To be fair, it might as well be, considering how often AOEs target them as soon as the BLM places them.
I know it's PROBABLY not true, but if someone discovered someday that bosses have some AOE placement preference that specifically increases odds of targeting a player in Ley Lines, I wouldn't be shocked given how often it seems to happen, lol
EDIT:
As I said, you're just in an area of the forums where people are PARTICULARLY nasty to dissent.
And in that specific case, you met one of the worst offenders. For my part, I agree with you. /shrug
I'm sorry you're being treated this way. I really wish it was possible to get the people responding that way to...do less of it and be more respectful. I've given up trying here, though.
Wait...what? o.O
When was this EVER true? Maybe Pharos Sirus (Hard)?
"simple dungeons" have always been doable with even very unskilled parties as long as they took their time. I'm not sure that I've EVER done a dungeon run where the party couldn't finish it, and I can't remember ever quitting a dungeon outside of some weird situations (once had a diva Tank that refused to pull and just...stopped. Like they just /sit and then refused to take the raise once they died to the enemy pack and said they weren't doing anything and we had to kick them, but the kick timer wasn't up yet. Besides that, the only time I've left a dungeon that I can think of is if I was doing it with friends and we qued for the wrong one or something and we were a complete party so no DF additions)
I'm trying to think of what "simple dungeons" required everybody to "be at least decent"?
Now, if you're talking big pulls? Oh yeah. The frog/orange crystal/second area of Dzmael is still rough even to this day and I've seen few groups able to pull EVERYTHING there and not wipe. But in terms of just DOING the dungeon? I'm not sure what "back then" you're referring to since I've been playing since ARR and can't think of any time what you say was ever true. Hell, back then, a lot of Healers didn't DPS...at ALL. Most DPSers didn't know their optimal rotations. We just didn't mass pull back then. That was the answer.
The 2 pull /wall was the Devs attempting to reduce people mass pulls in...I think it was SB. Probably because, like the Cleric stance thing, people would berate anyone who didn't do it. People STILL berate Tanks that don't double pull (I've even seen people berating Tanks in ARR dungeons not doing this, which is stupid since they don't have the same kinds of "walls" and because Tanks don't have all their CDs), so I feel like the change was mostly to reflect that bad behavior on the part of some players, not because they were trying to make things easy, per se.
In ARR, if a Tank was just single pulling...that was just the pace we went and pretty much everyone accepted it. Every now and then you'd get some impatient DPS saying they needed to get done quicker to go to work or something, but everyone else would say "Why'd you que for a dungeon, then?" and we'd move on, either with or without them (if they dropped). It wasn't really until SB where people really were complaining about it, and until ShB/EW when the two pull became the "normal" so that people would chew out Tanks who didn't do it.
Pretty much, yeah. It's about as useful as Repose. There's nothing gigabrain about it.
I think I agree with pretty much all of this.
I'm probably one of the selfless anime Healer types, but I was in the military and am a fireman. "Star players" lose games, piss everyone else off, and tend to get themselves and/or others hurt/killed. I'd rather be a team player any day of the weak. I don't get the immaturity of people demanding to be the star, and I never will. Either you're on a team or you aren't. I like Healers the most because I like aiding and supporting my allies, and the thing I prefer second is Tanking since it's the same thing, just a bit more drawing fire for my team and a bit less restoring them.
To each their own, but I'll never understand the "I DON'T WANT TO BE YOUR BABY SITTER!!" mentality. In the military, most jobs are support/logistics jobs. An army cannot fight any kind of protracted battle without support. I think the US military is something like 80+% non-combat jobs. And as a fireman, you do what the team needs you to do and what the Chief/Captain tells you to or you leave. "Freelancing", or doing your own thing to be "the hero", gets people killed.