Quote Originally Posted by Turtledeluxe View Post
BLM doesn't bring the same rDPS as melee. What are you referring to? People can keep liking it, it's still not true.

Also why are some people who use these charts so incredibly jaded? Maybe someone hasn't looked at the logs before. I haven't. There could be a chance I am misreading them. And? Why do you immediately react to that with antagonism instead of explaining yourself?
I am sorry if I did and I see how it can come as such.

So I'll explain:

1) rdps metrics are the only metrics that are valuable for class comparison overall, then we can get deeper into discussing finer details like how certain jobs can inflate a little from things like quadratic rng (like for DNC unicorn parses at 99-100p), etc. It's what a job brings in terms of damage to a party.
2) while comparing jobs at lower percentiles (meaning, lower than high purple in savage tiers) can actually make sense on its own, it should not be used to compare job potential, because anything below that is full of rotational mistakes, deaths, debuffs, sloppy plays, etc. It makes sense to check out how a job fares under the hand of less experienced players for sure, but that's a different kind of balance (accessibility), where here we're talking about sheer numbers (mathematical potential).

-> On the latter point, if you open any chart above 80-90p (and below 99p), you'll see that the dps jobs are pretty well balanced within each other, but in two blocs: melee dps + BLM, and the second rate block being rPhys and SMN/RDM. BLM is therefore competing with melee jobs at theoretical level (and even more if we take into account crazy shit like transpose lines tech, but that's literally 0.00...1% of the playerbase, else it would bring the job even higher by 3-5%). Potentially, the problem is that the job dips harder than others when you get to lower percentiles, which is a problem of accessibility and not DPS.