Can't really think of something atm, but what ever they add should share gear with Ninja.
Onion Knight as a Limited Job.
Can only use Onion Knight Equipment and has low stats until reaching lv90, but is able to use any of the abilities you have unlocked from any other Job.
Weapon master, uses the weapons from all our current jobs and uses the removed attack animations we've lost
Jongleur as a healer.
Has no direct heals, but strong HoTs and can channel HP from one person to another one. So you take HP from your tank to heal a party member, or you take HP from all your party members at once and heal the tank.
Viking as a melee dps.
We really need more slow, hard hitting DDs, we only have BLM for that. Would have a two handed hammer and has a trait which reduces the GCD (like opposite Greased Lightning), but makes up for it with huge potencies.
It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.
An offensive healer whose base of healing is to drain HP from enemies to stock or immediately use it to heal party members, ground AoEs skills that inflict dots/other debuffs on enemies and give certain regen/party buffs to those who are inside of it and shields that cause attack/defense debuffs to enemies that break it (similar to what Eye for an Eye was).
It's all just Ruin.
A melee healer based on hot.
Core mechanism : you place hot on the target and then a small melee rotation keeps refreshing it. Resource builds each time you finish a dps rotation.
Example : 4 DPS skills rotation (easy rotation, no positional, just smash them one after another).
- DPS1, DPS + applies (4 seconds) or refreshes hot (+ 4 seconds) .
- DPS2, DPS + if chained, refreshes hot (+ 4 seconds) and damage buff
- DPS3, DPS + if chained, refreshes hot (+ 6 seconds) and gives one ressource and damage buff
- DPS4, applies 10sec dot and if chained add 20sec to dot (so it can be applied anytime when lost but only needs to be refreshed every 3 rotations)
gcd heal :
- direct solo heal (cast) in case of emergency (or for "pure healer")
- direct aoe heal (cast) in case of emergency (or for "pure healer")
ogcd heal :
- group hot (cd 30 sec, duration 10 sec),
- group shield (cd 60 sec),
- a heal trap (cd 60 sec)! let me explain : you place something (totem for instance) on the floor near whoever will need heal and when someone steps onto it, boooooom small radius heal. you can even put a small zone around it that mitigates damage. That's a usefull deported heal (like scholar fairy)
ressource use :
- direct aoe heal,
- powerfull single target hot with some damage reduction (use for TB),
- ranged attack (to get ride of ressource when needed or during melee off time).
- After every 3 ressources spent, you activate a skill that buffs your hot for 15 sec (needed if you want to keep up with hot without relaying on gcd)
ogcd utilities :
- combat sprint (like scholar) (duration 10 sec, cd 60 sec),
- melee DPS buff (cd 120 sec, standard raid buff),
- "increase hot potenty on nearby allies" (duration 15 sec, cd 90 sec) (this + ogcd aoe hot to recover from raid wide)
- "reduce damage done by enemy" (duration 10 sec, cd 30 sec) (idea is to use it in alternance with the "3 ressources use" buff)
DPS :
- 3 single target gcd (instant) (See above)
- dot (instant)(see above)
- player centered aoe gcd (cast) also applies and refresh hot on target to keep up with trashs in dungeon
Note :
- Weapon could be something like claws (like in the secret world)
- The idea is to have a "nervouse" healer, all timing are short and if you want to be efficiant, you'll need to hit those ogcd and ressources asap. If you're a "pure healer" you'll be able to keep up by spamming the direct gcd heal and ogcd heals but it will be painfull and hard.
Last edited by Darkmoonrise; 03-30-2023 at 10:19 PM.
Angry Homemaker. Julyan Maderville would be the mentor/questgiver.
Weapon: Frying pan of OP
Posted a while back, my fever dream job idea would be a scouting melee that uses a 1h laser-sword (lightsaber kinda thing) and a pistol. But, the 'weapon' slot for the job doesn't change the appearance of those (well, maybe it can, but it's not their 'weapon'). The 'weapon' for the class is a power source on a belt that I referred to as an 'Aethercore'. Taking a similar idea to what RPR has with their Enshroud window, the class would transform into a different form depending on the Aethercore used. Essentially, Kamen Rider, Power Rangers, Garo, whichever, as a class. The 'weapon glamour' wouldn't just be a sword or gun as with other classes, but the entire 'Henshin form' suit. This would never happen because it'd require making an entire body replacement, for each race, each time a new Aethercore is added as raid loot or such. But just the idea of a TEA themed Kamen Rider suit would be pretty cool. The alternative is to go more basic, make the Sword/Gun be the thing that is considered the weapon, and have the 'Henshin form' be a standardized form across the game, as with how everyone's Enshroud makes them look basically the same. Maybe a way to unlock /Henshinform as with /Egiglamour to get different forms. I know Yoshida's into Tokusatsu, the liveletter a couple of days ago he referred to one of the raid enemies looking like an Orphnoch (enemies from Kamen Rider Faiz), so I imagine if he heard the pitch and it was feasible, he'd be on board.
Give us this as our 15s burst window. Or, for a more relevant example (since Yoshida brought it up by name), this from Faiz is a canon 10sec 'burst window'. Give us a simple rotation of skills to use during it that have 0.5s or 1s CDs (so we are attacking with the same speed we do NIN mudras at) to capture the speed. RPR's fast, but it's not fast enough, we can go faster. Alternatively, beg Keita Amamiya to let FFXIV use Makai Knights as a class so we can have this, this works too.
Last edited by ForsakenRoe; 04-05-2023 at 03:56 AM.
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