HP by the amount increased
    3 Stacks: Increases Vitality and Mind by 50% and restores HP by the amount increased
    Duration: 30s
    Adds up to 3 stacks of [Rune of Clarity] up to a maximum of 3 stacks and resets timer.
    Effect can be extended or enhanced by other players.
    Effect cannot stack with [Rune of Steadfast].
    Grants full effect with no cost outside of combat.

    [Action][Spell] [Name Undecided, Melody of Consonance] (Lv. ??) [Range: 30y][Radius: 30y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Consumes up to 3 [Resonance of Wind] and grants up to 3 stacks of [Rune of Empowerment] and [Rune of Clarity] based on the amount consumed and available stacks of each effect cast on self or target party member to other nearby party members and resets timer of each available [Rune of Empowerment] and [Rune of Clarity] cast on target.
    Duration: 30s
    Additional Effect: Removes [Rune of Forsaken] cast on self
    [Rune of Vigor] effect is treated as [Rune of Empowerment] with a stack of 3.
    [Rune of Steadfast] effect is treated as [Rune of Clarity] with a stack of 3.
    [Rune of of Empowerment] effect cannot stack with [Rune of Vigor].
    [Rune of Clarity] effect cannot stack with [Rune of Steadfast].
    [Rune of Empowerment] and [Rune of Clarity] can be reinforced by other players.
    Grants full effect with no cost outside of combat.
    Maximum stacks of [Rune of Empowerment]: 3
    Maximum stacks of [Rune of Clarity]: 3

    [Action][Spell] [Name Undecided, Melody of Life] (Lv. ??) [Range: 30y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Restores target's HP.
    Cure Potency: 400
    Additional Effect: Consumes [Resonance of Water] and grants 1 stack of [Rune of Life] to target
    Rune of Life Effect: When consumed or duration reaches 0, extends duration by 4s unless depleted and restores target's HP
    Cure Potency: 400
    Duration: 4s
    Adds 1 stack of [Rune of Life] up to a maximum of 3 stacks.
    Rune of Life duration is affected by [Melody of Life] cast time and recast time.
    Additional Effect: Your next healing spell will cost half MP

    [Action][Spell] [Name Undecided, Aria of Life] (Lv. ??) [Range: 0y][Radius: 15y][Cast: 1.5s][Recast: 2.5s][MP: 1000]
    Restores own HP and the HP of all nearby party members.
    Cure Potency: 400
    Additional Effect: Consumes [Resonance of Water] and grants [Rune of Life] to self and all nearby party members
    Rune of Life Effect: When consumed or duration reaches 0, extends duration by 4s unless depleted and restores target's HP
    Cure Potency: 400
    Duration: 4s
    Adds 1 stack of [Rune of Life] up to a maximum of 3 stacks.
    [Rune of Life] duration is affected by [Aria of Life] cast time and recast time.

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    Ability Actions and Traits Adjustments

    Under review.

    [Action][Ability] [Name Undecided, Aetherial Reverberation] (Lv. ??) [Range: 0y][Radius: 0y][Cast: Instant][Recast: 120s]
    Adds [Resonance of Fire], [Resonance of Wind], [Resonance of Water], [Resonance of Earth] to Aetherial Resonance Gauge.

    [Action][Ability] [Name Undecided, Aetherial Harmony] (Lv. ??) [Range: 0y][Radius: 0y][Cast: Instant][Recast: 60s]
    Consumes all Resonance in Aetherial Resonance Gauge, restores 10% of your maximum MP and an additional 5% for each Resonance consumed, and grants 1 stack of [Rune of Harmony] to self for each Resonance consumed.
    Rune of Harmony Effect: Spells will have no cast time
    Duration: 30s

    [Action][Ability] [Name Undecided, Melody of Forgotten] (Lv. ??) [Range: 0y][Radius: 30y][Cast: Instant][Recast: 3s]
    Removes [Rune of Empowerment] and [Rune of Clarity] from nearby party members and grants [Rune of Forsaken] to self.
    Rune of Forsaken Effect: Rune and Script spells will have damage restrictions removed and [Rune of Empowerment] and [Rune of Clarity] will be treated as if Solo
    [Rune of Empowerment] and [Rune of Clarity] is not removed from singers or rune knights or [Redacted].
    Duration: 30s

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    Potency Formulas

    Rune of Fire [Base Potency] = Script of Fire [Base Potency] x 5 / 3
    Rune of Dissonance [Base Potency] = Rune of Fire [Base Potency]
    Script of Fire [Base Potency] = Rune of Fire [Base Potency] x 3 / 5
    Rune of Dissonance [Duration] = Rune of Fire [Cast] + Rune of Fire [Recast]
    Rune of Life [Duration] = Melody of Life [Cast] + Melody of Life [Recast]
    Verse of Destruction [Base Potency] = Rune of Fire [Base Potency] x 5 / 4

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    Rune Knight Job Extension

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    Foundation Adjustments. Listing skills and changes based on order they appear in Actions and Traits Compact View.

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    Weaponskill Actions and Traits Adjustments

    Under review.

    [Action][Weaponskill] [Name Undecided, Weaponskill 1] (Lv. ??) [Range: 3y][Radius: 0y][Cast: Instant][Recast: 2.5s]
    Delivers an attack with a potency of 160.

    [Action][Weaponskill] [Name Undecided, Weaponskill 2] (Lv. ??) [Range: 3y][Radius: 0y][Cast: Instant][Recast: 2.5s]
    Delivers an attack with a potency of 100.
    Combo Action: Weaponskill 1
    Combo Potency: 260
    Combo Bonus: Restores MP (1000)

    [Action][Weaponskill] [Name Undecided, Weaponskill 3] (Lv. ??) [Range: 3y][Radius: 0y][Cast: Instant][Recast: 2.5s]
    Delivers an attack with a potency of 100.
    Combo Action: Weaponskill 2
    Combo Potency: 360
    Combo Bonus: Restores MP (1000)
    Combo Bonus: Grants 1 stack of [Rune of Harmony]
    Rune of Harmony Effect: Spells will have no cast time
    Duration: 30s
    Combo Bonus: Adds [Resonance of Unaspected] to Aetherial Resonance Gauge
    Maximum stacks of [Rune of Harmony]: 4

    [Action][Weaponskill] [Name Undecided, Weaponskill 4] (Lv. ??) [Range: 0y][Radius: 5y][Cast: Instant][Recast: 2.5s]
    Delivers an attack with a potency of 100 to all nearby enemies.

    [Action][Weaponskill] [Name Undecided, Weaponskill 5] (Lv. ??) [Range: 0y][Radius: 5y][Cast: Instant][Recast: 2.5s]
    Delivers an attack with a potency of 100 to all nearby enemies.
    Combo Action: Weaponskill 4
    Combo Potency: 165
    Combo Bonus: Restores MP (1000)
    Combo Bonus: Grants 1 stack of [Rune of Harmony]
    Rune of Harmony Effect: Spells will have no cast time
    Duration: 30s
    Combo Bonus: Adds [Resonance of Unaspected] to Aetherial Resonance Gauge
    Maximum stacks of [Rune of Harmony]: 4

