



Arm's Length and Surecast are purposefully on the oGCD.Does the Arms Length and Surecast have an animation too? If so, we may have to pause our rotation if we think someone is going to troll Rescue. It's not a perfect solution either if you actually have to almost stop what you are doing out of fear for this. As for uses for Arms Length / Surecast use in other things, not much I can name for normal difficulty encounters. Pretty much just Barbarissa Trial comes to mind to make it much much easier.
There are several instances you can use it. Praetorium has a KB for instance.
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE

I was thinking of more "necessary" times. Sorry I wasn't clear there. I am trying my best to work with keeping Rescue since I do remember some good uses of Leap of Faith from Warcraft. One could say I am neutral with this since it is great power given to allow someone to physically manipulate someone else's location.




Again, there is no situation where it is necessary. Any and all instances of KB can be done with out using them. I've done so for all content until I learned what Surecast/Arm's Length does. All instances of KB are to move you. And I don't mean from the knock back itself.I was thinking of more "necessary" times. Sorry I wasn't clear there. I am trying my best to work with keeping Rescue since I do remember some good uses of Leap of Faith from Warcraft. One could say I am neutral with this since it is great power given to allow someone to physically manipulate someone else's location.
You either move closer to the boss or you move out the knockback entirely (Landslide for instance).
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE

I was just giving the Barbarissa example of one where you might as well Arms Length / Surecast it rather than fret about it too much.
Last I recall, it has a mech where the hair anchors you with about a 10 - 15 yalm movement allowed and a whole arena knockback happens with other projected AoEs spawning. It has the possibility of knocking you into 1 AoE, then the hair yanks you back into a 2nd one. There may be a precise spot in the danger zone to move to for getting knocked to the safe spot indirectly, but it is much easier to just pop your immunity and move to the safe spot directly.
Most other cases are what you describe. It tends to just be a knock-back or draw-in that asks you to get as close or far away as you can. Simple enough to obey and save your knock-back immunity.
Last edited by Tigore; 04-26-2023 at 09:04 AM. Reason: After some consideration, I added a spoiler tag just in case




You can make the argument for Vanaspati then. Especially if you have team mates that want to stand in the same place as you instead of properly moving in a diagonal.I was just giving the Barbarissa example of one where you might as well Arms Length / Surecast it rather than fret about it too much.
Last I recall, it has a mech where the hair anchors you with about a 10 - 15 yalm movement allowed and a whole arena knockback happens with other projected AoEs spawning. It has the possibility of knocking you into 1 AoE, then the hair yanks you back into a 2nd one. There may be a precise spot in the danger zone to move to for getting knocked to the safe spot indirectly, but it is much easier to just pop your immunity and move to the safe spot directly.
Most other cases are what you describe. It tends to just be a knock-back or draw-in that asks you to get as close or far away as you can. Simple enough to obey and save your knock-back immunity.
I've used it in an Eden raid I can't recall. I think SoS both normal and Ex I've done so.
Pretty much any time its been offered I've used it. Mostly to be lazy than actually do the mechanic.
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
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