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  1. #21
    Player
    Lieri's Avatar
    Join Date
    Apr 2021
    Posts
    347
    Character
    Valesti Nibelung
    World
    Tonberry
    Main Class
    White Mage Lv 90
    Trash mobs in a raid is a big no, especially if they respawn
    (4)

  2. #22
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,414
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    I think we have a good setup now. 8 man is closer to a trial, 24 man has some in-between mobs and then bosses so it's a good balance.

    I cut my raiding teeth breaking into Plane of Fear or Plane of Hate and it was fun for a time but that sort of thing can drag on eventually. It's possible to engage with that side more informally in this game and I find that rather appealing.

    But they did have things like DRS that seemed well received so maybe don't modify the current setup for 8 and 24 man and instead focus on adding more options like that. I think that would be a fair compromise.
    (0)

  3. #23
    Player
    SerMicha's Avatar
    Join Date
    Oct 2022
    Posts
    39
    Character
    Ser Micha
    World
    Malboro
    Main Class
    White Mage Lv 90
    I just want modern normal raids to be more similar to the Alex normal raids. I'm not really a fan of the linear dungeons in this game, but even a hallway leading between areas/boss arenas would be better than just spawning into a completely disconnected boss room then teleporting out at the end. I'd like to see more Fausts tbh. Doesn't have to be Coils difficulty, and let's be real, it's normal mode content so it will probably be over in less than 15 minutes anyway, so players with time constraints won't really be impacted.

    Savage can just stay as spawning into the boss room. It's at least a bit easier to believe seeing as the WOL has already been there.
    (2)

  4. #24
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,586
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    People would have no problem with trash if killing the trash rewarded you and didn't respawn.

    Problem is, SE doesn't wanna do that. Not even for accessories.

    Honestly, they could probably add a fifth fight that gives the illusion of travel. Like imagine a fight where you're on a platform moving or you just have to move along, and fight through tons of trash packs with problem monsters here or there. Maybe it goes on for 10 minutes. At the end, you get accessories, and access to the 4 floors of fights. Which are still separate instances, but they are inside of something the same like how Alexander and Coil were.

    The thing I've liked least about raiding is that the platforms have been free floating and in wildly different places or empty space for ages now. I'd rather raids took place in at least the same structure. Pandaemonium has been somewhat like that, but we still teleport into every room, and it still feels disjointed.

    I think the call to have trash is more a call to have a connected raid dungeon that all feels like the same place, at the very least, even if it would be impractical for it all to be seamless same instance.
    (0)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  5. #25
    Player
    xxmiamorecadenza's Avatar
    Join Date
    May 2020
    Posts
    647
    Character
    Miawkwa Fletcher
    World
    Golem
    Main Class
    Summoner Lv 90
    Basically an 8 man Savage Alliance Raid?

    Um. Yes, pls.
    (2)

  6. #26
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I think the current idea with savage/normal raids being just a boss fight is fine, as it allows you to focus on the important thing which is the boss and skips the boring parts which would be the trash kills in between. If SE could come up with new ideas to make trash interesting, I'd rather see that implemented in dungeons or alliance raids rather than decide to add more time to completing the 8 person raids.

    I'd also rather see SE put that effort into making the alliance raids more engaging and make them feel connected with one another through more than there being a storyline. I think there could be a lot more thought involved in the raids other than do a couple trash pulls between bosses because reasons with little thought beyond aoe down the mobs and stay out of bad, which I suppose could apply to dungeons as well. I would also like if the bosses were more dense with the mechanics and were shorter individual fights with just more bosses per alliance raid tier.
    (1)

  7. #27
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,042
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    I would rather keep savage raids the way they are on a structural level but I wouldnt say no to SE trying stuff like delubrum again (although i would prefer it without the lost action economy).
    (1)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  8. #28
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    I just dont necessarily agree with just annexing mobs in these raids. To me this almost sounds like "lets just get rid of mobs in dungeons, and be just straight bosses". That would be extremely boring. Im all for making the trash mobs at least more engaging and interesting but they would also need to overhaul the combat to be more fun for it to work imo
    (2)

  9. #29
    Player
    Xirean's Avatar
    Join Date
    Aug 2021
    Posts
    857
    Character
    Xirean Summit
    World
    Goblin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    I just dont necessarily agree with just annexing mobs in these raids. To me this almost sounds like "lets just get rid of mobs in dungeons, and be just straight bosses". That would be extremely boring. Im all for making the trash mobs at least more engaging and interesting but they would also need to overhaul the combat to be more fun for it to work imo
    Mobs currently are often more dangerous than bosses so I actually wouldn't want to see them go in dungeons. Although that would remove the current struggle between multi pull vs single pull expectations. As far as wanting mobs out of raids though it's more about they don't really serve a purpose. The bosses give rewards and the mobs don't. In a dungeon/alliance the mobs serve as a sort of break from the mechanically heavier bosses which is somewhat nice. The structure of dungeons isn't really something I think needs to be added to raids.
    (0)

  10. #30
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Saraide View Post
    I very much appreciate raids being just the juice bits: the boss fights. Criterion has confirmed this for me aswell. The trash mobs there are by far the least interesting part of criterion. The bosses being seperated also allows for each of them to be longer and more designed (in theory).
    I agree with the trash in general but I disagree with Criterion mobs being trash. They hit harder than all bosses in ARR combined and are not garbage. If anything those monsters should be in every dungeon (albeit less vicious).
    (1)

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