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  1. #9
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    660
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Renathras View Post
    Okay, I know you guys hate me saying this, but it needs to be said:

    This is subjective.
    Those logs, are numbers, there is absolutely nothing subjectve in numbers, both almost copies 1 to 1, similar casts, similar cpm, similar % of total actions... there is absolutely no argument that can deny it.

    You say you gain optimization (which SHOULD increase the skill ceiling...), but then handwave that away as just a small difference (but don't say what the difference is now to compare it to), then say "losing literally every kind of GCD and cooldown optimization whatsoever" but don't explain how or why you're losing these and what these optimizations are that you're losing.
    Brief explanation, I thought it was not necessary

    Healers 101 and why GCDs are to be minimized: GCD heals are a damage loss because while you cast them you cannot attack. This means that why they are reliable in the way that you can use them anytime they have poor eficiency because every GCD used is a loss of (insert potency of the standard nuke) potency, this is very positive in the big picture because healers also have oGCDs (and in the case of WHM limited damage neutral GCDs). oGCDs are strong tools that allow us to heal without getting in the way of dpsing or even increasing it and thus have better efficiency, Why did I say earlier that GCDs having lower eficiency than those oGCDs is a positive thing then? Because oGCDs are limited, they are tied to either a time based cooldown and/or a resource exclusive of the job and have deeper interactions than the GCDs, this basically means in order for healer to maximize their damage output they are forced to interact with those different and more limited resources while having the GCD as a safety net, think of it like the small wheels you put as a child on a bicycle while learning, they increase your safety at the cost of having a limitation in mobility and speed, GCD heals (with the exception of afflatus) work like that they provide better safety at the cost of MP and Dps and in the same way of the small wheels you remove them as you learn.

    What you propose by increasing the damage increase of toxicon to the point that it becomes damage neutral is removing the efficiency penalty to the GCDs and making them equal to the oGCDs, and thus shrinking the difference between ceiling and floor because all that potency that was lost in safe-but-not-needed shielding from healers that do not know really how strong is their kit is not lost anymore, they would deal per GCD the same potency as someone who stretch their kit to their absolute limit.

    You are correct on increasing the RNG reliance, but it's more increasing the buff window reliance. If this is bad, then every DPS and Tank Job in the game right now are bad because they all do this.
    Welcome to one of the reasons why everyone fucking hates the 2 minute meta and why in raiding scenarios damage now is more swingy than ever xD

    You say it's disencouraging[sic] job knowledge...but don't explain how. Everything I can think of has this rewarding Job and kit knowledge as well as encounter knowledge. You're going to have to explain to me how this isn't so, because I'm not seeing it here.
    Because with a damage neutral toxicon no one really has to know the extent they can push the rest of their tools that are not GCDs to deal more damage, there woudn't be any more "I'm gonna use holos 14s before the beggining so it covers and comes back at X time in the fight for Y mechanic so I squeeze 1 more nuke instead of having to lose damage in a GCD heal" because that GCD heal woudn't be a damage loss anymore, this is a loss in both job knowledge (not enforced to know that holos can cover Y mechanic) and fight knowledge (no need to know that using holos at -14 allows it to come back for Y)

    I think what you're trying to say is people can more freely shield (but that's a trap if they dry out their MP) and that if they use Toxicon outside of burst it's a DPS loss but gives them more movement or something
    I think I explained in the first I'm just quoting this to ephasize that MP is not a relevant metric, basically every Bis set outside ultimate prog has 0 piety cause healers are just that mp efficient.

    You say you gain optimization (which SHOULD increase the skill ceiling...), but then handwave that away as just a small difference (but don't say what the difference is now to compare it to)
    Go FFLOGS, go to any savage fight you want and look at the difference in Adps and Rdps for a Sage at the 99 percentile. There you have how big playing into the buffs optimizes the damage and you're only increasing a % of it (spitballing numbers should be around 30%), and usually is around 200 dps-300dps so a 30% of that would be 60-100 dps gain here

    Now do the same but compare the Rdps of a 99 percentile with the Rdps of a 70 or 60 sage, there you have how big is the healing optimization is and what a damage neutral toxicon would remove in almost its entirety. Should be around 1k dps, there is your comparision

    It is, in fact, deniable, as it's DPSing side isn't identical to any other Job...
    ...Literally at least 65% of their casts through the whole fight are exactly the same and I'm leaving out assize and phlegma nor doing a damage only comparision cause I want to be nice. Those numbers do not lie

    About the poll thing you're saying that Sge is the most liked, which is true, but at the same time in ty's poll minor rework is the most wanted option, its aproval is still below average and below median across jobs and only gets a 5 cause the numbers go from 1 to 10 not from 0 to 10

    Not only that but I think you're missing that one of the things why people want to rework Sch is because from Shb onwards they decided to gut everything from its identity, we have a better iteration to compare it to but we lack that for Sge
    (7)
    Last edited by WaxSw; 03-31-2023 at 03:17 AM.
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

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