    [Action][Weaponskill] [Name Undecided] (Lv. ??) [Range: 0y][Radius: 0y][Cast: Instant][Recast: 2.5s]
    Consumes 1 Resonance in the order of [Resonance of Fire], [Resonance of Wind], [Resonance of Water], [Resonance of Earth] and executes a weaponskill depending on the available Resonance stored in Aetherial Resonance Gauge.
    Resonance of Fire: Name Undecided (360 Potency)
    Resonance of Lightning: Name Undecided (360 Potency)
    Resonance of Wind: Name Undecided (360 Potency)
    Resonance of Water: Name Undecided (360 Potency)
    Resonance of Ice: Name Undecided (360 Potency)
    Resonance of Earth: Name Undecided (360 Potency)
    Resonance of Fire and Wind: Name Undecided (540 Potency)
    Resonance of Liightning and Wind: Name Undecided (540 Potency)
    Resonance of Wind and Ice: Name Undecided (540 Potency)
    Resonance of Wind and Water: Name Undecided (540 Potency)
    Resonance of Ice and Earth: Name Undecided (540 Potency)
    Resonance of Water and Earth: Name Undecided (540 Potency)
    Resonance of Earth and Fire: Name Undecided (540 Potency)
    Resonance of Earth and Lightning: Name Undecided (540 Potency)
    Resonance of Fire, Wind, and Water: Name Undecided (720 Potency)
    Resonance of Lightning, Wind, and Water: Name Undecided (720 Potency)
    Resonance of Wind, Ice, and Earth: Name Undecided (720 Potency)
    Resonance of Wind, Water, and Earth: Name Undecided (720 Potency)
    Resonance of Water, Earth, and Fire: Name Undecided (720 Potency)
    Resonance of Earth, Fire, and Wind: Name Undecided (720 Potency)
    Resonance of Fire, Wind, Water, and Earth: Name Undecided (900 Potency)
    Resonance of Fire, Wind, Water, Ice, and Earth: Name Undecided (900 Potency)
    Resonance of Lightning, Wind, Water, Ice, and Earth: Name Undecided (900 Potency)
    Resonance of Fire, Lightning, Water, Ice, and Earth: Name Undecided (900 Potency)
    Resonance of Fire, Lightning, Wind, Water, and Earth: Name Undecided (900 Potency)
    Resonance of Fire, Lightning, Wind, Water, and Ice: Name Undecided (900 Potency)
    Resonance of Fire, Lightning, Wind, Ice, and Earth: Name Undecided (900 Potency)
    Resonance of Fire, Wind, Water, Ice, and Earth: Name Undecided (900 Potency)
    Resonance of Lightning, Wind, Water, Ice, and Earth: Name Undecided (900 Potency)
    Resonance of Fire, Lightning, Water, Ice, and Earth: Name Undecided (900 Potency)
    Resonance of Fire, Lightning, Wind, Water, and Earth: Name Undecided (900 Potency)
    Resonance of Fire, Lightning, Wind, Water, and Ice: Name Undecided (900 Potency)
    Resonance of Fire, Lightning, Wind, Ice, and Earth: Name Undecided (900 Potency)
    Resonance of Fire, Wind, Water, Ice, and Earth: Name Undecided (1080 Potency)
    Resonance of Lightning, Wind, Water, Ice, and Earth: Name Undecided (1080 Potency)
    Resonance of Fire, Lightning, Water, Ice, and Earth: Name Undecided (1080 Potency)
    Resonance of Fire, Lightning, Wind, Water, and Earth: Name Undecided (1080 Potency)
    Resonance of Fire, Lightning, Wind, Water, and Ice: Name Undecided (1080 Potency)
    Resonance of Fire, Lightning, Wind, Ice, and Earth: Name Undecided (1080 Potency)
    Resonance of Fire, Lightning, Wind, Water, Ice, and Earth: Name Undecided (1260 Potency)
    Resonance of Unaspected will be treated as [Resonance of Fire], [Resonance of Lightning], [Resonance of Wind], [Resonance of Water], [Resonance of Ice], [Resonance of Earth] in that order depending on unavailable Resonance in Aetherial Resonance Gauge.
    (Ex. Resonance of Fire, Wind, Water, and Earth: Name Undecided (900 Potency) will only cost 1 [Resonance of Fire])
    *Same will apply to all actions.

    (Alternate Concept - Side A)
    [Action][Weaponskill] [Name Undecided, Rune Art of Reinforcement] (Lv. ??) [Range: 0y][Radius: 0y][Cast: Instant][Recast: 2.5s]
    Consumes the first Resonance and executes a weaponskill depending on the available Resonance stored in Aetherial Resonance Gauge with the effect depending on the Resonance consumed.
    1 Resonance: Name Undecided (360 Potency)
    2 Resonance: Name Undecided (540 Potency)
    3 Resonance: Name Undecided (720 Potency)
    4 Resonance: Name Undecided (900 Potency)
    5 Resonance: Name Undecided (1080 Potency)
    6 Resonance: Name Undecided (1260 Potency)
    Resonance of Fire Effect: Grants to Self [Rune of Empowerment]
    Resonance of Lightning Effect: ??
    Resonance of Wind Effect: Grants to Self [Rune of Haste]
    Resonance of Water Effect: Restores own HP
    Resonance of Ice Effect: ??
    Cure Potency: 300
    Resonance of Earth Effect: Creates a barrier which nullifies damage equivalent to a heal of 300 potency
    Resonance of Unaspected will be treated as [Resonance of Fire], [Resonance of Lightning], [Resonance of Wind], [Resonance of Water], [Resonance of Ice], [Resonance of Earth] in that order depending on unavailable Resonance in Aetherial Resonance Gauge.
    These weaponskills do not share a recast with other actions.
    These weaponskills will deal damage to all enemies within a radius of 5 yalms with a potency of 100% for the first enemy, and 50% less for all remaining enemies while under the effect of [Rune Art of Diffusion].
    (Optional Add-on Concept)
    Additional Effect: Increases potency by 180 if no duplicate Resonance when 3 or more are available in Aetherial Resonance Gauge

    (Alternate Concept - Side B)
    [Action][Weaponskill] [Name Undecided, Rune Art of Enfeeblement] (Lv. ??) [Range: 0y][Radius: 0y][Cast: Instant][Recast: 2.5s]
    Consumes the first Resonance and executes a weaponskill depending on the available Resonance stored in Aetherial Resonance Gauge with the effect depending on the Resonance consumed.
    1 Resonance: Name Undecided (360 Potency)
    2 Resonance: Name Undecided (540 Potency)
    3 Resonance: Name Undecided (720 Potency)
    4 Resonance: Name Undecided (900 Potency)
    5 Resonance: Name Undecided (1080 Potency)
    6 Resonance: Name Undecided (1260 Potency)
    Resonance of Fire Effect: Inflicts target with blind
    Duration: 10s
    Resonance of Lightning Effect: Inflicts target with paralyze
    Duration: 10s
    Resonance of Wind Effect: Inflicts target with silence
    Duration: 10s
    Resonance of Water Effect: Inflicts target with slow
    Duration: 10s
    Resonance of Ice Effect: Inflicts target with sleep
    Duration: 10s
    Resonance of Earth Effect: Inflicts target with heavy
    Duration: 10s
    Resonance of Unaspected will be treated as [Resonance of Fire], [Resonance of Lightning], [Resonance of Wind], [Resonance of Water], [Resonance of Ice], [Resonance of Earth] in that order depending on unavailable Resonance in Aetherial Resonance Gauge.
    These weaponskills do not share a recast with other actions.
    These weaponskills will deal damage to all enemies within a radius of 5 yalms with a potency of 100% for the first enemy, and 50% less for all remaining enemies while under the effect of [Rune Art of Diffusion].
    (Optional Add-on Concept)
    Additional Effect: Increases potency by 180 if no duplicate Resonance when 3 or more are available in Aetherial Resonance Gauge
    (Worried for a moment about button spam but then realized more than one of the same button can be put on the hotbar simulating a combo)

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    Spell Actions and Traits Adjustments

    Under review.

    [Action][Spell] [Name Undecided, Rune of Fire] (Lv. ??) [Range: 25y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 1000]
    Deals unaspected damage with a potency of 300.
    Additional Effect: Adds [Resonance of Fire] to Aetherial Resonance Gauge

    [Action][Spell] [Name Undecided, Rune of Water] (Lv. ??) [Range: 25y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 1000]
    Deals unaspected damage with a potency of 300.
    Additional Effect: Adds [Resonance of Water] to Aetherial Resonance Gauge

    [Action][Spell] [Name Undecided, Rune of Wind] (Lv. ??) [Range: 25y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 1000]
    Deals unaspected damage with a potency of 300.
    Additional Effect: Adds [Resonance of Wind] to Aetherial Resonance Gauge

    [Action][Spell] [Name Undecided, Rune of Earth] (Lv. ??) [Range: 25y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 1000]
    Deals unaspected damage with a potency of 300.
    Additional Effect: Adds [Resonance of Earth] to Aetherial Resonance Gauge

    (Concept B)
    [Action][Spell] [Name Undecided, Rune of Unaspected] (Lv. ??) [Range: 25y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 1000]
    Deals unaspected damage with a potency of 300.
    Additional Effect: Grants the following effects based on rune arts
    Rune Art of Fire: Adds [Resonance of Fire] to Aetherial Resonance Gauge
    Rune Art of Wind: Adds [Resonance of Wind] to Aetherial Resonance Gauge
    Rune Art of Water: Adds [Resonance of Water] to Aetherial Resonance Gauge
    Rune Art of Earth: Adds [Resonance of Earth] to Aetherial Resonance Gauge

    [Action][Spell] [Name Undecided, Script of Fire] (Lv. ??) [Range: 0y][Radius: 5y][Cast: 1.5s][Recast: 2.5s][MP: 1000]
    Deals unaspected damage with a potency of 150 to all nearby enemies.
    Additional Effect: Adds [Resonance of Fire] to Aetherial Resonance Gauge
    Does not require a target to gain [Resonance of Fire] while in combat.
    *This action cannot be assigned to a hotbar.

