@ Renathras
I like to explore and brainstorm ideas to see what may work and what may not. I keep seeing players posting how they don't like the current healer play styles ... but then no other solution is suggested in an attempt to fix the problem. The devs do need a direction to determine what a best course of action could be ... otherwise ... why are they being expected to be mind readers ... In this case, we might have multiple answers to how we can refine the healers with more DPS buttons. As a result, we will have to go by if the devs can do it and if the majority of the players want it.
In the case for melee healers, I would have been thinking of brainstorming if 1 of the 2 melee DPS could be swapped for a range or spell DPS to make it work. Maybe in the current Savage meta, it is not designed like that. Since the melee damage dealers tend to unanimously bring higher personal damage for the current meta. If we do have the BLM buffed to be around SAM's level, could it be possible to have a shift in bringing a melee healer? I am thinking more into the future if such a thing could be possible then. Most times, I see the healer targeted mechs have 2 stacks and those tend to be brought into melee range on opposite sides.
For the DPS side of the argument, I have made those suggestions with the intent for healers doing those 4 man content they already overgear. In a Savage setting, I can see Energy Drain being used far less. Although the DPS players should be the main contributors, every little bit helps if it is possible for the healer to do so. This may be a section where we might have to agree to disagree. I am not against using a regen or damage reduction spell that consumes a lily of course. That still translates to more damage contribution from me using Glare / Holy GCDs and it also still translates to using the Afflatus Misery AoE spell eventually. Assuming we are talking about the 4 mans again.
In any case, I have been quite adaptable to several healing styles and I had been used to Blizzard re-inventing the wheel every expansion for WoW :P I tend to see a split in opinions if the players approve of that approach or not. Even if it looks like I am indifferent, I will still examine the spells to see if they make sense or not. In the case of Rescue discussed by Romah, that one is up in the air. But even if we were to add the AoE Rescue that a few want here, it doesn't sound like it would "rescue" the healer class for them if they still don't like the style ...