Quote Originally Posted by Turtledeluxe View Post
So I review the logs for TOP, which I assume is what is being used a reference in this case (keeping in mind I don't believe job design should solely be based on high level content).
Both ultimate fights, current savage tier (all fights) and most recent extreme trial as that is the only content that FFlogs breaks down into rDPS/aDPS/nDPS.

Even looking at BLM aDPS, what it's telling me is that BLM has to try very hard to be top dps, and even then, it isn't top dps quite comfortably.
I never said it had to be top, just that only basing DPS off of one metric as opposed to taking all aspects into account means you will miss things that would otherwise show with a more appropriate measure, which I have also stated is difficult because of the nature of the DPS role as a whole.

As to your question, I don't see how you can divorce all the metrics.
I never said you had to divorce all metrics, I just said you had to be careful when comparing DPS metrics.

It's also about player perceptions and how it feels to play the role in a group. As a BLM main I can tell you it feels like that graph, yes, with the semi high upside and decent capacity for downside. And the capacity for downside is all the more relevant because BLM doesn't have any other redeeming qualities.
How a player feels when playing the job has no impact on the DPS metric and so is not relevant to the discussion of whether BLM should get a DPS boost or not.

Overall the data for TOP just shows what has been said by the original post-- Summoner is absolutely crushing BLM because being seen as viable and/or essential isn't just about DPS in isolation. It's about damage, ultility, and mobility in raids. If BLM is going to focus on one or two of those it needs to them extremely well pretty easily. It's easy to have utility or even mobility-- you just have a bufff, spell or action.
Yes, a job having utility can make it a viable option over another, I never disputed that. All my post was saying was to be careful when comparing DPS values between jobs as there is an inherent bias towards one job or another based on whether you use rDPS or aDPS as a measure.