Very strange, considering I have no dislike of raiders to show.
Not to mention...did I even MENTION raiders in that statement? It seems I did not...
Ahem.
I do like your general posts, but please...don't do that.
I have no dislike towards raiders and never have. My only issue with raiding communities at all is when they think changes should be made to cater to their needs and ignore how they will affect anyone else. Besides which, I'm technically a raider, though definitely on the low end of the field (largely by choice)
So I've heard...which doesn't change at all the truth of what I said. The Devs have already indicated by their actions (going in the exact opposite direction) they don't want to do that. We've seen them increase healing requirements more than we've seen them increase Healer DPS complexity, so it's odd to me the insistence that the former they'll never do (when they've already done it) and the latter they'll do (when they've moved the exact opposite direction of it)
Though I am wondering if this is a netcode issue more than anything. The delays make (high pressure) triage less doable.
No, I disagree with your analysis and appraisal of the Devs intentions and actions.
I think the issue is more the insistence that even casual content needs to have Savage level of healing checks to be "fun" or "engaging".
/sigh
That's probably some hyperbole, so let me be fair: That it needs to be significant enough that a beginner Healer using GCDs exclusively to heal it will be unable to do so or feel like they cannot do so. Savage level healing right now CAN (arguably, the first bosses, anyway) be done that way, as can Extremes. It's dumb to, but you COULD heal Extremes just using GCD heals (provided you can get the casts off) if you wanted to. No one does it because it's a bad idea and you'd probably fail the Enrages if your party isn't very good.
But when it comes to 4 mans, this is how people healed in ARR and HW (and led to the Cleric Stance schism). It was entirely possible and wasn't too high pressure or impossible to do. If you WEREN'T trying to juggle damage alongside it, it was entirely possible to heal anything with GCDs.
So if casual dungeons/trials were made where they had MORE CONSISTENT damage which necessitated MORE OFTEN heals, but the healing was well within comfortable GCD healing capability, this wouldn't "scare off" new Healers or be impossible for "Little Timmy" resulting in him being flamed and leaving the game. That's hyperbole and not at all what would be the result.
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But none of this actually counters my point: If people "just want to heal", then they're making all the wrong arguments. And as I said, "Sylphie" wouldn't be an insult here if that were truly the case.
I'm a bit confused. Are we talking about increasing the healing requirements in P9S, TOP, or Sashtasha normal?
Among other things, but yes.
My one issue with your Lily damage spender is that it creates the Energy Drain situation. One of the most common complaints in both the long form survey and Ty's survey of SCH is players feeling penalized for using Sacred Soil, Indom, or Excogitation because they "felt" wrong doing it since they "knew" they "should" be using Energy Drain instead. It's also one of the most common praises for SGE as being "a better SCH" that it doesn't have its damage abilities fighting its healing abilities over resources.
It's one of those things that sounds good on paper until people feel bad for using Solace/Rapture because "Well, I could be doing more damage..." Granted, it might not be AS big a problem because WHM doesn't have Lily spenders like Soil or Excog that are really nice abilities and a lot of Healers find them enjoyable to use (Healers who actually enjoy healing and neat healing abilities instead of optimizing for damage), but they feel like they're playing wrong to do it. So it makes it less fun for players since they have a choice of doing the "correct" but less fun Energy Drain or doing the "wrong" but thing they want to actually do AF healing spenders.
I feel like the better answer would be to give WHM a mitigation, regen, or barrier Lily spender instead. Something that will always be useful even if people are at full health - putting a regen or barrier on the main Tank is always going to do you at least some good, and a lesser individual or party mitigation can be used intelligently to be effective even when damage is low or only on a Tank.
And I HIGHLY disagree to Cure 2/Solace Medica/Rapture being merged that way. As I've said before, there are times I use the hardcast version because I'm about to need more healing while also needing movement. Since I have the option, I can use the cast version first and save the instant for movement. This is intelligent use of abilities being rewarded. But if they're merged, the player is robbed of this agency and choice. Now, there IS a solution, and it would be to treat Lilies like Umbral Hearts on BLM (I think I said this in the survey Ty posted in general, but I'll repeat it here). Like how BLM can cast Flare with or without Umbral Hearts, but doing it with an Umbral Heart consumes the heart and cuts Flare's MP cost by 1/3rd, I feel like WHM could use that here. Basically, when you unlock Solace/Rapture, you get a trait that makes Cure 2/Medica (respectively) instant cast but still have their MP cost. The MP cost is negated when a Lily is active, consuming the Lily and generating 1/3rd Blood Lily.
While this takes away a bit of the nuance of choosing a hardcast to save an instant for movement, if it's always instant, then that isn't relevant and the player isn't punished even as they lose the choice and skill expression (vs being punished if Lily consumption isn't a choice). This would also make WHM a bit more mobile, which isn't a bad thing since that has also often been requested.
