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  1. #1
    Player

    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Quote Originally Posted by Lyth View Post
    Job 'difficulty' is actually one of the most frequently discussed topics on this subforum. -snip-
    This is such a gross misleading... Over-generalization.

    Square/Dev's & Co consistently ignore Forum and Player feedback regarding Job balance and changes. Way more threads about preserving Job gameplay and depth vs players complaining about lack of DPS of their Jobs and even those threads are made Players who don't understand nor care for Balance, complaining about top irrelevant top percentile performance differences that never will affect them. Square is not going to read 1 or 2 types of these threads and go " Well shucks, gotta Buff BLM I guess ".

    There's no hoard to be found about players complaining about
    • Their Jobs being top Difficulty
    • There for they should be Top DPS
    At least no where near the same amount as " Kaiten removal " Threads and posters. When players asked for Buffs? it was for Fairness. How Auto-Crit was horrible upon release with SAM and WAR. Remember how Week 1 P8S progression showcased RDM RPR just underperforming? They didn't claim their Jobs were top-dog difficulty, they generally wanted fairness - rightfully so.

    This is utterly misleading and quite insulting for the Forum posters. Players want Fairness, that's different. Read the forums and you'll see a lot more then just " DPS performance " topics
    • Caster feedback for Endwalker
    • Bard topics with lots about Dots
    • SMN complaints about their Job's gameplay
    • MCH about their Job's gameplay
    • SMN MCH BRD QOL changes
    • BRD disappointments and
    • RPR dissatisfaction Topics
    • SAM Kaiten still
    Asking for Fairness is different, as is asking for difficulty of gameplay to be kept and preserved.

    Square does not give a F about our Feedback, they'll implement changes however they want whenever they want without rhyme nor reason.
    (9)

  2. #2
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by CelestiCer View Post
    ...
    I don't understand how your reply addresses my quoted post. Are you claiming that job 'difficulty' is not one of the most frequently discussed topics on this subforum? You are quite active in such discussions, so it's not like you're not fully aware of this.

    It's normal to feel frustrated when you've been consistently unable to directly bring about the job changes that you want. But you can't brute force changes into happening as a player. And when your methods are demonstrably ineffective, then perhaps the problem is in the approach? We've managed to successfully bring about a number of changes with DRK's design over the years which were met with direct dev team engagement. You can look through my created threads history if you want to see evidence of that. Some of them took longer than others (Living Dead), but they still eventually happened. If you want to be effective, then you have to be willing to reflect on where your own mistakes are.

    The central point of my last post was that you can influence the design question as a consumer, but not its solution. When you complain that your job is 'harder to play than others' but isn't adequately compensated for that with more damage output, the problem that you're putting forward is around job difficulty. That means that they could buff your job's damage output, but they just as easily could make your job easier to play. You have no control over which solution they pick, so the sensible thing to do is to avoid making this be the design focus in the first place.

    Just out of curiosity, why do you think the bulk of the 'reworks' announced this expansion are melee dps? There's a reason for everything, if you soul search. Have a think about it and get back to me.
    (3)

  3. #3
    Player
    Kazamaiya's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    47
    Character
    Faria Kazamayia
    World
    Lich
    Main Class
    Bard Lv 100
    Quote Originally Posted by ILikeTea View Post
    I have been trying to get into this job lately and I just don't understand it.

    I'm not here to disagree, but try to understand, because I love the aesthetic and the theme of the job, I think the animations look amazing and I wish I could play it well, but it just feels impossible to me.

    That's just what it feels like to me, I could be playing it wrong, this is why I'm asking why dragoons mains find this job to be one of the most balanced/well designed, to learn something I may be missing.
    Now i'm by no means a Dragoon Main, but it is my preferred melee along with Monk, so i do believe i can speak a little bit on it.

    At least in my opinion, i believe Dragoon just flows extremely well. Rotating between two combos, learning how to make everything work together one piece at a time. It feels very smooth and rewarding once you get the hang of it.

    I enjoy the fact it brings so much damage utility for a melee, i enjoy how it is quite different from most other Jobs wherein you need to actively build up your burst phase by using Jump/Mirage dive instead of being able to dump all my most powerful skills from the get-go. It's different in that way, along with it's longer combos and small optimisations. It feels busy, but not *too* busy. The most jank i can find in DRG comes with having to delay your first Life Of The Dragon, but that's pretty much it.

    That's why i think it's well designed compared to other Melee jobs. It gradually builds up to something, it is a little riskier with animation locks and Elusive jump being not just a straight dash. It's busy, flows well, but it isn't cluttered or full of jank like other jobs can feel (At least in my opinion).
    It feels well-designed because there's no obvious or glaring issues it faces that needs to be fixed like with other jobs, there's no major removals the job has faced from the past expansions that hasn't been made up for or detracted from the experience. It just feels like a solid, skill and comfort-based job that rewards you for playing well while being punishing, but not overly punishing for messing up.
    (4)

  4. #4
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Deo14 View Post
    You're talking to someone who suggests temporal invincibility, don't even bother.
    Noone is making you respond to the OP so I fail to see the necessity of being disrespectful.
    Ff14 is known for its community, maintain it.
    (1)

  5. #5
    Player
    Deo14's Avatar
    Join Date
    Jul 2022
    Location
    In your walls
    Posts
    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Leiron View Post
    Noone is making you respond to the OP so I fail to see the necessity of being disrespectful.
    Ff14 is known for its community, maintain it.
    I'm maintaining this community lil bro. Instead of being real and honest in game, I'm being toxic piece of shit outside the game. Just like Yoshi intended. GCBTW
    (5)

  6. #6
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Ransu View Post
    A) Keybinds are a thing. Learn how to keybind.
    You looking over their shoulder? The answer is no, so what is your point here?
    B) In what world did SMN become more complicated????
    No class is complicated truth be told but DRG is obnoxious in some ways that other classes are not.
    While the class is personally fun, there are times where the 9 button rotation with interweaved oGCDs becomes less than ideal in a mechanic intensive place.

    It used to be much simpler in the past and noone complained when they started stacking more abilities, and people asking for the reverse arent innately wrong for doing so.

    Considering MMOs need to run as long as possible you can only add so many more abilities until you add too much bloat.
    (1)

  7. #7
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    But there is no bloat.
    (5)

  8. #8
    Player
    Balmung_Griffin's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    282
    Character
    Balmung Griffin
    World
    Sargatanas
    Main Class
    Dragoon Lv 100
    As a main DRG since 2.0, I'm fine with the job. My only complaint is that we have to weave a lot of OGCD skills and latency(clipping/drifting) start to become a problem.

    However, there's no feedback about high latency anywhere, so it's not a problem for the dev team to look into it.

    Since they're not fixing that, I refrain from trying high end content
    (0)
    Last edited by Balmung_Griffin; 04-01-2023 at 01:43 AM. Reason: grammar

  9. #9
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    You can play DRG just fine with up to 200ms~, you don't need to double weave jumps and even then higher ping is insignificant loss.
    Not even close to the most unforgiving job when it comes to latency, so no it doesn't need to be addressed.
    (2)

  10. #10
    Player
    Balmung_Griffin's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    282
    Character
    Balmung Griffin
    World
    Sargatanas
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by ZiraZ View Post
    You can play DRG just fine with up to 200ms~, you don't need to double weave jumps and even then higher ping is insignificant loss.
    Not even close to the most unforgiving job when it comes to latency, so no it doesn't need to be addressed.
    South America, Playstation. I can't use launchers or VPN to mitigate latency.
    200ms most of the time is the best we can achieve lmao
    (0)

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