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  1. #3
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Trying not to get too into that discussion on part 4, but it definitely isn't clearable in base crafted gear. The best teams still have to use the tinctures to clear it in day 1 pentamelded gear and even if the devs are scaling it to be exactly 1 to 1 without those buffs, most people running the content are not min maxing damage and super optimizing the rotations to make that number match.

    But definitely agree it is not like other games where the progression in gear is necessary to clear the next tier above it. They do a gear refresh each patch.

    More hoping that these questions somehow reach the development team rather than this turning into a community feedback loop of the same stuff. It literally is a quagmire of conflicting going back and forth between people across time.

    Right now with the ultimates being released as much more regular content it is starting to make savage feel like it is a competing form of content to ultimate rather than being the step before ultimate. That and if ultimate is now the true super challenge rather than the savage, why is savage being tuned so harshly and lacking in any kind of catch up mechanic that is NOT based on gearing up? It basically adds a huge amount of variance compared to just having flatline 5% echo buff after x weeks and then 10% after y weeks.

    This entire expac has become raid groups racing to get stuff done before ultimate drops, and when referring to raid groups this is the masses of groups that are not the week 1-5 clear the tier groups. This is the real mass of people that do the content and may not have the content down until week 12. Sometimes they don't get it down until week 13+.
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    Last edited by Colt47; 03-24-2023 at 06:39 AM.