Quote Originally Posted by Mcg55ss View Post
I was saying this but as somebody pointed out there really isn't much carrot on a stick to chase honestly. Most things aren't super hard to cap so what can we incentivize players with, I mean there's increased chance to drop a mount but that's just going to have the adverse effect. Sadly not much to do that I can think of.
Here's my asshole-ish, never-gonna-actually-happen stick idea, since the carrot isn't working:

Disable DF when world traveling. ONLY PF and/or being queued into duties by a party leader who it is the homeworld of. This way, the main "draw"/advertised reason of DC travel, being able to play with specific friends/people on other DCs or joining raid groups and stuff, is still available; but anyone just doing casual MSQ/content progression has to hope someone in the world they traveled to decided to generously PF for Prae runs or whatever.

To reiterate, this will never happen, and I'm sure there are knock-on effects I can't foresee, but this is my idea of an aggressive solution to the "people DC travel for even normal progression" issue.