Page 18 of 18 FirstFirst ... 8 16 17 18
Results 171 to 173 of 173
  1. #171
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    As yes, very true for Vanaspati. Somehow I forgot that example despite it being my most common leveling roulette one for the 81 - 89 gap.

    Our current 2nd Alliance Raid also has a triple knock-back you could consider to ignore. It generally asks you to get close to it and angle yourself to get knocked back to the 2nd one then angle to get knocked to the third one. Or . . . you can time Arms Length to say no to that probably once every 2 times, lol. I believe this is also the case for the 8th Pandemonium raid too. The first spot I think was typically a little off center to the right while facing North last I did it.


    Anyways, back to Rescue. I was just suggesting ways to make it better and also add in a fail-safe for the rare event a PuG is abusing it too much. After all, there is only so much Arms Length can do as a 5 second buff with a 1 minute ish cooldown. Since we don't want players to just use the item all the time, the proposed item will also use a rare material so the player considers if it is worth it to pop a 4 - 50K gil item to say no to Rescue.

    Quote Originally Posted by ForsakenRoe View Post
    Just wanna say, those mats are all very easily obtainable. Wildercloth claims to be 'rare' but it's not actually that rare. In fact, I've not played in several months, and I've got this much on my main (not had professions that use it, nor Tailoring to increase chance to get it):



    Also, with the update to Dragonflight Professions, you can now get talent trees for professions, which can give passive buffs to you as you craft and gather. For example, Tailors have some that increase the chance of finding cloths on humanoids. Production type profs have stats and gear now too, which allow for things like Multicraft (make several of the item from one set of ingredients) or Resourcefulness (save a random mat while crafting), so the cloth will go even further. Alternatively, all of those listed mats would be insanely cheap on the AH, they're all stuff you'd make while starting to level Engineering (serevite bolts is the very first recipe iirc)
    I see. Have the players been a little Neural Silencer happy with using the item? All I could read recently was the players generally farming the Wildcloth scraps and converting them to higher cloth then bolts. As long as the Gold / Gil price is high enough, it may be enough to discourage players from just putting it up 24/7 and consider when they actually need it.
    (1)

  2. #172
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Tigore View Post
    I see. Have the players been a little Neural Silencer happy with using the item? All I could read recently was the players generally farming the Wildcloth scraps and converting them to higher cloth then bolts. As long as the Gold / Gil price is high enough, it may be enough to discourage players from just putting it up 24/7 and consider when they actually need it.
    Literally no idea, I don't play healer as much there (tank main) but I've not noticed anyone using one. Though I agree it's likely people will be more likely using the cloth to make Vibrant Wildercloth Bolts or such to make better stuff (that vibrant type can then be used to make Chronocloth which has a CD to make, kinda like Runecloth/Arcanite back in the day)

    Maybe the reason I didn't see anyone complaining about how Neural Silencer fizzled their Lifegrip is because I haven't seen as many priests around. Though I hear Evoker's new 'Rescue' ability (pick someone up, move them and yourself to specified location) can be blocked by it too. Every time I've seen THAT ability used, it's been to pull the tank to the next pack faster after a pack is cleared, and the tanks have always been like 'damn that's real good actually' because DKs and Paladins have godawful mobility
    (0)

  3. #173
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    It's nice to see that the Evoker's "Rescue" has found some good uses to help the poor DK and Paladin tanks out. I only saw the Dark Legacy comic version of what could happen with the Rescue. I think I already posted it, but here it is again.

    https://darklegacycomics.com/841

    It also looks interesting that the cloth is made "rare" due to there being better uses out of it for gear. It's kind of looks like a similar idea may work here too as long as a rare material of sorts is needed to make it. Something like the Exciting Fiber or Leather that drops from the level 90 map dungeons. It could possibly use the slightly more common white cloth that can drop from the first map chest (before we consider a portal spawning for the dungeon) if it uses something like 5 - 10 of them.
    (1)

Page 18 of 18 FirstFirst ... 8 16 17 18

Tags for this Thread