I know Im not the only one who isnt fond of the raid design in this game for how extremely simplified it is, with its one boss encounter per raid. When I first started FFXIV, Ive imagined that the raid bosses that Ive been seeing at the time such as Kefka and Exdeath were all these cool bosses that you found traversing through the Cleft of the Dimensions dungeon from FFV and my mind was eagerly hyping up the whole instance.
Of course, I quickly found out thats not how raids worked as soon as I started Coils of Bahamut and as I played along through the expansions, I slowly started to see how the game reduces these raids to just be a boss room and thats it. This while Ive accepted it, I cant lie to myself knowing how much of a letdown the raids are in this game.
So how about this. Why dont we take the existing raid tiers which has 4 bosses but build a whole large dungeon into it where you explore the instance, fight mobs and encounter these bosses for one huge raid instead? Pretty much an 8-Man raid dungeon. Imagine having to actually physically delve far down into the coils of bahamut, or scale up large parts of Alexander, or having to explore and brave the forbidden corridors of Pandaemonium? Seriously, lets make these into actual huge dungeons!
I can imagine this will make the raids more satisfying and fulfilling to complete, provide a challenge since you have to defeat these bosses in one run (although also allow a save/check point after the 2nd boss), it still correlates with the current design of having to redo all the savage raids weekly for gaining loot, AND actually place treasure coffers in the dungeon instance to allow extra chances for getting savage gear (maybe just have the accessories come from these treasure chests).
To me personally, this sounds like a such a good idea to make raiding more fun and rewarding. What do you guys think?