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  1. #1
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Allegor View Post
    Honestly, I've joked a lot how AST is basically WHM but better, but it's not so much that it copied WHM as much as both just having the most basic gcd healing kit (heal, regen, aoe heal, emergency heal, etc) so it made sense both jobs would have similarities ... but Sage, as much as I like the aesthetics.....yeah, it really has no excuse, it's literally just a reskinned SCH with lilies instead of aetherflow.

    Imo Sage should be, if anything, the one healer with a damage kit comaprable to an actual dps job (potencies aside) and have Kardia being % based on the damage it does (abilities like Bloodbath already do this). It may be more annoying to balance, but the concept of a healer that heals through damage is not new, and the devs have several other games to get inspiration/feedback from.
    So its ok for ast to be a fully copied whm but its a problem that sage is 80% scholar, too wrong makes no right that is so biased. Both Ast and Sage should be rework to be totally different from whm and sch period. Once upon a time sch was a clone of smn btw when it use to have part of smn dps kit just far lower potencies.
    (1)
    Last edited by IceBlueNinja; 04-16-2023 at 09:06 AM.

  2. #2
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by ty_taurus View Post
    SGE just being 80% a SCH that looks cooler
    That's rather subjective. It just looks like it's trying too hard to me and I don't think much of the artefact armour either. So far the sage doodahs have also not been particularly interesting for the most part, but as with scholar there's definitely potential for something interesting there.
    (2)

  3. #3
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by fulminating View Post
    That's rather subjective. It just looks like it's trying too hard to me and I don't think much of the artefact armour either. So far the sage doodahs have also not been particularly interesting for the most part, but as with scholar there's definitely potential for something interesting there.
    Floating weapons look to me way more cooler and makes more sense in a fantasy game(sage) than someone looking like a 24 hour nerd with a book for a weapon and some wanna be tinker bell pet(sch). Heck people still even make topics on why sch dont even seem to fit its identity like whm/ast/sge you can assume what their identities are. Then again sch so ugly it makes sense they link them and their origins to tonberries.
    (0)

  4. #4
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,744
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    I love this world we live in where the solution to a broken pipe is to break every other pipe in the same spot so every pipe is uniformly broken rather than just fixing the first pipe.
    (5)

  5. #5
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    I just ask the question, “what you I do if I was them? Create 5+ unique abilities for not only 4 healers, but every other job in the game…plus 1 or 2 new jobs or create 3-4 near to equal to abilities to save time and cost to not only 4 healers, but the tanks?(DPS a different story)”

    I can see them doing the latter.
    (1)

  6. #6
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Ultimately the combat design does not have room for more than 2 healers. The obsession with every job being able to do everything every other job can, and the frantic desire the devs have shown to strip all individuality from every role, but especially healers is nothing more than a curse. Sage in particular is very much a square peg in a round hole given it's a shield healer yet supposedly revolves around healing through damage. As the devs will seemingly neither accommodate innovation nor deviate from this path, the only course of action is to strip sage of either the kardia suite (such as it is) or the shield aspect - after all ast lost its sects.
    (0)

  7. #7
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,744
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by fulminating View Post
    Ultimately the combat design does not have room for more than 2 healers. The obsession with every job being able to do everything every other job can, and the frantic desire the devs have shown to strip all individuality from every role, but especially healers is nothing more than a curse. Sage in particular is very much a square peg in a round hole given it's a shield healer yet supposedly revolves around healing through damage. As the devs will seemingly neither accommodate innovation nor deviate from this path, the only course of action is to strip sage of either the kardia suite (such as it is) or the shield aspect - after all ast lost its sects.
    (10)

  8. #8
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,647
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Thought about it a little more, I'd probably expect the healing from the Pepsis to be capped at the amount of HP the barrier was worth at it's application. Or maybe make it able to heal more than an Indom but make Pepsis cost an Addersgall

    And why does SCH also need the same thing if it were implemented? I know SGE is already 80% SCH, 15% Noct AST Frankestein'd leftovers and 5% Panhaima, but why do we need to make that 80% be 85%? Why cant we have the two of them diverge a bit more in design

    Quote Originally Posted by fulminating View Post
    Sage in particular is very much a square peg in a round hole given it's a shield healer yet supposedly revolves around healing through damage.
    'We are splitting the healers into Pure, who focus on throughput raw healing, and Barrier, who focus more on shields and mitigations'

    'Also our new Barrier healer SGE will have a 600p AOE heal, which can be amped to 900p.'

    What did Yoshi mean by this
    (1)

  9. #9
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,195
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    'We are splitting the healers into Pure, who focus on throughput raw healing, and Barrier, who focus more on shields and mitigations'

    'Also our new Barrier healer SGE will have a 600p AOE heal, which can be amped to 900p.'

    What did Yoshi mean by this
    Burst ≠ Throughput.

    Over the course of a typical minute in Duty Finder, say, even if a SGE has to address the same amount of incoming damage and damage taken as a WHM, for the WHM, it's going to be almost entirely HP restoration ("throughput raw healing"), whereas for the SGE, you'd expect some of the damage to be mitigated and another good chunk absorbed by shields.
    (2)
    Last edited by AmiableApkallu; 03-24-2023 at 10:50 PM.

  10. #10
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,744
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by AmiableApkallu View Post
    Burst ≠ Throughput.

    Over the course of a typical minute in Duty Finder, say, even if a SGE has to address the same amount of incoming damage and damage taken as a WHM, for the WHM, it's going to be almost entirely HP restoration ("throughput raw healing"), whereas for the SGE, you'd expect some of the damage to be mitigated and another good chunk absorbed by shields.
    Depending on the content, a good SGE isn't applying barriers that much outside of Haima/Panhaima/Holos. Rarely is Eukrasian Prog/Diag worth that barrier. It's mainly Kerachole mitigation you'd expect.
    (6)

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