All DPS subroles and jobs should have rDPS parity across the board. It's the primary thing that we focus on as players, and all other considerations are secondary to that.

There's no reason whatsoever why occasionally stopping to cast a spell, moving to hit a positional, or remembering to hit a proc should be considered 'unmanageable'. If you think that one of these things are particularly 'difficult', that's just a reflection of your own personal weaknesses as a player, and you should work on practicing to rectify that deficiency rather than demanding to be compensated for simply doing your job. This constant pleading for dps advantages and handouts on the forums because jobs are supposedly 'difficult' is a big part of why we're seeing a downward rework spiral in so many jobs right now.

If we all cooperated and were genuine in our feedback about the jobs rather than seeking out ways to wrangle short term personal gains at the expense of others, then we'd have a much better game environment. This is unlikely to happen due to human nature, however. Tragedy of the commons and all that.