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  1. #41
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    Well, kinda... The Jump and High Jump may not change positions, but I believe last I checked, they have Spineshatter Dive to approach and Elusive Jump back flips them. I use these similar utilities to counter our jellyfish boss using Tentacle Dig.
    (0)

  2. #42
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    If OP's a SAM main, Gyoten's potency-per-kenki is equal to Shinten now, so uhh, we can just gapclose if its that big a deal? Same for MNK with Thunderclap or RPR with Hell's Whatsit

    Not trying to be rude, but yeh, just like how the healer has these 'tools' they're apparently misusing, melee have tools to counteract it very easily. In fact, melee are the best equipped to counteract Rescue shenanigans (except DRG kinda)
    Gyoten is part of SAM rotation now.
    (0)

  3. #43
    Player
    KatiaRelanah's Avatar
    Join Date
    Mar 2023
    Posts
    79
    Character
    Katia Relanah
    World
    Maduin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Tigore View Post
    Well, kinda... The Jump and High Jump may not change positions, but I believe last I checked, they have Spineshatter Dive to approach and Elusive Jump back flips them. I use these similar utilities to counter our jellyfish boss using Tentacle Dig.
    DRG has two different gap closers, spineshatter dive (with a storable 2nd charge at level 84) and dragonfire dive. SSD has a 60sec cooldown per charge, DFD can't be banked and has a 2 minute cooldown. Jump and its upgrades do not move your pos, correct, you stay locked in your original location geographically even though your model and camera will jump forward.

    Still... You figure every 2 minutes you have at most 3 gap closes available, and if not you can consistently have one every minute.
    (0)

  4. #44
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,420
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Renathras View Post
    Rescue is kind of a bad ability in the game right now. I'm not even against it because of it being grief capable, more the implementation has the same half-second lag that Benediction does. Multiple times I've used it to save someone, only for their dead body to slide to my feet after they get hit by the mechanic anyway. It's just not a good ability, and we could honestly have something different in its place.
    Yeah the lag tends to be a reason I don't use it that often.

    I don't have a particular problem with it staying but if they did get rid of it and gave us something else, I know exactly what I'd want. Something I've wished a lot recently that we had. AoE Esuna.
    (2)

  5. #45
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    990
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by romah View Post
    All is in the title. I'm sick of being pulled left and right by healers who thinks they knows better. Tank don't want to pull more, rescue him forward. Melee trying to get some uptime, let's rescue him away from his target.

    What was even the point of introducing this ability into the game ? To save someone from a mechanic they don't understand ? Are you really doing him a favor as a healer when you do that ? I don't need help moving my character and if I'm doing something wrong, I'd rather die from my mistake than getting carried through something I don't understand.

    Each time I bring this to the table when I'm doing a content, healer is just like "you're mad/salty" and then proceed to troll the rest of the dungeon/trail.

    Am I really the only one feeling this way about it ? I'd sign a petition to cancel this ability tbh.
    Hey this isn’t meant to be taken the wrong way but in this game it’s almost expected of a tank to pull wall to wall. I don’t make it this way. Neither did the devs intend this to happen but the player base has spoken. It’s the way it is. It is right? No. But at the end of the day that’s just how it is. You will just have to adapt like the rest of the warriors of lights. You think some healers wanna dps like mad men? No but it’s expected and they have adapted. You must do the same thing. I’m sorry but that’s just how it works.
    (1)

  6. #46
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SweetPete View Post
    Hey this isn’t meant to be taken the wrong way but in this game it’s almost expected of a tank to pull wall to wall. I don’t make it this way. Neither did the devs intend this to happen but the player base has spoken. It’s the way it is. It is right? No. But at the end of the day that’s just how it is. You will just have to adapt like the rest of the warriors of lights. You think some healers wanna dps like mad men? No but it’s expected and they have adapted. You must do the same thing. I’m sorry but that’s just how it works.
    To add to this, once upon a time it was not so. But in those days everything hit like a truck and everybody needed to be at least decent just to do a simple dungeon, with heavy pulls requiring everybody to be pretty good at playing (Neverreap heavy pull was really dangerous for this reason).

    Sadly that difficulty could not retain players too much, so they started simplifying things, which led to the heavy pulls that are common today, because things are a bit too easy otherwise. For an example of how hectic pulls were back in HW, the current level 81 dungeon can completely destroy a tank in a heavy pull if DPS is too slow, the healer can't keep up, or if the tank themselves isn't mitigating properly.

    I'll be honest, I actually long for those days since it taught everybody how to play, but I know so many people who would quit if all content was like it was back then.
    (1)

  7. #47
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by romah View Post
    You know what's conveniant ? Ignoring every single argument one might lay down in a conversation and being sarcastic just for the sake of it. Your comment, as many others on this topic doesn't invalidate anything I've said. But I've taken note of your disagrement. And yes part of the healer job is to fix others mistakes, I know it might comes as a surprise for many people but yea it's part of it.
    Want to double the funny here? Nothing you've said disputes my sarcasm. DPS mains believe healers exist to facilitate their entertainment, and absolutely not the other way around.

    Every single complaint thread about Rescue is started by DPS mains kicking up a royal dudgeon because the healer made them miss one GCDREEEEEEE of uptime in a leveling dungeon, then spiraling off about healers RUINING MY FUN, then without a stitch of self-awareness use "healers are supposed to fix mistakes it's their JOB!" as some sort of gotcha. DPS makes a mistake? Shutup healer and cover for me, it's what you're there for. Healer makes a mistake and maybe rescues you at an inopportune time? I MISSED ONE GCD HOW DARE YOUUUU.

    Get OVER yourself.
    (18)

  8. #48
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    I can understand the jaded sarcasm within the post for the healers. I had been one for the other game WoW for quite a bit. One of the popular comic guys for Dark Legacy even put in his jokes for it.

    https://www.darklegacycomics.com/330
    https://www.darklegacycomics.com/374
    https://www.darklegacycomics.com/387
    https://www.darklegacycomics.com/319

    As a side note for the Lightwell Wrath of the Lich King Holy Priests, I sometimes gave up on that talent. It was getting buffed to the point of giving overpowered heals, but it still required the DPS to actually mouse click it and avoid taking damage to capitalize on it. The end result was predictably almost no healing from it and having to use Flash Heals so much more to dip into your mana.
    (1)

  9. #49
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    rescue is awful, I only used it like 3 times since it's been implemented In the game, I'm not responding for people who can't move lol, I have deleted it from my hotbar, waste of space and time
    (1)

  10. #50
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,570
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    rescue is amazing. I only used it like 333 times since's been implemented in the game. I'm responding for people who can't move or don't know how to dodge something yet lol, I have permanently drilled it into my hotbar Y-key, perfect use of space and time.
    (8)
    Last edited by Reinhardt_Azureheim; 03-24-2023 at 07:13 PM.

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