    [Action][Spell] [Name Undecided, Script of Water] (Lv. ??) [Range: 0y][Radius: 5y][Cast: 1.5s][Recast: 2.5s][MP: 1000]
    Deals unaspected damage with a potency of 150 to all nearby enemies.
    Additional Effect: Adds [Resonance of Water] to Aetherial Resonance Gauge
    Does not require a target to gain [Resonance of Water] while in combat.
    *This action cannot be assigned to a hotbar.

    [Action][Spell] [Name Undecided, Script of Wind] (Lv. ??) [Range: 0y][Radius: 5y][Cast: 1.5s][Recast: 2.5s][MP: 1000]
    Deals unaspected damage with a potency of 150 to all nearby enemies.
    Additional Effect: Adds [Resonance of Wind] to Aetherial Resonance Gauge
    Does not require a target to gain [Resonance of Wind] while in combat.
    *This action cannot be assigned to a hotbar.

    [Action][Spell] [Name Undecided, Script of Earth] (Lv. ??) [Range: 0y][Radius: 5y][Cast: 1.5s][Recast: 2.5s][MP: 1000]
    Deals unaspected damage with a potency of 150 to all nearby enemies.
    Additional Effect: Adds [Resonance of Earth] to Aetherial Resonance Gauge
    Does not require a target to gain [Resonance of Earth] while in combat.
    *This action cannot be assigned to a hotbar.

    (Concept B)
    [Action][Spell] [Name Undecided, Script of Unaspected] (Lv. ??) [Range: 25y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 1000]
    Deals unaspected damage with a potency of 300.
    Additional Effect: Grants the following effects based on rune arts
    Rune Art of Fire: Adds [Resonance of Fire] to Aetherial Resonance Gauge
    Rune Art of Wind: Adds [Resonance of Wind] to Aetherial Resonance Gauge
    Rune Art of Water: Adds [Resonance of Water] to Aetherial Resonance Gauge
    Rune Art of Earth: Adds [Resonance of Earth] to Aetherial Resonance Gauge

    [Action][Spell] [Name Undecided, Rune of Agitation] (Lv. ??) [Range: 20y][Radius: 0y][Cast: Instant][Recast: 2.5s][MP: 1000]
    Deals unaspected damage with a potency of 150.
    Additional Effect: Increased enmity
    Does not consume [Rune of Harmony].

    [Action][Spell] [Name Undecided, Runic Arts] (Lv. ??) [Range: 0y][Radius: 0y][Cast: Instant][Recast: 2.5s][MP: 1000]
    Consumes the first Resonance and executes a spell depending on the amount of Resonance stored in Aetherial Resonance Gauge that matches the Resonance consumed.
    1 Resonance of Unaspected: Name Undecided (450)
    2 Resonance of Unaspected: Name Undecided (600)
    3 Resonance of Unaspected: Name Undecided (750)
    4 Resonance of Unaspected: Name Undecided (900)
    5 Resonance of Unaspected: Name Undecided (1050)
    6 Resonance of Unaspected: Name Undecided (1200)
    1 Resonance of Fire: Name Undecided (450)
    2 Resonance of Fire: Name Undecided (600)
    3 Resonance of Fire: Name Undecided (750)
    4 Resonance of Fire: Name Undecided (900)
    5 Resonance of Fire: Name Undecided (1050)
    6 Resonance of Fire: Name Undecided (1200)
    1 Resonance of Wind: Name Undecided (450)
    2 Resonance of Wind: Name Undecided (600)
    3 Resonance of Wind: Name Undecided (750)
    4 Resonance of Wind: Name Undecided (900)
    5 Resonance of Wind: Name Undecided (1050)
    6 Resonance of Wind: Name Undecided (1200)
    1 Resonance of Water: Name Undecided (450)
    2 Resonance of Water: Name Undecided (600)
    3 Resonance of Water: Name Undecided (750)
    4 Resonance of Water: Name Undecided (900)
    5 Resonance of Water: Name Undecided (1050)
    6 Resonance of Water: Name Undecided (1200)
    1 Resonance of Earth: Name Undecided (450)
    2 Resonance of Earth: Name Undecided (600)
    3 Resonance of Earth: Name Undecided (750)
    4 Resonance of Earth: Name Undecided (900)
    5 Resonance of Earth: Name Undecided (1050)
    6 Resonance of Earth: Name Undecided (1200)
    Does not consume [Rune of Harmony].

    (Alternate Concept)
    [Action][Spell] [Name Undecided, Runic Arts] (Lv. ??) [Range: 0y][Radius: 0y][Cast: Instant][Recast: 2.5s][MP: 1000]
    Consumes the first Resonance and executes a spell depending on the Resonance consumed with a potency based on the amount of Resonance stored in Aetherial Resonance Gauge that matches the Resonance consumed.
    Resonance of Unaspected: Name Undecided
    Resonance of Unaspected Additional Effect: Grants Runic to self
    Runic Effect: Restores 10% of your maximum MP when attacked by a magic spell
    Duration: 30s
    Resonance of Fire: Name Undecided
    Resonance of Wind: Name Undecided
    Resonance of Water: Name Undecided
    Resonance of Earth: Name Undecided
    1 Matching Resonance: 450
    2 Matching Resonance: 600
    3 Matching Resonance: 750
    4 Matching Resonance: 900
    5 Matching Resonance: 1050
    6 Matching Resonance: 1200
    Resonance of Unaspected is counted towards matching total when another Resonance is consumed.
    These spells will deal damage to all enemies within a radius of 5 yalms with a potency of 100% for the first enemy, and 50% less for all remaining enemies while under the effect of [Rune Art of Diffusion].
    Does not consume [Rune of Harmony].

    -----------------------------------------------------------------------------------

    Ability Actions and Traits Adjustments

    Under review.

    [Action][Ability] [Name Undecided, Rune of Empowerment] (Lv. ??) [Range: 0y][Radius: 0y][Cast: Instant][Recast: 5s]
    Consumes up to 3 [Resonance of Fire] or up to 3 [Resonance of Unaspected] and grants 1 stack of [Rune of Empowerment] to self for each Resonance consumed.
    Rune of Empowerment Effect: Grants the following effects based on the available stacks
    1 Stack: Increases Strength, Dexterity, and Intelligence by 5%
    2 Stacks: Increases Strength, Dexterity, and Intelligence by 10%
    3 Stacks: Increases Strength, Dexterity, and Intelligence by 15%
    Duration: 30s
    Adds stacks up to a maximum of 3 stacks and resets duration to 30s.
    Resonance of Fire will be prioritized over Resonance of Unaspected.
    Resonance of Unaspected will be treated as Resonance of Fire.
    Effect can be reinforced by other players.
    Effect cannot be stacked with [Rune of Vigor].
    Can only be executed if [Resonance of Fire] is stored in Aetherial Resonance Gauge.

    [Action][Ability] [Name Undecided, Rune of Clarity] (Lv. ??) [Range: 0y][Radius: 0y][Cast: Instant][Recast: 5s]
    Consumes up to 3 [Resonance of Earth] or up to 3 [Resonance of Unaspected] and grants 1 stack of [Rune of Clarity] to self for each Resonance consumed.
    Rune of Clarity Effect: Grants the following effects based on the available stacks
    1 Stack: Increases Vitality and Mind by 5% and restores HP by the amount increased
    2 Stacks: Increases Vitality and Mind by 10% and restores HP by the amount increased
    3 Stacks: Increases Vitality and Mind by 15% and restores HP by the amount increased
    Duration: 30s
    Adds stacks up to a maximum of 3 stacks and resets duration to 30s.
    Resonance of Earth will be prioritized over Resonance of Unaspected.
    Resonance of Unaspected will be treated as Resonance of Earth.
    Effect can be reinforced by other players.
    Effect cannot be stacked with [Rune of Steadfast].
    Can only be executed if [Resonance of Earth] is stored in Aetherial Resonance Gauge.

    [Action][Ability] [Name Undecided, Rune of Haste] (Lv. ??) [Range: 0y][Radius: 0y][Cast: Instant][Recast: 5s]
    Consumes up to 3 [Resonance of Wind] or up to 3 [Resonance of Unaspected] and grants 1 stack of [Rune of Haste] to self for each Resonance consumed.
    Rune of Haste Effect: Grants the following effects based on the available stacks
    1 Stack: Increases Skill Speed and Spell Speed by 5%
    2 Stacks: Increases Skill Speed and Spell Speed by 10%
    3 Stacks: Increases Skill Speed and Spell Speed by 15%
    Duration: 30s
    Adds stacks up to a maximum of 3 and resets duration to 30s.
    Resonance of Wind will be prioritized over Resonance of Unaspected.
    Resonance of Unaspected will be treated as Resonance of Wind.
    Can only be executed if [Resonance of Wind] is stored in Aetherial Resonance Gauge.