Another alternative would be to just have a "Afflatus" ability like SGE's Eukrsia. That way you could use it as a modifier and retain ALL the utility. Activating it would have a 1.0 sec GCD, make Media into Affltus Rapture, Cure 2 into Afflatus Solace, and maybe Holy into Afflatus Misery (if Blood Lily is fully nourished) if we want to get some extra mileage out of the ability. This would also allow Afflatus versions of Regen or Medica 2 to be added in the future, all for the price of a single button. I'm not sure I'm a fan of this one, but it WOULD get rid of the stupid button bloat. Diagnosis and Prognosis on SGE don't feel like wasted button spaces because you actually USE THEM with Eukrasia (even if you'd use them MORE if Toxicon was damage neutral...but you still wouldn't spam them even then because it would be MP inefficient vs Dosis casts)
So having a Trait at 30 to upgrade Cure 1 into Cure 2 (lowering Cure 2's MP cost to 500 and cast time to 1.5 sec), and then at 52 Trait to make Cure 2 instant cast and make it cost no MP when you have a Lily, Trait at 76 to do the same thing with Medica 1 to make it instant cast and have 0 MP cost when you have a Lily. That would allow Solace/Rapture to be removed that way (like Fell Cleave, it would have the alternate form/animation when the Lily was used to give a bit more visual spice). I'm not instantly a fan of the Eukrasia toggle, but if that WAS added to WHM, you'd have Cure 2 (Solace) and Medica (Rapture) pulling double duty for hotbar efficiency right off the bat, with some potential Afflatus versions of Regen, Medica 2, and Cure 3 in the future, if desired, as well as getting some single-target use out of the Holy button. Honestly, a WHM Eukrasia would free up several potential hotbar spaces for button additions (like Aero 3) and allow the Job to have a future avenue of growth down that line...though it might feel too samey to some people with SGE (kinda silly since SGE doesn't actually use the button THAT much considering it tries to avoid GCD heals...)
I am fine with Aero 3 being readded, though. Long as it's not a damage gain over Glare for single target, it won't change anything much other than giving an extra button to push before arriving at the second pack (Dia while running with the Tank, Swiftcast Aero 3 on the full group, Presence of Mind, Holyspam), so that's no big deal there. And I STILL want Water as a level 15 AOE (Holy without the stun) that upgrades to Holy at level 45.
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AST I won't speak to since I really hate playing AST and honestly don't care what they do with it as long as it makes some AST players happier (contrary to some belief, I do want people to be happy and enjoy the game.)
SCH I've kind of given up on. I love SCH as it exists now, but if the masses want the awful SB DoT mage (awful to me - I did not enjoy it then, even though I did play it when the other party Healer only had WHM leveled), then so be it. I'll just drop it and leave it to them.
Agree that SGE is in a good spot. My biggest issues with it are that Toxicon feels bad to use because it isn't damage neutral using it with GCD shields, which also makes GCD shields feel bad to use. Making Toxicon damage neutral would fix that problem. Adding a Eukrasian Dyskrasia (as silly as that sounds if you know the definitions of those prefixes) to be an AOE DoT would be fine as long as, again, it's not a damage gain over Dosis in single target. I HIGHLY disagree with Addersgall spenders for damage - again, this is the thing people love about SGE and hate about SCH in all the responses that talked about the two. I didn't see a single long-form or Ty survey result for SGE asking for Addersgall damage spenders. Addersgall largely DOESN'T have that issue (unlike Lilies) because it DOES have "useful spending" even when no immediate haling is needed thanks to Taurochole and Kerachole having decent durations and almost always doing something useful for the party. Highly highly HIGHLY disagree with Addersgall spenders. Especially when Addersting exists right there.
One solution might be to allow them to be converted (e.g. Eukrasia Toxicon consuming Addersgall instead), but I feel like that's still the same thing and a bad idea. Not to mention might cause technical problems with using the ability (e.g. you have one Addersting up and no Addersgall, hitting Eukrasia wouldn't allow you to cast Toxicon at all until you consume the Eukrasia on something else). Maybe if there was a shortish CD (40 or 60 sec or something) that converted an Addersgall into an Addersting, as this would still allow people to use them on healing abilities without feeling bad while allowing unused ones to be converted...though I still think that's too close to the same problem.
I honestly feel like SGE is in a great place right now and Toxicon being damage neutral is the only big change. Maybe have Rhizomata generate both 1 Addersgall and 1 Addersting could be nice as well. And another often asked for change is making some kind of party healing with Kardia. A lot of people think having Zoe, Krasis, and Soteria are kind of redundant, so having one do something like make Kardia radiate a 20y radius heal from the SGE (like casting Prognosis, just without you being a bad) would be useful. Honestly, SGE has too much oGCD healing as it is, but using Kardia for that would be intelligent and actually make SGE more what it should be. Personally I'd also prefer a 1-2-3 damage rotation than a DoT-1-1-1-..., but that's probably just me. For some reason people love stupid DoTs (I hate DoTs) better than rotations, so it's whatever.
SGE can stay the same, just make Soteria or Krasis have the effect of an AOE Kardia instead, make Toxicon damage neutral, and make Rhizomata generate an Addersting in addition to an Adderstgall.
Edit: OH! Almost forgot - and make Plegma 20y or 25y range. Many of the complaints about SGE were over that, with most people describing it as "weird", "strange", or "annoying". I didn't see a lot of people really LIKE it being a near-melee range ability. I actually didn't see any, though I may have missed someone praising it in there somewhere. I know some people will say it's a gigabrain skill expression having 6y, but just no. That's like the people insisting Continuation on GNB needed to be hyper-melee and not have the 3y range on it. It just is discongruous with the rest of the kit for no good reason other than just to be so. :ENDEDIT
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