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  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    At the end of the day, this is a multiplayer game. Rescue or no rescue, the decisions made by other players directly influences your ability to live, die, win, and lose regardless of whether or not a healer can attempt to reposition you. Getting mad at Rescue doesn't make sense when another player can also just drag their telegraphed earthshaker on top of you and force you die in the opposite direction. Should we allow players to opt out of that as well? Include a setting that prevents you from taking damage that is directed at other players? That doesn't make sense and breaks the game.

    If you are unhappy with Rescue, what you are actually unhappy with is that your performance is tied to other players, and the solution to that issue is not removing Rescue, it's playing a single player RPG.
    (3)

  2. #2
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    Some main problems are that Rescue can be used by trolls too and GoatofWar is probably asking for a counter to that. Even with the bottom considerations, there may still be a few trolls who would need a kick for being a nuisance. Usually we can't do that at the start of the dungeon, so an immunity effect could be used as a last resort.

    We could stop the Titan deaths by requiring the healer to be on ground. We can mitigate Suzaku's middle hole by making Rescue lift the target in the air to actually get the ally to your position. The delay could be removed or greatly minimized so it can actually rescue the target more often.
    (2)

  3. #3
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Tigore View Post
    Some main problems are that Rescue can be used by trolls too and GoatofWar is probably asking for a counter to that. Even with the bottom considerations, there may still be a few trolls who would need a kick for being a nuisance. Usually we can't do that at the start of the dungeon, so an immunity effect could be used as a last resort.

    We could stop the Titan deaths by requiring the healer to be on ground. We can mitigate Suzaku's middle hole by making Rescue lift the target in the air to actually get the ally to your position. The delay could be removed or greatly minimized so it can actually rescue the target more often.
    Anything that follows the player can also be used by trolls. When Euphrosyne was released, there was an alliance that was formed of many FFXIV content creators that ran it blind together and made a contest out of who died the least, which inversely led to players doing things like trying to catch other players in the AoE tankbusters, or running circle AoEs into one another. They were laughing and having a blast because it was one large premade group, but anyone can do that at any time. If someone wants to troll, there are countless ways they can do it. Removing Rescue will not fix that issue. It is not a problem that you can fix. That is the reality of MMOs.
    (5)

  4. #4
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    They weren't asking for Rescue to be removed. Just an opt out buff that could come from an enchant or consumable of sorts. But yeah, I get what you mean that there are other ways to troll. I have once noticed someone spam cancel cast the LB to prevent others from using it while also rendering it useless.
    (1)
    Last edited by Tigore; 04-01-2023 at 07:31 AM. Reason: Phone Autocorrect

  5. #5
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,466
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Tigore View Post
    They weren't asking for Rescue to be removed. Just an opt out buff that could come from an enchant or consumable of sorts. But yeah, I get what you mean that there are other ways to troll. I have once noticed someone spam cancel cast the LB to prevent others from using it while also rendering it useless.
    Arms Length.
    (5)

    http://king.canadane.com

  6. 04-01-2023 04:31 PM

  7. #7
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by ty_taurus View Post
    Anything that follows the player can also be used by trolls. When Euphrosyne was released, there was an alliance that was formed of many FFXIV content creators that ran it blind together and made a contest out of who died the least, which inversely led to players doing things like trying to catch other players in the AoE tankbusters, or running circle AoEs into one another. They were laughing and having a blast because it was one large premade group, but anyone can do that at any time. If someone wants to troll, there are countless ways they can do it. Removing Rescue will not fix that issue. It is not a problem that you can fix. That is the reality of MMOs.
    But we're not even arguing for an outright removal. We're arguing for counter measures to prevent being trolled. Giving someone the ability to relocate my character at any given point without any nuance is too much. And frankly, as a tank main rescue annoys the living hell out of me. The game needs to give players an option to opt out one way or another. It works perfectly fine in WoW that way too. You're not going to suddenly not need healers because they can't rescue you. It just gives you the control over whether or not you want to be subject to the rather annoying ability. And you have provided no good counter argument against this.
    (1)

  8. #8
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    960
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by GoatOfWar View Post
    But we're not even arguing for an outright removal. We're arguing for counter measures to prevent being trolled. Giving someone the ability to relocate my character at any given point without any nuance is too much. And frankly, as a tank main rescue annoys the living hell out of me. The game needs to give players an option to opt out one way or another. It works perfectly fine in WoW that way too. You're not going to suddenly not need healers because they can't rescue you. It just gives you the control over whether or not you want to be subject to the rather annoying ability. And you have provided no good counter argument against this.
    If you add in an opt out you may as well remove Rescue. The point of the skill is to move a player out of harms way whether or not they know they're in it. If there's a toggle in the settings to auto-stop Rescue, then what is the point in keeping the skill when the healer using it has 0 way of detecting if another player opted out other than burning a two minute skill.

    There is no way to opt out and keep the skill so it is either keep or remove.
    (1)

  9. #9
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    At the end of the day, this is a multiplayer game. Rescue or no rescue, the decisions made by other players directly influences your ability to live, die, win, and lose regardless of whether or not a healer can attempt to reposition you.
    While true in spirit, there's something VERY different between those cases. If someone comes at me with an earthshaker, I can run away. If someone Rescues me INTO their earthshaker, I can't. Rescue (or any forced movement effects) rob players of agency. The abilities I hate the most in Frontlines are the pull/push ones. No matter how intelligently I place myself, some enemy tank (or whatever it is) can just pull me over into the middle of their team's deathball and delete me and there's literally NOTHING I can do about it (since the pull seems to work even if you have Guard up most of the time, and even if it didn't, there's no telegraph so you can know to use Guard to block it, just as there's no telegraph on Rescue so a player can know to use Arms Length/Swiftcast/Inner Release to block it)

    Whenever you rob other players of agency, it's bad imo. Because normal stuff, people can react to, adjust. Maybe someone IS coming at you with an AOE but you can evade them. Forced movement robs players of that personal agency.
    (1)

  10. #10
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    I've definitely yoinked a bard into the safe circle on the last boss of Akademia Anyder. I was thanked for it. I have anecdata counters for every instance of REEEEEE MY EXPERT ROULETTE PARSE.
    (2)

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