    [Action][Ability] [Name Undecided, Rune of Life] (Lv. ??) [Range: 30y][Radius: 0y][Cast: Instant][Recast: 30s]
    Consumes up to 3 [Resonance of Water] or up to 3 [Resonance of Unaspected] and heals self or target's HP with a cure potency based on the amount of Resonance consumed.
    0 Resonance: 400
    1 Resonance: 800
    2 Resonance: 1200
    3 Resonance: 1600
    Resonance of Water will be prioritized over Resonance of Unaspected.
    Resonance of Unaspected will be treated as Resonance of Water.

    [Action][Ability] [Name Undecided, Rune of Vigor] (Lv. ??) [Range: 0y][Radius: 0y][Cast: Instant][Recast: 60s]
    Increases damage dealt by 25% and increases Strength, Dexterity, and Intelligence by 15%.
    Removes [Rune of Empowerment] during duration and restores 3 stacks of [Rune of Empowerment] with a duration of 15s when duration ends.
    Duration: 25s
    Effect cannot be stacked with [Rune of Empowerment].

    [Action][Ability] [Name Undecided, Rune of Steadfast] (Lv. ??) [Range: 0y][Radius: 0y][Cast: Instant][Recharge Time: 45s]
    Reduces damage taken by 15%, increases Vitality and Mind by 15%, and restores HP by the amount increased.
    Removes [Rune of Clarity] during duration and restores 3 stacks of [Rune of Clarity] with a duration of 15s when duration ends.
    Duration: 15s
    Adds an additional 15% damage reduction up to a maximum of 60%.
    Effect cannot be stacked with [Rune of Clarity].
    Maximum Charges: 4

    [Action][Ability] [Name Undecided, Aetherial Reverberation] (Lv. ??) [Range: 0y][Radius: 0y][Cast: Instant][Recast: 120s]
    Adds [Resonance of Fire], [Resonance of Wind], [Resonance of Water], [Resonance of Earth] to Aetherial Resonance Gauge.

    [Action][Ability] [Name Undecided, Aetherial Harmony] (Lv. ??) [Range: 0y][Radius: 0y][Cast: Instant][Recast: 60s]
    Consumes all Resonance in Aetherial Resonance Gauge, restores 5% of your maximum MP for each Resonance consumed, grants 1 stack of [Rune of Harmony] to self for each Resonance consumed, and grants the following effect based on the number of Resonance consumed.
    1 Resonance: Grants 1 [Resonance of Unaspected] to Aetherial Resonance Gauge
    2 Resonance: Grants 2 [Resonance of Unaspected] to Aetherial Resonance Gauge
    3 Resonance: Grants 3 [Resonance of Unaspected] to Aetherial Resonance Gauge
    4 Resonance: Grants 4 [Resonance of Unaspected] to Aetherial Resonance Gauge
    Rune of Harmony Effect: Spells will have no cast time
    Duration: 30s
    Maximum stacks of [Rune of Harmony]: 4

    [Action][Ability] [Name Undecided, Aetherial Forward Shift] (Lv. ??) [Range: 0y][Radius: 0y][Cast: Instant][Recast: 60s]
    Shifts the first Resonace to the end of the Aetherial Resonance Gauge, and shifts the rest of the Resonance forward in the Aetherial Resonance Gauge.
    (Or rotate counterclockwise depending on Gauge design)

    [Action][Ability] [Name Undecided, Rune of Fleet-footed] (Lv. ??) [Range: 20y][Radius: 0y][Cast: Instant][Charge Time: 30s][MP: 1000]
    Rush to target location.
    Maximum Charges: 2
    Cannot be executed while bound.

    [Action][Ability] [Name Undecided, Rune of Resilience] (Lv. ??) [Range: 0y][Radius: 0y][Cast: Instant][Recast: 360s]
    Grants 5 stacks of [Rune of Resilience] to self and consumes 30% of your maximum MP to grant another 5 stacks of [Rune of Resilience] to self.
    No additional stacks if MP less than 30% of your maximum MP.
    Rune of Resilience Effect: Grants the following effects based on available stacks
    1-5 Stacks: Prevents most attacks from reducing your HP to less than 1
    6-10 Stacks: Renders you impervious to most attacks
    Duration: 10s

    (Alternate Concept)
    [Action][Ability] [Name Undecided, Rune of Resilience] (Lv. ??) [Range: 0y][Radius: 0y][Cast: Instant][Recast: 360s]
    Grants 1 stack of [Rune of Resilience] to self.
    Additional Effect: Reuse action again and consume 30% of your maximum MP to grant 1 additional stack of [Rune of Resilience] to self
    No effect if MP is less than 30% of your maximum MP.
    Rune of Resilience Effect: Grants the following effects based on available stacks
    1 Stack: Prevents most attacks from reducing your HP to less than 1
    2 Stacks: Renders you impervious to most attacks
    Duration: 10s

    [Action][Ability] [Name Undecided, Rune of Fortitude] (Lv. ??) [Range: ??y][Radius: ??y][Cast: Instant][Recast: ??s]

    [Action][Ability] [Name Undecided, Script of Fortitude] (Lv. ??) [Range: 0y][Radius: 30y][Cast: Instant][Recast: 90s]
    Grants 2 stacks of [Rune of Fortitude] to self and nearby party members.
    Rune of Fortitude Effect: Grants the following effects based on available stacks
    1 Stack: Reduces magic damage taken by 10%
    2 Stacks: Reduces magic damage taken by 10% and creates a barrier that absorbs damage equivalent to 10% of your maximum HP
    Duration: 15s

    (Alternate Concept)
    [Action][Ability] [Name Undecided, Script of Fortitude] (Lv. ??) [Range: 0y][Radius: 30y][Cast: Instant][Recast: 90s]
    Grants 2 stacks of [Rune of Fortitude] to self and nearby party members.
    Rune of Fortitude Effect: Grants the following effects based on available stacks
    1 Stack: Reduces magic damage taken by 10%
    2 Stacks: Reduces magic damage taken by 10% and creates a barrier that absorbs damage equivalent to 10% of your maximum HP and reduces duration by 15s when barrier is fully absorbed
    Duration: 30s

    (Alternate Concept)
    [Action][Ability] [Name Undecided, Script of Fortitude] (Lv. ??) [Range: 0y][Radius: 30y][Cast: Instant][Recast: 90s]
    Grants 2 stacks of [Rune of Fortitude] to self and nearby party members.
    Rune of Fortitude Effect: Grants the following effects based on available stacks
    1 Stack: Reduces magic damage taken by 10%
    2 Stacks: Creates a barrier that absorbs damage equivalent to 10% of your maximum HP and when barrier is fully absorbed or duration reaches 0, consumes 1 stack and extends duration by 15s
    Duration: 15s

    (Concept B)
    [Action][Ability] [Name Undecided, Rune of Fire Arts] (Lv. ??) [Range: 0y][Radius: 0y][Cast: Instant][Recast: 1s]
    Allows access to fire rune arts.
    *Action changes to Rune of Wind Arts upon execution.

    (Concept B)
    [Action][Ability] [Name Undecided, Rune of Wind Arts] (Lv. ??) [Range: 0y][Radius: 0y][Cast: Instant][Recast: 1s]
    Allow access to wind rune arts.
    *Action changes to Rune of Water Arts upon execution.

    (Concept B)
    [Action][Ability] [Name Undecided, Rune of Water Arts] (Lv. ??) [Range: 0y][Radius: 0y][Cast: Instant][Recast: 1s]
    Allows access to water rune arts.
    *Action changes to Rune of Earth Arts upon execution.

    (Concept B)
    [Action][Ability] [Name Undecided, Rune of Earth Arts] (Lv. ??) [Range: 0y][Radius: 0y][Cast: Instant][Recast: 1s]
    Allows access to earth rune arts.
    *Action changes to Rune of Fire Arts upon execution.

    (Concept C)
    [Action][Ability] [Name Undecided, Rune Art of Diffusion] (Lv. ??) [Range: 0y][Radius: 0y][Cast: Instant][Recast: 1s]
    Allows certain rune spells to affect a larger radius.
    Rune of Fire changes to [Script of Fire].
    Rune of Wind changes to [Script of Wind].
    Rune of Water changes to [Script of Water].
    Rune of Earth changes to [Script of Earth].
    Effect ends upon execution of any weaponskill and spell actions.

