Part of what makes events like this special is that it's limited time. It's not like the events are too short or too long either. They're just the right amount of time for most casuals to get what they want, even if what they want is everything.
Part of what makes events like this special is that it's limited time. It's not like the events are too short or too long either. They're just the right amount of time for most casuals to get what they want, even if what they want is everything.


Random sets of rewards every month would definitely breathe new life into Roulettes & dungeons in general.
This is basically the idea. Every month the stuff that you can get is different, as well as the content you need to run for. Somebody has brought up a good point about Blue Mages can make the grind trivial but my take is that I dont think a lot of people are willing to go Blue since you need to put in a bit of effort for em.
If they keep it updated in a...IDK, bi-Weekly to Monthly Bases, I think it would be kinda neat.
Make it a Weekly or a Monthly thing, and then 'maybe' reset the moogle tomes for a new batch of rewards.
Or maybe the leftovers could be saved and capped at a certain threshold and monthly there could be a BIG reward, like those earrings, or a Mount. But the cap is still under a certain amount so you still have to grind out a few dozen more tomes before you can get it.
Im just spit balling here.
But anyway, I think WoW's Trading Post is a neat idea and this game needs more excuses for players to run older content imo.





I can't really get behind this one. I think it would lose the special nature if it was permanent. Also, we get clues to upcoming content based on the instances they choose for Moogle treasure trove. So I'm not sure how that would work if it was permanent.
I am all for having content that has rotating rewards to encourage longevity. FFXI has their ambuscade system which rotates monthly to a new fight with enticing rewards for everyone. I would also like if they added different means of getting the moogle tomes too, like doing fates gives you a tome or variant dungeons giving tomes so that we can encourage doing that content again.






It would need to be massively restructured to be a permanent event.
I think my personal take on it would be a hard weekly limit on how much you could earn from it, and each week there is ONE duty that gives the rewards, thus encouraging everyone to unlock every piece of content and run it at least once, rather than offering several choices and leaving people to pick the path of least resistance out of the options.
Yes, it should be a permanent thing, and the rewards/duties should be cycled, and additionally they should have more substantial rewards included.
Treasure Trove provides some good replayability for a few people.
That is pretty much what Trading Post is and probably what Atelier is suggesting.
I like the system. After earning the maximum amount of points through various things for the month, you get a substential extra reward like a full set of tmog, mount, pet etc. which can even be from the Blizzard Store. It cycles through rewards so it's not a FOMO system. The activities include a lot of non-combat stuff as well, mainly since there is no pressing need to fill duties. I'd learn more towards party-based battle content for FFXIV, though.
For Treasure Trove, they could make it so once you earned a certain amount of tomes per month, you get a special extra reward in addition to being able to buy some of the monthly rewards. Even if someone no-lifes it in the first week, at least they had something rewarding to in that first week? It also keeps it rewarding month after month, depending on how important the extra reward is for you.
Activities should definitely cycle as well, including other things than dungeons/ alli raids would also be nice like OP suggested. FATEs, Deep Dungeon floors, Bozja/ Eureka stuff can all work as an option as long as the amount of tomes earned reflects the time spent.


Not permanent, but I think they should only have something like 6 set of tokens and rotate them, instead of using a new one each time. This way people can top off their left over token for new reward down the line instead of just tossing them away.
Or is that already a thing, I don't really farm moggle stuffs much but I know it's just annoying when I'm just a few token shy of a reward when it's obsoleted.
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