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  1. #9
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    660
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Tigore View Post
    snip
    Only difference is that in the aoe, prognosis on the tank to get addersting should be below dyskrasia spam, no GCD spam should be ever that efficient

    Quote Originally Posted by Renathras View Post
    SGE has a 40 sec GCD, a "first three are free" Toxicon use, and Pneuma every 2 mins that it can use. So its rotation is already distinct from the others.
    No its not, proof:
    WHM rotation in p8sp1
    Sage rotation in the same instance

    Those differences you mention aren't enough to make the jobs feel different, because toxicon outisde of AoE is just a mobility tool and that unique 40s damage cooldown already existed in the form of assize for whm (funnily enough even the devs consider them similars seeing how they balance both at the same time)

    Even tanks as homgenized as they are are far more different than those 2, just look at any 2 tanks and you'll se how they aren't even close.

    Damage neutral Toxicon would increase the skill ceiling, not lower it.
    It woudn't and honestly I feel that it should be obvious why its not but to summarize
    -You're gaining that "playing into party buffs" optimization which in the end amounts for less than 300-400 dps at the cost of losing literally every kind of GCD and cooldown optimization whatsoever which is what differentiates a 2k dps healer from a 6k dps one, you're shrinking the difference between the floor (plenty of GCD use and not much use of cooldowns) and the ceiling (no GCD and every cooldown planned to fit into the exact moment they are the most efficient)

    -By introducing those big hits (3x660) you're increasing the RNG realiance of the job, something that the game does not need actually considering how swingy damage can be already and that niche of playing into buffs is already covered by phlegma
    -You're disencouraging job knowledge, one of the main reasons to know how effective the healing cds are is to squeeze more damage, by giving an unlimited dps neutral action you're basically removing any incentive because no matter how they heal everything is equally as efficient, this only shrunks the skill ceiling because there is less relevant things to learns and go against the very idea of how healers are played

    I could go on but I don't want to writte a full essay about that but basically, if you've ever cared about healing optimizations the reason why unlimited damage neutral gcds is a bad idea is obvious.

    I don't think those "benefits" of Phlegma are sufficient. SGE players should know the range of their heals, they shouldn't need to be "coaxed" into range of using them
    Same could be said about increasing its range when the bosses hitboxes are already of the size of skyscrapes, if anything this also hurts the ceiling (and the flavour) cause a bit of knowledge on when to use phlegma plays a role in some fights

    Sch change
    I do agree on that but didn't want to talk about that cause Sch is its own can of worms and is honestly another topic that could fill pages easily

    The Job itself is fine as it is now, and has a lot of soul and heart.
    If its for you, nice, but its undeniable that is dpsing side is the same as the existing healers had, its job mechanics are not unique and its main way of healing is a carbon copy of a pre existing job. Those are problems that no new job ever had and I think it shows that SE did not care about it in the slightest.
    (10)
    Last edited by WaxSw; 03-29-2023 at 12:08 AM.
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

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