    -----------------------------------------------------------------------------------

    Potency Formulas

    Weaponskill 2 [Combo Potency] = (Weaponskill 1 [Base Potency] + Weaponskill 2 [Combo Potency] + Weaponskill 3 [Combo Potency]) / 3
    *Ratio for Weaponskill 1 and Weaponskill 3 will be balanced to even split.
    Rune of Element [Base Potency] = Weaponskill 2 [Combo Potency] x 1.15 [Rune of Empowerment Effect]
    Script of Element [Base Potency] = Rune of Element [Base Potency] / 2
    Resonance of Element (Weaponskill) [Bonus Potency] = Weaponskill 3 [Combo Potency] / 2
    Rune Arts (Enhanced Weaponskill) [Base Potency] = Weaponskill 3 [Combo Potency] + Resonance of Element (Weaponskill) [Bonus Potency] x (Resonance of Element Requirement - 1)
    Weaponskill 5 [Combo Potency] = ((Rune of Element [Base Potency] x 1.25) / 2) / 1.15 [Rune of Empowerment Effect] = (Weaponskill 2 [Combo Potency] x 1.25) / 2
    Rune of Agitation [Base Potency] = Weaponskill 2 [Combo Potency] x 1.15 / 2 = Rune of Element [Base Potency] / 2
    Resonance of Element (Spell) [Bonus Potency] = Rune of Element [Base Potency] / 2
    Runic Arts (Enhanced Spell) [Base Potency] = Rune of Element [Base Potency] + Resonance of Element (Spell) [Bonus Potency] x Resonance of Element Requirement

    -----------------------------------------------------------------------------------

    Current button allocation: 7 weaponskills + 9 spells + 10 abilities = 26

    Rotation Analysis:

    [160][260][360][300][160][260][360][300][900][720][540][360]
    [160][260][360][300][160][260][360][300][900][720][540][360]

    Base Potency: 9360
    Rune of Vigor Potency: 1260
    Rune of Empowerment Potency: 1404
    Total Potency: 12024
    Burst % using 8 gcd: 5175 Potency = 43.04%
    Aetherial Reverberation Potency: +1440 Optimization (120s)

    -----------------------------------------------------------------------------------
    -----------------------------------------------------------------------------------

    Design Space:

    Tank Role: 12000 Potency
    DPS Role: 16000 Potency
    Healer Role: 8000 Potency

    -----------------------------------------------------------------------------------
    -----------------------------------------------------------------------------------

    Unused Rotation Concept

    [Action][Spell] [Action 1] (Lv. ??) [Range: 25y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Deals unaspected damage with a potency of ??.
    Shares a recast with Action 2, Action 3, and Action 4.

    [Action][Spell] [Action 2] (Lv. ??) [Range: 25y][Radius: 0y][Cast: 1.5s][Recast: 5s][MP: 400]
    Deals unaspected damage with a potency of ??.
    Shares a recast with Action 1, Action 3, and Action 4.

    [Action][Spell] [Action 3] (Lv. ??) [Range: 0y][Radius: 5y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Deals unaspected damage with a potency of ??.
    Shares a recast with Action 1, Action 2, Action 4.

    [Action][Spell] [Action 4] (Lv. ??) [Range: 0y][Radius: 5y][Cast: 1.5s][Recast: 5s][MP: 400]
    Deals unaspected damage with a potency of ??.
    Shares a recast with Action 1, Action 2, Action 3.

    -----------------------------------------------------------------------------------

    Potency Formulas

    Action 1 [Base Potency] (2.5 gcd) = Action 3 [Base Potency] (2.5 gcd) x 5 / 3
    Action 2 [Base Potency] (5 gcd) = Action 1 [Base Potency] (2.5 gcd) x 2
    Action 3 [Base Potency] (2.5 gcd) = Action 1 [Base Potency] (2.5 gcd) x 3 / 5
    Action 4 [Base Potency] (5 gcd) = Action 3 [Base Potency] (2.5 gcd) x 2

    -----------------------------------------------------------------------------------
    -----------------------------------------------------------------------------------

    Unused Rotation Concept

    [Action][Weaponskill] [Action 1] (Lv. ??) [Range: 3y/25y][Radius: 0y][Cast: Instant][Recast: 2.5s]
    Delivers an attack with a potency of 160.
    Shares a recast with Action 4.

    [Action][Weaponskill] [Action 2] (Lv. ??) [Range: 3y/25y][Radius: 0y][Cast: Instant][Recast: 2.5s]
    Delivers an attack with a potency of 100.
    Combo Action: Action 1
    Combo Potency: 260
    Shares a recast with Action 4.

    [Action][Weaponskill] [Action 3] (Lv. ??) [Range: 3y/25y][Radius: 0y][Cast: Instant][Recast: 2.5s]
    Delivers an attack with a potency of 100.
    Combo Action: Action 2
    Combo Potency: 360
    Shares a recast with Action 4.

    [Action][Weaponskill] [Action 4] (Lv. ??) [Range: 3y/25y][Radius: 0y][Cast: Instant][Recast: 5s]
    Delivers an attack with a potency of 360.
    Combo Action: Action 2
    Combo Potency: 620
    Shares a recast with Action 1, Action 2, Action 3.

    -----------------------------------------------------------------------------------

    Potency Formulas

    Action 2 [Combo Potency] = (Action 1 [Base Potency] + Action 2 [Combo Potency] + Action 3 [Combo Potency]) / 3
    *Ratio for Action 1 and Action 3 will be balanced to even split.
    Action 4 [Combo Potency] = Action 2 [Combo Potency] + Action 3 [Combo Potency]

    -----------------------------------------------------------------------------------
    -----------------------------------------------------------------------------------

    Unused Rotation Concept

    [Action][Weaponskill] [Action 1] (Lv. ??) [Range: 3y/25y][Radius: 0y][Cast: Instant][Recast: 2.5s]
    Delivers an attack with a potency of 160.
    Combo Action: Action 2
    Combo Potency: 260

    [Action][Weaponskill] [Action 2] (Lv. ??) [Range: 3y/25y][Radius: 0y][Cast: Instant][Recast: 2.5s]
    Delivers an attack with a potency of 160.
    Combo Action: Action 1
    Combo Potency: 260

    [Action][Weaponskill] [Action 3] (Lv. ??) [Range: 3y/25y][Radius: 0y][Cast: Instant][Recast: 2.5s]
    Delivers an attack with a potency of 100.
    Combo Action: Action 2
    Combo Potency: 360

    [Action][Weaponskill] [Action 4] (Lv. ??) [Range: 3y/25y][Radius: 0y][Cast: Instant][Recast: 2.5s]
    Delivers an attack with a potency of 100.
    Combo Action: Action 1
    Combo Potency: 360

    -----------------------------------------------------------------------------------

    Potency Formulas

    Action 1 [Combo Potency] = (Action 2 [Base Potency] + Action 1 [Combo Potency] + Action 4 [Combo Potency]) / 3
    *Ratio for Action 2 and Action 4 will be balanced to even split.
    Action 2 [Combo Potency] = (Action 1 [Base Potency] + Action 2 [Combo Potency] + Action 3 [Combo Potency]) / 3
    *Ratio for Action 1 and Action 3 will be balanced to even split.

    -----------------------------------------------------------------------------------
    -----------------------------------------------------------------------------------

    Unused Buff Concept

    [Action][Ability] [Name Undecided] (Lv. ??) [Range: 0y][Radius: 0y][Cast: Instant][Recast: 5s]
    Convert 30% of maximum HP to grant 1 stack of [Name Undecided].
    [Name Undecided] Effect: Erects a barrier equaling 30% of your maximum HP and grants access to new skills while in effect
    Cannot be executed when below 30% HP.
    Maximum stacks of [Name Undecided]: 3

    -----------------------------------------------------------------------------------
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    Unused Character Configuration Settings

    Character Configuration>Control Settings>Auto-target Settings

    When executing a target-based attack with self or target party member specified:
    [] Auto-target according to priority.
    * Auto-target Priority [Line of Sight, Closest Range]

    -----------------------------------------------------------------------------------
    -----------------------------------------------------------------------------------

    Unused Buff Concept
    Grants [Name Undecided] to self or target.
    Name Undecided Effect: Grants the following effect based on duration
    When duration reaches 0: ???
    When duration reaches 5: ???
    When duration reaches 10: ???
    When duration reaches 15: ???
    When duration reaches 20: ???
    When duration reaches 25: ???
    When duration reaches 30: ???
    Duration: 35s

    -----------------------------------------------------------------------------------
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    Unused Buff Concept
    Grants [Name Undecided] to self or target.
    Name Undecided Effect: Grants the following effect based on duration
    When duration reaches 0: ??? and extends duration by 9s
    When duration reaches 5: ??? and extends duration by 9s
    When duration reaches 10: ??? and extends duration by 9s
    When duration reaches 15: ??? and extends duration by 9s
    When duration reaches 20: ??? and extends duration by 9s
    When duration reaches 25: ??? and extends duration by 9s
    When duration reaches 30: ??? and ends effect
    Duration: 4s

    -----------------------------------------------------------------------------------
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    Unused Affliction Concept

    Afflicts target with 1 stack of [Name Undecided].
    Name Undecided Effect: When duration reaches 0, consumes 1 stack to extend duration by 30s up to a maximum of 60s unless depleted and deal damage with a potency of ??? to target
    Duration: 30s
    Adds 1 stack of [Name Undecided] up to a maximum of 30 stacks and extends duration by 30s up to a maximum of 60s.
    Name Undecided can be consumed or extended by other players.

