At the end of the day, this is a multiplayer game. Rescue or no rescue, the decisions made by other players directly influences your ability to live, die, win, and lose regardless of whether or not a healer can attempt to reposition you. Getting mad at Rescue doesn't make sense when another player can also just drag their telegraphed earthshaker on top of you and force you die in the opposite direction. Should we allow players to opt out of that as well? Include a setting that prevents you from taking damage that is directed at other players? That doesn't make sense and breaks the game.

If you are unhappy with Rescue, what you are actually unhappy with is that your performance is tied to other players, and the solution to that issue is not removing Rescue, it's playing a single player RPG.