    -----------------------------------------------------------------------------------
    -----------------------------------------------------------------------------------

    Unused Affliction Concept

    Afflicts target with 1 stack of [Name Undecided].
    Name Undecided Effect: When target is afflicted with 5 or more stacks or duration reaches 0, consumes up to 5 stacks to extend duration by 30s up to a maximum of 60s unless depleted and deal damage with a potency of ??? for each stack consumed to target
    Duration: 30s
    Adds 1 stack of [Name Undecided] up to a maximum of 30 stacks and extends duration by 30s up to a maximum of 60s.
    Name Undecided can be consumed or extended by other players.

    -----------------------------------------------------------------------------------
    -----------------------------------------------------------------------------------

    Enjoying the theorycraft. Don't know if there's a job available for this kind of outside thinking, since I only speak English. I do enjoy seeing some concepts already being implemented in-game. I have no prior work experience with game develop design and took a couple of months to get his far with various hints. Currently limited to play testing what is available already in-game. Love to spreadsheet formulas and concepts and see how it would work with current game design.

    *This post is continuously being edited with ideas to avoid having a long list of posts.

    Last edited by Kemeko; 08-07-2023 at 04:33 PM.
    *Currently, edit history is bugged and showing a duplicate while not reflecting current changes, making it hard to edit the post.
    (0)
    Last edited by Kemeko; 06-10-2023 at 01:50 AM.

  2. #2
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Hm, interesting.

    What are you going for here? An idea for a new healer Job?

    It seems (I'm not sure, but just trying to work it out) like you want to have four elemental spells (single target and AOE) that have a kind-of/sort-of Mudra system where you use them to get the resonances you want then use other abilities to consume those charges to produce different effects?
    (0)

  3. #3
    Player
    Kele_Star's Avatar
    Join Date
    Oct 2022
    Location
    Kugane
    Posts
    37
    Character
    Kele Star
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Verse of destruction/ creation gives me old school ff3 geomancer vibes thats cool. It kind of seems like your going for a sort of tag team system where certain abilities are buffed by having another certain job in the party. The "rune" job just aethetically (from your description) also gives me vibes of Adepts from the golden sun series.
    (0)

  4. #4
    Player
    Kemeko's Avatar
    Join Date
    Oct 2015
    Posts
    50
    Character
    Kemeko Arakawa
    World
    Lamia
    Main Class
    Paladin Lv 90
    Continuing notes from personal thoughts and random concepts. Slowly updating based on Fan Festival (Oct) 2023. It's always nice to dream.

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    Unused Concept

    [Action][Spell] [Name Undecided, Verse of Creation] (Lv. ??) [Range: 0y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Executes a spell depending on the arrangement of Resonance stored in Aetherial Resonance Gauge.
    Resonance of Ice and Wind: Ode to
    Resonance of Wind and Water: Ode to
    Resonance of Water and Earth: Ode to
    Resonance of Earth and Ice: Ode to
    Resonance of Ice, Wind, and Water: Ode to
    Resonance of Wind, Water, and Earth: Ode to
    Resonance of Water, Earth, and Ice: Ode to
    Resonance of Earth, Ice, and Wind: Ode to
    Resonance of Ice, Wind, Water, and Earth: Ode to Star Prisms

    [Action][Spell] [Name Undecided, Verse of Creation] (Lv. ??) [Range: 0y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Executes a spell depending on the arrangement of Resonance stored in Aetherial Resonance Gauge.
    Resonance of Lightning and Wind: Ode to
    Resonance of Wind and Water: Ode to
    Resonance of Water and Earth: Ode to
    Resonance of Earth and Lightning: Ode to
    Resonance of Lightning, Wind, and Water: Ode to
    Resonance of Wind, Water, and Earth: Ode to
    Resonance of Water, Earth, and Lightning: Ode to
    Resonance of Earth, Lightning, and Wind: Ode to
    Resonance of Lightning, Wind, Water, and Earth: Ode to

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    Unused Concept

    Primary Colors

    [Action][Spell] [Name Undecided, Red Pigment] (Lv. ??) [Range: 25y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Deals unaspected damage with a potency of 500 and marks target with 1 stack of [Red Palette].
    Maximum stacks of [Red Palette]: 30
    Stacks of Red Palette can be extended or consumed by other players.
    Has no effect on targets outside of combat.
    Effect ends upon target leaving combat.

    [Action][Spell] [Name Undecided, Blue Pigment] (Lv. ??) [Range: 25y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Deals unaspected damage with a potency of 500 and marks target with 1 stack of [Blue Palette].
    Maximum stacks of [Blue Palette]: 30
    Stacks of Blue Palette can be extended or consumed by other players.
    Has no effect on targets outside of combat.
    Effect ends upon target leaving combat.

    [Action][Spell] [Name Undecided, Yellow Pigment] (Lv. ??) [Range: 25y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Deals unaspected damage with a potency of 500 and marks target with 1 stack of [Yellow Palette].
    Maximum stacks of [Yellow Palette]: 30
    Stacks of Yellow Palette can be extended or consumed by other players.
    Has no effect on targets outside of combat.
    Effect ends upon target leaving combat.

    Secondary Colors

    [Action][Spell] [Name Undecided, Purple Pigment] (Lv. ??) [Range: 25y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Deals unaspected damage with a potency of 250 and marks target with 1 stack of [Red Palette] and 1 stack of [Blue Palette].
    Combo Action: Red Pigment or Blue Pigment
    Combo Potency: 500
    Maximum stacks of [Red Palette]: 30
    Maximum stacks of [Blue Palette]: 30
    Stacks of Red Palette can be extended or consumed by other players.
    Stacks of Blue Palette can be extended or consumed by other players.
    Has no effect on targets outside of combat.
    Effect ends upon target leaving combat.

    [Action][Spell] [Name Undecided, Green Pigment] (Lv. ??) [Range: 25y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Deals unaspected damage with a potency of 250 and marks target with 1 stack of [Blue Palette] and 1 stack of [Yellow Palette].
    Combo Action: Blue Pigment or Yellow Pigment
    Combo Potency: 500
    Maximum stacks of [Blue Palette]: 30
    Maximum stacks of [Yellow Palette]: 30
    Stacks of Blue Palette can be extended or consumed by other players.
    Stacks of Yellow Palette can be extended or consumed by other players.
    Has no effect on targets outside of combat.
    Effect ends upon target leaving combat.

    [Action][Spell] [Name Undecided, Orange Pigment] (Lv. ??) [Range: 25y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Deals unaspected damage with a potency of 250 and marks target with 1 stack of [Red Palette] and 1 stack of [Yelow Palette].
    Combo Action: Red Pigment or Yellow Pigment
    Combo Potency: 500
    Maximum stacks of [Red Palette]: 30
    Maximum stacks of [Yellow Palette]: 30
    Stacks of Red Palette can be extended or consumed by other players.
    Stacks of Yellow Palette can be extended or consumed by other players.
    Has no effect on targets outside of combat.
    Effect ends upon target leaving combat.

    Tertiary Colors

    [Action][Spell] [Name Undecided, Red-Purple Pigment] (Lv. ??) [Range: 25y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Deals unaspected damage with a potency of 0 and marks target with 2 stack of [Red Palette] and 1 stack of [Blue Palette].
    Combo Action: Purple Pigment
    Combo Potency: 750
    Maximum stacks of [Red Palette]: 30
    Maximum stacks of [Blue Palette]: 30
    Stacks of Red Palette can be extended or consumed by other players.
    Stacks of Blue Palette can be extended or consumed by other players.
    Has no effect on targets outside of combat.
    Effect ends upon target leaving combat.

    [Action][Spell] [Name Undecided, Blue-Purple Pigment] (Lv. ??) [Range: 25y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Deals unaspected damage with a potency of 0 and marks target with 1 stack of [Red Palette] and 2 stack of [Blue Palette].
    Combo Action: Purple Pigment
    Combo Potency: 750
    Maximum stacks of [Red Palette]: 30
    Maximum stacks of [Blue Palette]: 30
    Stacks of Red Palette can be extended or consumed by other players.
    Stacks of Blue Palette can be extended or consumed by other players.
    Has no effect on targets outside of combat.
    Effect ends upon target leaving combat.

    [Action][Spell] [Name Undecided, Blue-Green Pigment] (Lv. ??) [Range: 25y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Deals unaspected damage with a potency of 0 and marks target with 2 stack of [Blue Palette] and 1 stack of [Yellow Palette].
    Combo Action: Green Pigment
    Combo Potency: 750
    Maximum stacks of [Blue Palette]: 30
    Maximum stacks of [Yellow Palette]: 30
    Stacks of Blue Palette can be extended or consumed by other players.
    Stacks of Yellow Palette can be extended or consumed by other players.
    Has no effect on targets outside of combat.
    Effect ends upon target leaving combat.

    [Action][Spell] [Name Undecided, Yellow-Green Pigment] (Lv. ??) [Range: 25y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Deals unaspected damage with a potency of 0 and marks target with 1 stack of [Blue Palette] and 2 stack of [Yellow Palette].
    Combo Action: Green Pigment
    Combo Potency: 750
    Maximum stacks of [Blue Palette]: 30
    Maximum stacks of [Yellow Palette]: 30
    Stacks of Blue Palette can be extended or consumed by other players.
    Stacks of Yellow Palette can be extended or consumed by other players.
    Has no effect on targets outside of combat.
    Effect ends upon target leaving combat.

    [Action][Spell] [Name Undecided, Red-Orange Pigment] (Lv. ??) [Range: 25y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Deals unaspected damage with a potency of 0 and marks target with 2 stack of [Red Palette] and 1 stack of [Yellow Palette].
    Combo Action: Orange Pigment
    Combo Potency: 750
    Maximum stacks of [Red Palette]: 30
    Maximum stacks of [Yellow Palette]: 30
    Stacks of Red Palette can be extended or consumed by other players.
    Stacks of Yellow Palette can be extended or consumed by other players.
    Has no effect on targets outside of combat.
    Effect ends upon target leaving combat.

    [Action][Spell] [Name Undecided, Yellow-Orange Pigment] (Lv. ??) [Range: 25y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]
    Deals unaspected damage with a potency of 0 and marks target with 1 stack of [Red Palette] and 2 stack of [Yellow Palette].
    Combo Action: Orange Pigment
    Combo Potency: 750
    Maximum stacks of [Red Palette]: 30
    Maximum stacks of [Yellow Palette]: 30
    Stacks of Red Palette can be extended or consumed by other players.
    Stacks of Yellow Palette can be extended or consumed by other players.
    Has no effect on targets outside of combat.
    Effect ends upon target leaving combat.

    [Action][Spell] [Name Undecided, White Pigment] (Lv. ??) [Range: 25y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]

    [Action][Spell] [Name Undecided, Black Pigment] (Lv. ??) [Range: 25y][Radius: 0y][Cast: 1.5s][Recast: 2.5s][MP: 400]

    -----------------------------------------------------------------------------------

    [Action][Ability] [Name Undecided, Sketch] (Lv. ??) [Range: 0y][Radius: 0y][Cast: Instant][Recast: 1s]
    Toggles all pigment actions to various [Arts of Creation] that reflect available palette on target. Effect ends upon reuse.

    [Action][Ability] [Name Undecided, Broad Strokes] (Lv. ??) [Range: 0y][Radius: 0y][Cast: Instant][Recast: 1s]
    Grants [Wide Brush] to self. Effect ends upon reuse.
    Wide Brush Effect: Deals unaspected damage with a potency of 50% of pigment action to all nearby targets within a 5 yalm radius of target and marks all nearby targets within a 5 yalm radius of target with equivalent effects of pigment action

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    Potency Formulas

    [Palette Bonus Potency] = Primary Pigment [Base Potency] / 2
    Secondary Pigment [Base Potency] = (Primary Pigment [Base Potency] + [# of Palette Marks] x [Palette Bonus Potency]) - Secondary Pigment [# of Palette Marks] x [Palette Bonus Potency]
    Secondary Pigment [Combo Potency] = Primary Pigment [Base Potency] = Secondary Pigment [# of Palette Marks] x [Palette Bonus Potency]
    Tertiary Pigment [Base Potency] = (Primary Pigment [Base Potency] + [# of Palette Marks] x [Palette Bonus Potency]) - Tertiary Pigment [# of Palette Marks] x [Palette Bonus Potency]
    Tertiary Pigment [Combo Potency] = Secondary Pigment [Combo Potency] + [Palette Bonus Potency] = Primary Pigment [Base Potency] + [Palette Bonus Potency] = Tertiary Pigment [# of Palette Marks] x [Palette Bonus Potency]
    Primary Pigment [Base Potency] + [# of Palette Marks] x [Palette Bonus Potency] = Secondary Pigment [Base Potency] + [# of Palette Marks] x [Palette Bonus Potency] = Tertiary Pigment [Base Potency] + [# of Palette Marks] x [Palette Bonus Potency]

    Current Potency Allocation: 12000 Potency out of 16000 Potency

    [Spell] Art of Creation [Base Potency] = Primary Pigment [Base Potency] + [Palette Requirement] x [Palette Bonus Potency]
    [Ability] Art of Creation [Base Potency] = [Palette Requirement] x [Palette Bonus Potency]

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    Unused Concept

    Weapon of Choice: Undecided, looking at classics

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    Unused Concept

    Threads of Linen

    Threads of Iron

    Threads of Steel

    Threads of Mythril

    Cloth

    Threads of Fate

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    Unused Rotation Concept

    [Action][Weaponskill] [Action 1] (Lv. ??) [Range: 3y/25y][Radius: 0y][Cast: Instant][Recast: 2.5s]
    Delivers an attack with a potency of 160.
    Combo Action: Action 2
    Combo Potency: 260

    [Action][Weaponskill] [Action 2] (Lv. ??) [Range: 3y/25y][Radius: 0y][Cast: Instant][Recast: 2.5s]
    Delivers an attack with a potency of 160.
    Combo Action: Action 1
    Combo Potency: 260

    [Action][Weaponskill] [Action 3] (Lv. ??) [Range: 3y/25y][Radius: 0y][Cast: Instant][Recast: 2.5s]
    Delivers an attack with a potency of 100.
    Combo Action: Action 2
    Combo Potency: 360
    Combo Bonus: Grants 2 stacks of Light Edge
    Duration: 30s
    Combo Bonus: Grants 2 stacks of Heavy Edge
    Duration: 30s

    [Action][Weaponskill] [Action 4] (Lv. ??) [Range: 3y/25y][Radius: 0y][Cast: Instant][Recast: 2.5s]
    Delivers an attack with a potency of 100.
    Combo Action: Action 1
    Combo Potency: 360

    [Action][Weaponskill] [Action 5] (Lv. ??) [Range: 3y/25y][Radius: 0y][Cast: Instant][Recast: 2.5s]
    Delivers an attack with a potency of 360.
    Can only be executed while under the effect of Light Edge.

    [Action][Weaponskill] [Action 6] (Lv. ??) [Range: 3y/25y][Radius: 0y][Cast: Instant][Recast: 2.5s]
    Delivers an attack with a potency of 540.
    Can only be executed while under the effect of Heavy Edge.

    [Action][Ability] [Name Undecided, Flurry Assault] (Lv. ??) [Range: 0y][Radius: 0y][Cast: Instant][Recast: 60s]
    Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 30%.
    Duration: 20s
    Cannot be executed while under the effect of [Honed Edge].

    [Action][Ability] [Name Undecided, Honed Edge] (Lv. ??) [Range: 0y][Radius: 0y][Cast: Instant][Recast: 60s]
    Increases damage dealt by 30%.
    Duration: 20s
    Cannot be executed while under the effect of [Flurry Assault].

    [Action][Ability] [Name Undecided, Extended Segmentation] (Lv. ??) [Range: 0y][Radius: 0y][Cast: Instant][Recast: 60s]
    Extends weaponskill range to 25y.
    Duration: 20s

    [Action][Weaponskill] [Name Undecided, Focal Strike] (Lv. ??) [Range: 3y/25y][Radius: 0y][Cast: Instant][Recast: 2.5s]
    Delivers an attack with a potency based on range.
    3y or less: 260
    More than 3y: 150
    Extended Segmentation Potency: 260

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    Potency Formulas

    Action 1 [Combo Potency] = (Action 2 [Base Potency] + Action 1 [Combo Potency] + Action 4 [Combo Potency]) / 3
    *Ratio for Action 2 and Action 4 will be balanced to even split.
    Action 2 [Combo Potency] = (Action 1 [Base Potency] + Action 2 [Combo Potency] + Action 3 [Combo Potency]) / 3
    *Ratio for Action 1 and Action 3 will be balanced to even split.
    Action 5 [Base Potency] = Action 3 [Combo Potency]
    Action 6 [Base Potency] = Action 3 [Combo Potency] x 3 / 2

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    Unused Rotation Concept

    [Action][Weaponskill] [Action 1] (Lv. ??) [Range: 3y/25y][Radius: 0y][Cast: Instant][Recast: 2.5s]
    Delivers an attack with a potency of 160.

    [Action][Weaponskill] [Action 2] (Lv. ??) [Range: 3y/25y][Radius: 0y][Cast: Instant][Recast: 2.5s]
    Delivers an attack with a potency of 100.
    Combo Action: Action 1 or Action 3
    Combo Potency: 260 (Deals 30 less potency for each stack of Chain Link except while under the effect of Chain Compression)
    Combo Bonus: Grants 1 stack of Chain Link
    Maximum stacks of Chain Link: 9

    [Action][Weaponskill] [Action 3] (Lv. ??) [Range: 3y/25y][Radius: 0y][Cast: Instant][Recast: 2.5s]
    Delivers an attack with a potency of 100.
    Combo Action: Action 1 or Action 2
    Combo Potency: 260 (Deals 30 less potency for each stack of Chain Link except while under the effect of Chain Compression)
    Combo Bonus: Grants 1 stack of Chain Link
    Maximum stacks of Chain Link: 9

    [Action][Weaponskill] [Action 4] (Lv. ??) [Range: 3y/25y][Radius: 0y][Cast: Instant][Recast: 2.5s]
    Delivers an attack with a potency of 100.
    Combo Action: Action 2 or Action 3
    Combo Potency: 360
    Combo Bonus: Extends Weapon Slot Attachment by 1
    Maximum Weapon Slot Attachments: 3

    [Action][Weaponskill] [Weapon Slot Attachment: Kunai] (Lv. ??) [Range: 3y/25y][Radius: 0y][Cast: Instant][Recast: 2.5s]
    Adds [Kunai] to Weapon Slot.

    [Action][Weaponskill] [Weapon Slot Attachment: Sickle] (Lv. ??) [Range: 3y/25y][Radius: 0y][Cast: Instant][Recast: 2.5s]
    Adds [Kunai] to Weapon Slot.

    [Action][Weaponskill] [Weapon Slot Attachment: Flail] (Lv. ??) [Range: 3y/25y][Radius: 0y][Cast: Instant][Recast: 2.5s]
    Adds [Kunai] to Weapon Slot.

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    Potency Formulas

    Weaponskill 2 [Combo Potency] = (Weaponskill 1 [Base Potency] + Weaponskill 2 [Combo Potency] + Weaponskill 4 [Combo Potency]) / 3
    *Ratio for Weaponskill 1 and Weaponskill 3 will be balanced to even split.
    Weaponskill 2 [Combo Potency] = Weaponskill 3 [Combo Potency]
    Chain Link [Combo Bonus Reduction] = Weaponskill 4 [Combo Potency] / 12
    Chain Link [Compression Bonus] = Weaponskill 4 [Combo Potency] / 9

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    Unused Rotation Concept

    [Action][Weaponskill] [Name Undecided, Weaponskill 1] (Lv. ??) [Range: 3y][Radius: 0y][Cast: Instant][Recast: 2.5s][Recharge Time: 10s]
    Delivers an attack with a potency of 160.
    Additional Effect: Consumes 1 charge
    Maximum Charges: 9

    [Action][Weaponskill] [Name Undecided, Weaponskill 2] (Lv. ??) [Range: 3y][Radius: 0y][Cast: Instant][Recast: 2.5s][Recharge Time: 15s]
    Delivers an attack with a potency of 100.
    Additional Effect: Consumes 1 charge
    Combo Action: Weaponskill 1
    Combo Bonus: 260
    Maximum Charges: 9

    [Action][Weaponskill] [Name Undecided, Weaponskill 3] (Lv. ??) [Range: 3y][Radius: 0y][Cast: Instant][Recast: 2.5s][Recharge Time: 20s]
    Delivers an attack with a potency of 100.
    Additional Effect: Consumes 1 charge
    Combo Action: Weaponskill 2
    Combo Bonus: 360
    Maximum Charges: 9

    [Action][Weaponskill] [Name Undecided, Weaponskill 4] (Lv. ??) [Range: 3y][Radius: 0y][Cast: Instant][Recast: 2.5s][Recharge Time: 25s]
    Delivers an attack with a potency of 100.
    Additional Effect: Consumes 1 charge
    Combo Action: Weaponskill 2
    Combo Bonus: 360
    Maximum Charges: 9

    [Action][Weaponskill] [Name Undecided, Calculation] (Lv. ??) [Range: 25y][Radius: 0y][Cast: Instant][Recast: 2.5s][Recharge Time: 10s]
    Executes an attack with a potency based on remaining weaponskill charges.
    Additional Effect: Consumes 1 charge of all weaponskills
    Maximum Charges: 9

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    Potency Formulas

    Weaponskill 2 [Combo Potency] = (Weaponskill 1 [Base Potency] + Weaponskill 2 [Combo Potency] + Weaponskill 3 [Combo Potency]) / 3
    *Ratio for Weaponskill 1 and Weaponskill 3 will be balanced to even split.
    Weaponskill 4 [Combo Potency] = Weaponskill 2 [Combo Potency]

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    Unused Rotation Concept

    [Action][Spell] [Name Undecided, Summon: Hornets] (Lv. ??) [Range: 25y][Radius: 0y][Cast: Instant][Recast: ??s][MP: 400]
    Deals unaspected damage with a potency of ???.
    Additional Effect: Afflicts target with 2 stacks of Perforation
    Perforation Effect: Consumes 1 stack every 12s to deal damage to target with a potency of 180
    Duration: 24s
    Adds up to 2 stacks to a maximum of 30 stacks and extends duration by 12s for each additional stack added.
    Stacks of Perforation can be extended or consumed by other players.

    [Action][Spell] [Name Undecided, Summon: Flower (Bio Version)] (Lv. ??) [Range: 25y][Radius: 0y][Cast: Instant][Recast: ??s][MP: 400]
    Afflicts target with 5 stacks of Bio and deals unaspected damage with a potency 100 for each remaining stack of Bio when duration ends.
    Duration: 30s
    Adds an additional 5 stacks of Bio on target to a maximum of 30 and extends the effect timer of Bio on target by 30s to a maximum of 60s.
    Stacks of Bio can be extended or consumed by other players.

    [Action][Spell] [Name Undecided, Summon: Flower (Bio Version)] (Lv. ??) [Range: 25y][Radius: 0y][Cast: Instant][Recast: ??s][MP: 400]
    Afflicts target with 5 stacks of Bio and deals unaspected damage with a potency 100 for each remaining stack of Bio when duration ends.
    Duration: 30s
    Adds an additional 5 stacks of Bio on target to a maximum of 30 and extends the effect timer of Bio on target by 30s to a maximum of 60s.
    Stacks of Bio can be extended or consumed by other players.

    [Action][Spell] [Name Undecided, Summon: Mushrooms (Miasma Version)] (Lv. ??) [Range: 25y][Radius: 0y][Cast: Instant][Recast: ??s][MP: 400]
    Afflicts target with 5 stacks of Miasma and deals unaspected damage with a potency 100 for each remaining stack of Miasma when duration ends.
    Duration: 30s
    Adds an additional 5 stacks of Miasma on target to a maximum of 30 and extends the effect timer of Miasma on target by 30s to a maximum of 60s.
    Stacks of Miasma can be extended or consumed by other players.

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    Potency Formulas

    Perforation [Base Potency] = Dragoon Perforation [Base Potency]
    Bio [Base Potency] = Scholar Bio [Base Potency] = Summoner Bio [Base Potency]
    Miasma [Base Potency] = Scholar Miasma [Base Potency] = Summoner Miasma [Base Potency]

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    *This post is continuously being edited with ideas to avoid having a long list of posts. Earlier post is currently incapable of being edited.
    (0)
    Last edited by Kemeko; 10-23-2023 at 08:50 AM.